The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Remaking a lot of NPC jobs such as guard, patrol, sleep at night.

Preview
Semi-radiant AI 0.31 [DLTX REQUIRED]
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bvcx Author
bvcx - - 2,140 comments

FYI with "Traders sleep" option enabled, Sidorovich's door will be locked during this time, coz I can't make him go anywhere ;]

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EZEILL
EZEILL - - 47 comments

Mod addition idea, add in feature to wake the traders during the hours they would normally sleep resulting in higher than normal item pricing. I like the immersion but sucks if you cant buy anything at night and youre out of ammo or meds etc.

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Сер-Оругу
Сер-Оругу - - 152 comments

IMMERSION!!

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towelie60
towelie60 - - 120 comments

just encountered an issue when entering military warehouses :

[error]Arguments : Duplicate section 'logic@mil_2_2_xcvb_day_8' wasn't marked as an override.

Override section by prefixing it with '!' (![logic@mil_2_2_xcvb_day_8]) or give it a unique name.

Check this file and its DLTX mods:
"c:/game/anomaly\gamedata\configs\scripts\military\mil_smart_terrain_2_2_smart_logic_xcvb.ltx",

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bvcx Author
bvcx - - 2,140 comments

Damn, missed very last section ;[
Fixed, sorry for that.

Tested every other smart with max amount of squads except this one ;p Should not happen again.

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towelie60
towelie60 - - 120 comments

Thank you for that quick fix :)

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Kacpernap
Kacpernap - - 33 comments

hell yeah, thank you so much for this addon
it was sort of weird to have freedom members, which are across the fanatics borders, just chillax and not worry one bit
mustve been the weed

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MangAsar
MangAsar - - 169 comments

Yay. This would be good with your refill squads mod

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bvcx Author
bvcx - - 2,140 comments

Mm, I don't see how it will help, Guard Spawner will be better ;p

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VodoXleb
VodoXleb - - 176 comments

Is this compatible with Warfare/Warfare Alive Overhaul?

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bvcx Author
bvcx - - 2,140 comments

If warfare uses same AI logic files as vanilla then yes. I don't know really xd

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ExE_Stalker
ExE_Stalker - - 2 comments

Comrade, We appreciate your work in Creating and Sharing this Mod to us, Thank You.

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Chimo69
Chimo69 - - 187 comments

This is a must! nice work bvcx

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Guest
Guest - - 690,468 comments

will it work on 1.5.1?

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bvcx Author
bvcx - - 2,140 comments

Think so yeah, if you can find DLTX for 1.5.1 ;]

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Dubious_Repute
Dubious_Repute - - 21 comments

Does this mod also raise spawn rate/modify spawns or will the population remain the same just with more specific job instructions?

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bvcx Author
bvcx - - 2,140 comments

Does not touch population, just their jobs.

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MarkColt
MarkColt - - 430 comments

The audio on "freed base day" sped-up video is ******* comedy gold.
Mod looks pretty hawt too, thanks dude. How safe would you say it would be to install this on an ongoing savegame?

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bvcx Author
bvcx - - 2,140 comments

Should be safe ;] Aswell as uninstalling at any time.

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raynor009
raynor009 - - 101 comments

;]

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bvcx Author
bvcx - - 2,140 comments

;]

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TheParaziT
TheParaziT - - 38 comments

xcvb, как истинный Москвич, снова сделал это

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LoneMarauder14
LoneMarauder14 - - 18 comments

is this compatible with warfareAlife overhaul addon?

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bvcx Author
bvcx - - 2,140 comments

no idea, try and tell us.

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NewbieRus
NewbieRus - - 715 comments

warfareAlife - полное говно! а этот аддон очень хороший. спасибо за работу!

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bvcx Author
bvcx - - 2,140 comments

Два совершенно разных аддона, причем тут он не знаю.

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Smic
Smic - - 93 comments

Hey, this is a great addon.
I still have suggestions here.
It would be cool if you could also man the platform of the Ecologist Bunker in Jupiter with guards. This would possibly also solve another problem. There are seats in front of the bunker. And they usually have two NPCs sitting on top of each other.
And then there's the laundromat on the outskirts of Prypiat. In the one hall with the washing machines, NPC's sometimes sit on the floor in front of a wall, facing the wall. Totally stupid.
And in the room where the dealer sits, NPC's sometimes sit in a heap in the farthest corner, in front of the wall and stare at the wall. really stupid. lol
So you could fix something there.
Best regards

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bvcx Author
bvcx - - 2,140 comments

Yeah, I'm not very familiar with CoP maps as I said in description ;p
I'll ask around for the map with all places where NPCs are and will try to make it for these 3 aswell.

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pauk_200
pauk_200 - - 11 comments

Thanks for the addon! But there is a strange problem - stalkers at night, when they go to bed, do not go to bed, but stand still, looking at the wall. Can this be fixed? Everything else works well, no crashes. None of the mods conflict.

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bvcx Author
bvcx - - 2,140 comments

Where it happened? Their logic has a destination point, when they reach this point they should then play animation and keep it. Let me test the place ;]

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Smic
Smic - - 93 comments

Yes, I noticed that too. Xenotech in Cordon goes into the other barracks and then stands around in front of the bed.

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pauk_200
pauk_200 - - 11 comments

Unfortunately, everyone... except Wolf, who is replaced by Hip while he sleeps in the house. The rest of the stalkers for some reason stand on mattresses and other sleeping places. I thought it was because of the changed animations, but turning them off did not change anything. I will continue to try to find a possible conflict of addons, if I find it, will definitely let you know. Although MO 2 shows that nothing is overwritten.

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bvcx Author
bvcx - - 2,140 comments

You won't find any conflicts, unless something is changing axr_beh.script directly which is very unlikely ;p

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pauk_200
pauk_200 - - 11 comments

Можно на русском, я так понимаю?) Кажется, нашел проблему - HG COMPANION. Мод, перерабатывающий отряды, действительно содержащий файл axr_beh.script. И не подумал на него сразу, все таки разные направленности.

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bvcx Author
bvcx - - 2,140 comments

Без него всё нормально? ;]
Я посмотрел там пол скрипта перелопачено, половина удалено, половина добавлено, разбираться долго.

Just in case for everyone, logic sometimes can be wonky and yes I saw NPCs standing instead of playing animation in my tests too, but it was very rare and usually goes away after reloading.
Do you all see it all the time (or at least very often) or just occassionally and on only one NPC?

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pauk_200
pauk_200 - - 11 comments

Да, без него все хорошо работает, потестил на кордоне, баре, ТД, несколько дней мотал, сейв-лоады проводил, всегда все срабатывало, как нужно. Тот аддон хотел использовать ради функции отдыха компаньонов и изменения расположения отряда, но это мелочи, все таки доведенное до ума функционирование баз для меня куда важней будет.

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KraizerX
KraizerX - - 186 comments

finally no more stalker ai sniping me with toz saw off lemao

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Sergeant_Hartman
Sergeant_Hartman - - 14 comments

Привет, стоит ли ставить на Редукс 1.1 или Гамму?

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bvcx Author
bvcx - - 2,140 comments

Лучше у них и спросить стоит ли ;]

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Nobby_nobbs
Nobby_nobbs - - 11 comments

Really cool addon. I grabbed this and your guard spawner script.

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Jurkonov
Jurkonov - - 375 comments

Good effort and good idea. I support it. very nice

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Lynx_20
Lynx_20 - - 71 comments

FATAL ERROR

[error]Expression : !NET.empty()
[error]Function : CAI_Stalker::net_Export
[error]File : Ai\Stalker\ai_stalker.cpp
[error]Line : 837
[error]Description : assertion failed

stack trace:


this happened when i went to outskirts

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bvcx Author
bvcx - - 2,140 comments

But I don't have a single file touching outskirts or any CoP maps. I don't even touch SoC's Pripyat.

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Lynx_20
Lynx_20 - - 71 comments

maybe it was cause i played it with guard spawner?

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bvcx Author
bvcx - - 2,140 comments

Or maybe it's another addon that actually have changes in the outskirts level ;]

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Yozhia_Phryabzkir
Yozhia_Phryabzkir - - 235 comments

Its the food addon please remove... every addon that its make by this android_paperclip person

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PoorMans
PoorMans - - 126 comments

amazing work as usual...no surprises there XD

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MarkColt
MarkColt - - 430 comments

Noticed that a lot of times, NPCs fail to relight campfires once they burn out at night or something. Came across quite a few completely dark camps with NPCs in the swamp, standing, walking their guard paths, and not one campfire lit. Doesn't seem to be an issue with main clear sky base tho somehow.

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bvcx Author
bvcx - - 2,140 comments

I added turn on campfire to most of them, but could miss some. Probably the ones I've done first, since I was learning on the fly ;p

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Yozhia_Phryabzkir
Yozhia_Phryabzkir - - 235 comments

lets f*cking gooooooo!!!

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