The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Tired of the Bandits being a complete pushover? This is a minor mod aimed to buff the Bandits faction. Almost matching the ranks of Loners (greatly helps with their performance in warfare. Not very noticeable at lower ranks, but much better at high tier), yet still a bit weaker than Duty and Freedom and Monolith etc. Bandits spawn with a wider selection of guns (since Bandits scavenge and rob anything and everything), including a few that are used by the Mercs (Since Mercs are neutral to Bandits in Anomaly, think of it as Bandits being smarter; buying weapons from Mercs with the money they robbed from unfortunate stalkers in order to better mug more stalkers). Gave Low tier Bandits have "low_resistance" rather than "no_resistance" a small buff that matches them with other low tier stalkers of other factions. Elite Bandits carry more money than other elite stalkers, makes sense since they literally live to rob others and make more money.

Preview
Stronger Bandits
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AnthonyIrwin
AnthonyIrwin - - 69 comments

looking cheeki breeki. now i will have better loot raiding Dark Valley!

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OnlyHammers Author
OnlyHammers - - 12 comments

Awesome! Hopefully they'll be at least somewhat challenging with this buff rather than a joke. Go get em!!

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DemocracyWithWar!
DemocracyWithWar! - - 310 comments

Bandits got my respect, they are like my unofficial brothers
Greets from a Monolithian
10/10

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OnlyHammers Author
OnlyHammers - - 12 comments

Thank you my unofficial brother of the north, all hail the Monolith

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Guest
Guest - - 690,421 comments

does this work with efp 4?

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OnlyHammers Author
OnlyHammers - - 12 comments

Is efp a translation mod? Because if it only impacts the language, it doesn't seem like there'll be any conflict with the files

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SniperHellscream
SniperHellscream - - 981 comments

Hello, I have a question, is it compatible with the **** mod and the Improved Ranks Revisited V1.0.7 mod?

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Jamescorella
Jamescorella - - 114 comments

this

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OnlyHammers Author
OnlyHammers - - 12 comments

Hi,

I've taken a look into that mod files, this is definitely compatible from a technical standpoint. However, seeing how the ranking system is changed there, the ranks of Bandits from this mod are severely underpowered in comparison with all the other factions from that mod; they would need a rank buff that matches that ranking system. And I can do that if needed.

Absolutely no issues with the wider variety of weapons they spawn with though.

EDIT: I added a version that supports Improved Ranks Revisited V1.0.7 if you're still interested

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Guest
Guest - - 690,421 comments

Does this work with Duxs innumerable character kit ?

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OnlyHammers Author
OnlyHammers - - 12 comments

I've taken a look and looks like it should work, though their ranks might need to be rebalanced a bit to match that mod's own ranking modifications.
It doesn't seem like there would be issues with them spawning with better weapons though.

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Mikagu
Mikagu - - 146 comments

Does it take BaS weapons into account? i see it changes npc_loadout_bandit.

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OnlyHammers Author
OnlyHammers - - 12 comments

Hi,

Honestly I'm not quite sure; the way I did this is that I checked loadouts from other faction, copied a few weapons from there and put them in the Bandits loadout. I did it this way to be 100% my modifications wouldn't cause any bugs. So if the other factions spawned with BaS weapons, chances are some Bandits will too.

In case you're curious, I gave novice and experienced Bandits more smgs. Gave expert and master Bandits more assault rifles and better quality shotguns like gallils, P90, more variations of the AK, M4, groza and val, spas12 and such etc.. But nothing crazy like a gauss rifle or fn2000 etc... But of course you can compare my npc_loadout_bandit with the vanilla one to see it in full detail.

This is to make the Bandits seem like a more established considerable faction, yet not as overwhelming as the other large ones.

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Mikagu
Mikagu - - 146 comments

It does not take BaS into account. It's only vanilla sadly.

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OnlyHammers Author
OnlyHammers - - 12 comments

Maybe for now. I'm looking into the BaS addon (Boomsticks and Sharpsticks if I'm not mistaken?) and I'm experimenting. Once I get a feel of the weapons and try them out, I'll see about making a version that's BaS compatible.

EDIT: I uploaded a version that supports BaS if you're still intersted

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lifeisshit
lifeisshit - - 34 comments

should this be loaded before or after D.I.C.K.

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OnlyHammers Author
OnlyHammers - - 12 comments

I'm not familiar with that mod but I could have a look and make compatibility later on if not. Can you provide me a link for it?

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lifeisshit
lifeisshit - - 34 comments

woops i mean Dux's Innumerable Character Kit . i saw the earlier comment but am not sure on the load order. do i overwrite it with this mod?

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OnlyHammers Author
OnlyHammers - - 12 comments

I downloaded that mod and checked it's files just now, it looks like it's compatible. I wouldn't overwrite \gamedata\configs\gameplay\Profiles from my own mod though. (because the ranking system in Dux's is made is made slightly differently and balances all faction ranks rather than only bandits).
This won't affect the weapons they spawn with though, the npc_loadout_bandit file should still be perfectly compatible.

I can add a small patch that makes it completely compatible with Dux's to simplify things later on.

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kradeeen
kradeeen - - 25 comments

before i put that in my gamedata, the rank 100 in the statics only have legend's stalkers, lol. how i change that?

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prantok6
prantok6 - - 9 comments

is it useble with Gamma?

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yuriyw2
yuriyw2 - - 78 comments

На мой взгляд нужно не экипировку бандитов изменять,а их поведение.Согласно их же логике они должны устроить вам неожиданную засаду с численным преимуществом,когда вам уже стрелять-то бессмысленно и не расстреливать вас, а содрать с вас ваши шмотки (им не выгодно убивать сталкеров) и тихо смыться.Бандиты-это не отдельная фракция.Они должны быть нейтральны ко всем,но грабить всех в "тёмном переулке",когда возможно.Вот так должно быть изначально.
Но это,конечно,не к автору.Это просто бред старого ворчуна.А мод достойный.

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Mikagu
Mikagu - - 146 comments

Great mod, pain in the *** to install. Please, create an Installer.

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