In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS The soundtrack for Arcane Dimensions is out now

Yes, it's included in the game, but also now, the lossless versions of all of the 72 tracks are on bandcamp. Enjoy.

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As I promised, the soundtrack is now out on bandcamp:
Xolve.bandcamp.com

Instead of offering it for free, as I have for the original Quake Epsilon soundtrack, I've put a $5 minimum charge on it - because it's 3 hours of music and I spent 2 years making it, basically. But you can also stream it for free through the bandcamp website or app, as well. There are a few tracks that come from other albums I've made, but instead of getting people to figure out where a track they liked came from, I felt it was less nit-picky to just include these on the album too.

Anyway, hope somebody gets something out of it.
Happy new year, merry christmas all, and all that!
:)

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caikelm
caikelm - - 5 comments

Is it possible to use the soundtrack with regular Arcane Dimensions 1.8?

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