The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Zis is ze best STURMGEWEHR 44 because it has original sounds from ze range, and has ze best animations! And all ze ozer stg's are just immitating! JAWOHL!

Preview
LEWD StG44
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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

[RESERVED for CHANGELOG]

- v0, initial upload
- v1, RUS translation by the BOSS! thanks bro, fixed World model when scope is equipped, added missing dryfire sounds
- v2, changed position of the 3d shells to better match the ejection port (thanks Rezodrone for the inspiration)
- v3, DX8/9 patch: install only if you are playing in DX8 or 9; fixed an ammo issue
- v4, fixed the ammo mess I made because I forgot to update the magredux files in v3.
- v5, fixed a small bug for magredux users when the traders refreshed their inventory

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TheTazDJ
TheTazDJ - - 293 comments

First ! (KEKW)
Ayo Great mod !

The German engineering at its finest ! Enjoy !

EDIT 2 : if you are playing ANOMALY, you need WPO, aoldri scripts, etc, all that gamma has which plays a role in jamming mechanics or else the enhanced_dryfire.script will not work and crash !
or you can erase that script from your script folder and just play with the regular dead trigger sound.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Ze German engineers want to zank you and are zinking of delivering more historic goodies. JAWOHL!

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Guest
Guest - - 690,470 comments

This comment is currently awaiting admin approval, join now to view.

AnthonyIrwin
AnthonyIrwin - - 69 comments

10/10, the LUN4T1C always delivers his finest

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Love you bro!

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billwa
billwa - - 328 comments

HUNGER SATISFIED. THANK YOU.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Zank you for choosing ze zone's historic weapon services. We strife to dominate ze present with ancient goodies!

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Guest
Guest - - 690,470 comments

SCHNELL, LOS! *bf1942 flashbacks*

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

XD

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Stalker_Boss
Stalker_Boss - - 1,718 comments

Hooray!

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Shrigga_Mc_Trigga
Shrigga_Mc_Trigga - - 16 comments

is this compatible with arti's ballistics?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Yes. The ammo is fully standalone

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Daikiry
Daikiry - - 13 comments

mans delivering hgih tier guns

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Zank you!

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Felix-san
Felix-san - - 14 comments

(っ◔◡◔)っ ❤
Sweet as always. I will be very excited to see what you do next.

I want to ask you, will we ever see something like this?
Static.wikia.nocookie.net

If someone also wants to see in the game similar “classic” put a plus rep under this message, we will know how many of us.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Is zis a MASCHINENPISTOLE 40?

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TheTazDJ
TheTazDJ - - 293 comments

a drum mag lmao, I know one guy who craves for that sort of stuff

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BlackPiligrim
BlackPiligrim - - 620 comments

Обожаю ваши аддоны автор!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

thank you very much!

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Guest
Guest - - 690,470 comments

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .../anomaly folder\gamedata\scripts\enhanced_dryfire.script:19: attempt to call field 'get_jammed' (a nil value)
! [SCRIPT ERROR]: .../anomaly folder\gamedata\scripts\enhanced_dryfire.script:19: attempt to call field 'get_jammed' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly folder\gamedata\scripts\enhanced_dryfire.script:19: attempt to call field 'get_jammed' (a nil value)

stack trace:

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TheTazDJ
TheTazDJ - - 293 comments

do you use it for anomaly or for gamma ?
our script is supposed to go for gamma afaik

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Guest
Guest - - 690,470 comments

My brother has been dreaming about seeing the stg44 in the anomaly for a long time, by the way, maybe you could still add the ability to use another zf4 sight, so that there are two sights to use at once?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

we might we might

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Core_y
Core_y - - 3 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...anilla anomaly)\gamedata\scripts\enhanced_dryfire.script(19) : func_or_userdata

LUA error: ...anilla anomaly)\gamedata\scripts\enhanced_dryfire.script:19: attempt to index global 'arti_jamming' (a nil value)

Check log for details

stack trace:

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TheTazDJ
TheTazDJ - - 293 comments

same question as another user, do you use it for gamma or anomaly ?

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Core_y
Core_y - - 3 comments

I use it for Anomaly

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TheTazDJ
TheTazDJ - - 293 comments

you probably then need arti scripts, wpo, that sort of stuff.
OR, you can delete the enhanced_dryfire.script if you play anomaly.

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Core_y
Core_y - - 3 comments

Alright, thanks for the response.

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vikito666
vikito666 - - 5 comments

same problem, but when i go to scripts folder to delete the file, there is no file named enchanced_dryfire, what should i do ? (play on anomaly )

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

??? The script folder of my mod

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vikito666
vikito666 - - 5 comments

hello, there is no enchanced_dryfire.script in gamedata/scripts... so i can't delete it ( and it still crashing)

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

err, so in: "LEWD StG44\gamedata\scripts\" there should be 8 scripts...

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vikito666
vikito666 - - 5 comments

hello, even after i deleted enchanced_dryfire.script it's still crashing because of this file, what can i do ? But the mod look VERY nice !

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

can you post the crashlog here please

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Phen0м
Phen0м - - 54 comments

Можно сделать иконку для патрон как в этом моде Moddb.com?

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mr__dude
mr__dude - - 87 comments

Yeah I would like that too

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

hmmm just the cartridges? yeah I can try that for sure.
I'll add it to the backlog.

thanks!

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Phen0м
Phen0м - - 54 comments

тебе спасибо

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vlad200165445
vlad200165445 - - 39 comments

waiting for another mp40 , mod is good

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

thanks!

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mr__dude
mr__dude - - 87 comments

Gun and animations looks very sexy

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

thanks to Teivaz! the LEWD Crew's chief animator!

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лапух
лапух - - 36 comments

As always! great job man

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Thanks!!!

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Rezodrone
Rezodrone - - 16 comments

Feuer Frei! )) I modified it a bit, can drop it in discord if you're interested. The recoil was too much for me. The shot sounds cool, but I think you put a lot of extra superfluous effort into the other sound options. I really haven't tried aiming with optics in the original mod, but judging by the configuration it was 3d, and I prefer 2d. 3d shell are not good animation, i made better but still the particles look better. I apologize for my broken English, I'm using a translator.

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TheTazDJ
TheTazDJ - - 293 comments

recoil is pretty realistic IMO. I tweaked it. You get some sort of 60-100 practical RPM when you use the scope. Given the fact you are standing (works wonderfully with weapon aim sway mod), with a heavy gun with very basic if NO recoil compensation (in opposite to AKM-59 counter-recoil mechanism and muzzle design) it's pretty realistic.
At 25-50m distance it's quite usable at 200-300 RPM, maybe you can use some bursts. In no way after 100m distance you want to shoot faster, you just cant. That's exactly what i wanted. Now if you don't like it, feel free to edit zoom_cam_frac and zoom_cam_inc / dispersion values.

For sounds i've had complaints that some users with low-end tier sound stuff were suffering from the very HIGH volume peak. I had very good audio gear I don't suffer from any clipping even if it's like 8-10 dB above vanilla and usual sound mod audio files. This is why there are presets with master files with lower output dB.

For scope, 3D shader is becoming new standard. If you don't like it, i'm sure some people will make 2D.
Finally, regarding 3d shells i don't know what you mean by bad animations, you'd need a further more details to give here, but anyways i wasn't in charge of this, and I think Teivaz did a marvelous job on absolutely everything regarding this gun

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Hey Rezodrone, thanks for the detailed feedback!
Yeah not every gun is to everybody's liking. What we tried is reflect the real gun the best we could into a game. I would argue that with today's wpn options, nobody would pick a 80 year old gun over something modern like a last gen AK or the MCX Spear. Or take the Sig550 as an example (and I did A LOT of shooting with my service rifle): it's real life performance is probably around 200% better than that StG44. It's like comparing a Ford T with a BMW M5, yet the Ford T is in a sense the father of all modern cars. And so the StG44 is the father of all assault rifles.

With the mod and its settings and configs we're trying to honour that heritage, not trying to make the most efficient wpn in the game.

But in any case thanks for your input!

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Rezodrone
Rezodrone - - 16 comments

You may have misunderstood me. I didn't expect a mega-weapon ))). I was talking about the firing animation, not "cam dispersion" recoil. Youtu.be

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

sorry if I did. What exactly do you mean with the firing animation? the shell extraction? I could maybe move the shells a bit more forward if they seem to eject too far behind

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Rezodrone
Rezodrone - - 16 comments

It's okay friend. I just reduced the animation recoil. now the rifle does not twitch all over the screen))) I thought you might be interested in adding it as an alternative recoil in your mod.
The blowout of air on the side is a partickle.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Thanks!
The blowout is not vanilla anomaly tho. Which mod adds it?

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Rezodrone
Rezodrone - - 16 comments

I no longer remember from which mod I got the particles.xr file. Just because of the casings.)

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

np. I'm reworking the 3d casing ejection rn.... :)

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Rezodrone
Rezodrone - - 16 comments

I can upload my omf , there are 3d shells finalized. Drive.google.com

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

thanks! I'll gladly have a look, even tho I'm alsmost finished with my edits already ;)

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totsamy911
totsamy911 - - 3 comments

Man, you're wrong, the father of all assault rifles is the BAR.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

it's not. the BAR is the "Browning Automatic Rifle". it's a automatic rifle, not an assault rifle. The concept of the assault rifle is:
- intermediate caliber (the 792x33k is a shortened 792x57) vs the BAR .30-06 full rifle caliber
- large mag capacity (30rnds) vs 20
- lightweight 4.6Kg vs 7.25Kg
- short 94cm vs 121cm

you could say the bar is somewhat the father of LMG's but that would probably also not be true exactly... it is a grandiose battle rifle for sure, but not an assault rifle. (besides, the StG literally coined the term "assault rifle")

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totsamy911
totsamy911 - - 3 comments

The BAR is excellent for assault operations due to the high firepower inherent in machine guns, despite the fact that it can be used from the shoulder, and from the hip even a short one can cope with the recoil due to the large mass of the weapon, it has been tested by time and wars, its cartridge is still used today it is being modernized (see HCAR). This is the real father of assault rifles - heavy, loud, powerful, inspiring joy and fear.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

you are describing a battle rifle not an assault rifle :)

we are going by the book definition here not by how people "feel" about it. And by definition no gun in a full size rifle cartridge can be an assault rifle (so it exludes all 30cal and its derivatives) sorry bro. I get you, but it's in the sematics really ;)

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totsamy911
totsamy911 - - 3 comments

I rely on facts, and the fact is that the BAR was used as an assault weapon when capturing outposts. Think for yourself, what would be better suited for an assault as a small arms weapon? The fact that it is rapid-fire, lethal and mobile, all these qualities are exactly what the BAR meets.
My friend, you did a great job of concocting the STG44 and introducing cartridges for it, besides, the characteristics of the barrel and cartridges are quite balanced and fit into my build without any changes, which is simply incredible, because I redid all the values ​​of the vanilla Anomaly. I'd love to see more of your modifications!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,171 comments

Thanks! And I fully agree on everything you said regarding an assault weapon, yet that is not the definition of an assault rifle. Let's take something else to make a better example/comparison: all Rallye cars are racecars, yet not all racecars are Rallye cars. You keep argueing that a formula One car is a faster Race car than a Rallye Car (and I keep agreeing), but by definition it is not a Rallye car and will never be one. I might be better than a Rallye car in many racing aspects, but is still not a Rallye car 😎

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