We are working on this long awaited mod for Return to Castle Wolfenstein (2001). You'll be able to play the whole campaign + new maps with your friends!

Post news Report RSS rtcwoop 1.0.0 is here

After more than a year, we finally managed to build a stable rtcwcoop release

Posted by on

After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.

What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:

  • New sound code to have better sound quality
  • 64bit support
  • built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
  • avi video capture of demos, no more rendering thousands of tga files
  • much improved autocompletion of console commands
  • console history (it remembers the commands from your previous sessions)
  • http/ftp downloads, aka faster map downloads
  • and lots of bug and security fixes
  • A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )

One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Downloads:

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file, and move your rtcw pk3′s inside the ‘main’ folder.
New Cvars and ConsoleCommands ?

Post comment Comments
AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

sweet must give it a go

Reply Good karma Bad karma+5 votes
booman
booman - - 3,651 comments

Yeeaaah! And Linux support! You guys rule!
Downloading NOW!

Reply Good karma Bad karma+2 votes
fretnn Author
fretnn - - 121 comments

maybe you missed it, but we have supported linux from day one :)

Reply Good karma+3 votes
booman
booman - - 3,651 comments

Trying the Linux 64-bit and get this error:
libSDL2-2.0.so.0: cannot open shared object file

Reply Good karma Bad karma+1 vote
fretnn Author
fretnn - - 121 comments

you need to install SDL2

Reply Good karma+2 votes
booman
booman - - 3,651 comments

I searched online and couldn't find a way to install SDL2 via terminal, so I used Synaptics Software installer and typed sdl2 and installed the proper libraries

Reply Good karma Bad karma+1 vote
Jerkakame
Jerkakame - - 818 comments

spawn protection is still impossible to disable?

Reply Good karma Bad karma+1 vote
fretnn Author
fretnn - - 121 comments

yes sorry, I forgot to change this

Reply Good karma+1 vote
Malarrz
Malarrz - - 11 comments

Does it support splitscreen?

Reply Good karma Bad karma+1 vote
fretnn Author
fretnn - - 121 comments

nope

Reply Good karma+1 vote
szogyenyi
szogyenyi - - 108 comments

HOHO!!!! Great! Thy for your work!

Reply Good karma Bad karma+1 vote
OnyeNacho
OnyeNacho - - 1,344 comments

WOOHOOO!!!

Reply Good karma Bad karma+1 vote
Chrissstrahl
Chrissstrahl - - 412 comments

Sounds great :)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,382 comments

Downloaded the 32 bit and it says that there are files missing (1.41 Point release). Any ideas ?

Reply Good karma Bad karma0 votes
fretnn Author
fretnn - - 121 comments

you are missing pk3 files, they are listed in the readme

Reply Good karma+2 votes
dave_5430
dave_5430 - - 2,114 comments

>Headshots are disabled
>Items give SP value health and ammo
>Enemies are bulletspongey

Bitch, iz you high?

Reply Good karma Bad karma+1 vote
Chrissstrahl
Chrissstrahl - - 412 comments

We had today (FINALLY) our go and I as quite surprised how easy it was to get it to work and how stable it was. Great work, I'm looking forward to playing with friends again. Anyone a Idea if there is a installer some where ?

Reply Good karma Bad karma+1 vote
MaxRideWizardLord
MaxRideWizardLord - - 63 comments

I have questions.

I have noticed that flamethrower in this mod actually damages people, while in vanila game it just sets people on fire. How do I change my flamethrower so the contact with flame-projectile is actually doing damage to the enemies I shooting it for my RTCW?? Flamethrower is almost entirely useless in vanila RTCW, and I wish to make it so it could at least do direct hit damage. Having fireproof enemies like protosoldier, heinrich, supersoldier or just fireproof enemies kinda sucks.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,382 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: