The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Removes bloodsucker invisibility and replaces it to SoC-like camouflage.

Preview
Bloodsucker invisibility cloak 1.5.1
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Dhatri
Dhatri - - 584 comments

Tyvm for this. Having some trouble with a few bloodsucker skins that weren't showing the invisibility cloak. It's working with your cloak file tho.

Much appreciated. :D

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morgannoor1991
morgannoor1991 - - 475 comments

thx man finally i hate that stupid camouflage

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Guest
Guest - - 690,505 comments

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ec0-
ec0- - - 100 comments

Thank you so much for this!

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bvcx Author
bvcx - - 2,140 comments

You're welcome.

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morgannoor1991
morgannoor1991 - - 475 comments

can you remove bloodsucker invisibility completely from the game?In return make them faster and stronger its realy stupid feeling that a physical body becomes invisibility

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bvcx Author
bvcx - - 2,140 comments

m_bloodsucker.ltx
change these lines to:

full_visibility_radius = 400 ;5
partial_visibility_radius = 405 ;10
no_visibility_radius = 450 ;15

he will be visible all the time.

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morgannoor1991
morgannoor1991 - - 475 comments

thank you so much but how do i change increase movement speed and melee damage also i want to give them more health and armor

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bvcx Author
bvcx - - 2,140 comments

jeez....
ctrl+f "velocity" it's speed;
[m_bloodsucker_attack_params] section is attack power;
health is [m_bloodsucker_damage] (different bones) change only first column;
[bloodsucker_immunities_...] is for resists, kinda same as health, but for different types of damage and all bones.

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FreshToDeath187
FreshToDeath187 - - 25 comments

Umm ahah, I agree to an extent, but there are plenty of IRL things that can enter a shimmer field. But that shimmer field can always be seen to an extent. This translates very well into video games as it gives quick a bit more to the horror mechanics. Stalker isn't scary from the power of my enemies. Stalker is scary when I think I killed one blood sucker and 5 miltards and then as I'm looting the puddle of water shimmering in the low lamp light flickers and shifts and OH **** BLOODSUCKERS OH **** 3 MORE!!!!

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morgannoor1991
morgannoor1991 - - 475 comments

thank you again it's seems so easy to edit i just never touch this before .i will try to give them toughness so they won't die easily now after i remove that damn camouflage! thanks again

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Tweaki_Breeki
Tweaki_Breeki - - 218 comments

This is more like it. Absolute invisibility is, in my opinion, a bit silly. I use the 90% version myself so just visible... they're still very fast, but this helps, thanks!

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moddbplsffs
moddbplsffs - - 30 comments

does this need a compatibility patch for sound overhaul? and for Dynamic Nocturnal Mutants?

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bvcx Author
bvcx - - 2,140 comments

Dynamic nocturnal mutant no;
Soundscape Overhaul probably. SCO is changing only 2 lines, this addon changes 3, manual merging should take 5 sec. There are the lines you need from this addon in description.

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Tarka-Daal
Tarka-Daal - - 5 comments

Hello bvcx

I use MO2 to install mods with, if I install your mod with MO2 & then copy the lines that are different in SCO into the LTX file in your mod, does that mean that your mod will use the ogg files from SCO. I have found the lines that are different in SCO compared to the ones in your file.

These are the lines from SCO, that are different to yours

sound_distant_idle = ambient\soundscape\mutants\bloodsucker\distant_
distant_idle_sound_delay = 50000
distant_idle_sound_range = 50.0

Thank you

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rmcgowa8
rmcgowa8 - - 125 comments

Is it possible to add this to psy suckers as well?

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2-ton
2-ton - - 143 comments

Is it possible to make other monsters invisible? like a rare chimera?

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ElCaz4dor
ElCaz4dor - - 193 comments

But... why?

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not_ur_mother
not_ur_mother - - 48 comments

good mod

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