Removes bloodsucker invisibility and replaces it to SoC-like camouflage.
Anomaly version 1.5.1:
Simply replacing (invisible) blank model of bloodsucker during his partial-invisibility with a semi-transparent one. I've added three different settings to your taste (30%, 60%, 90%):
90% is barely visible in-game, but for some reason is absolutely invisible on screenshots so I didn't add them.
Installation:
Usual unpack of gamedata from one of desired setting to your gamedata.
Important:
The only things I changed in "m_bloodsucker.ltx" are 3 "Predator_Visual" lines, "partial_visibility_radius" and "no_visibility_radius":
first three are for model;
"partial_visibility_radius" is the phase when bloodsucker use this model, so you might want to keep it at max (I changed it from 10 to 400, which means he is going to use this model from 5m to 400m, "no_visibility_radius" at 400m+);
"no_visibility_radius" is invisibility regardless of everything else.
Tyvm for this. Having some trouble with a few bloodsucker skins that weren't showing the invisibility cloak. It's working with your cloak file tho.
Much appreciated. :D
thx man finally i hate that stupid camouflage
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Thank you so much for this!
You're welcome.
can you remove bloodsucker invisibility completely from the game?In return make them faster and stronger its realy stupid feeling that a physical body becomes invisibility
m_bloodsucker.ltx
change these lines to:
full_visibility_radius = 400 ;5
partial_visibility_radius = 405 ;10
no_visibility_radius = 450 ;15
he will be visible all the time.
thank you so much but how do i change increase movement speed and melee damage also i want to give them more health and armor
jeez....
ctrl+f "velocity" it's speed;
[m_bloodsucker_attack_params] section is attack power;
health is [m_bloodsucker_damage] (different bones) change only first column;
[bloodsucker_immunities_...] is for resists, kinda same as health, but for different types of damage and all bones.
Umm ahah, I agree to an extent, but there are plenty of IRL things that can enter a shimmer field. But that shimmer field can always be seen to an extent. This translates very well into video games as it gives quick a bit more to the horror mechanics. Stalker isn't scary from the power of my enemies. Stalker is scary when I think I killed one blood sucker and 5 miltards and then as I'm looting the puddle of water shimmering in the low lamp light flickers and shifts and OH **** BLOODSUCKERS OH **** 3 MORE!!!!
thank you again it's seems so easy to edit i just never touch this before .i will try to give them toughness so they won't die easily now after i remove that damn camouflage! thanks again
This is more like it. Absolute invisibility is, in my opinion, a bit silly. I use the 90% version myself so just visible... they're still very fast, but this helps, thanks!
does this need a compatibility patch for sound overhaul? and for Dynamic Nocturnal Mutants?
Dynamic nocturnal mutant no;
Soundscape Overhaul probably. SCO is changing only 2 lines, this addon changes 3, manual merging should take 5 sec. There are the lines you need from this addon in description.
Hello bvcx
I use MO2 to install mods with, if I install your mod with MO2 & then copy the lines that are different in SCO into the LTX file in your mod, does that mean that your mod will use the ogg files from SCO. I have found the lines that are different in SCO compared to the ones in your file.
These are the lines from SCO, that are different to yours
sound_distant_idle = ambient\soundscape\mutants\bloodsucker\distant_
distant_idle_sound_delay = 50000
distant_idle_sound_range = 50.0
Thank you
Is it possible to add this to psy suckers as well?
Is it possible to make other monsters invisible? like a rare chimera?
But... why?
good mod