Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

Report RSS The Cutting Room - Part 2

It has been almost 5 years to the day since the first article in what I am charitably calling "The Cutting Room series." I figure after a year of near total silence on The Core's mod page, why not post an article. What better way to make up for a lack of updates than to show off a bunch of content you won't be seeing in the mod's final release?

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The Cutting Room - Part 2

It has been almost 5 years to the day since the first article in what I am charitably calling "The Cutting Room series." I figure after a year of near total silence on The Core's mod page, why not post an article. What better way to make up for a lack of updates than to show off a bunch of content you won't be seeing in the mod's final release?

As much as they seem like a bad thing, cuts are good. They keep us from constantly moving the goalposts and burning ourselves out on things that needn't be worried about. Cuts can also help to improve what we do keep. Big ideas that would take up a considerable amount of development and the player's time can be scaled back and folded into existing parts of the mod, streamlining things a little more.

Consider that when I announce: We're cutting an entire chapter... I promise this is a good thing, bear with me.

Wibbly Wobbly Timey-Wimey Stuff

As with everything he applies himself to, Archie had gone above and beyond with his plans for a late game chapter in the mod. New textures, new entity coding, two entirely new, fully voiced characters (think Griggs and Sheckley from Episode 2) and his usual phenomenal attention to detail with his brushwork. I won't go into details regarding the story and gameplay involved in the chapter as this is one instance of recycling what we already have. The entity coding which was completed has already been repurposed and the dynamic of the two new characters wasn't too dissimilar to Urby and Archie's existing self-insert characters. The comedic aspect of the mod is alive and well.

It's almost defintely probably perfectly safe

We have also been reworking our primary antagonist. There are already images of this new character model floating around on the Internet... I forget where exactly. However his previous look (pictured below) is long gone. Originally based on Scottish actor David Bratchpiece, with his blessing, Commander Logan now sports a more combat hardened look which better suits the phenomenal voice performance by Michael Tsarouhas (Black Mesa, Insurgency). We are keeping his involvement in the plot largely under wraps, but you will be seeing and hearing a lot from Commander Logan as you progress through the campaign.

If you want something done right...

And that's all folks! Development of Half-Life: The Core is slowly ramping up again now that I am done with work for Slipgate Ironworks/3D Realms for the time being. (Be sure to keep an eye on Phantom Fury in the near future :D). Although we are in no way deserving of your vote for Upcoming Mod of the Year once again, we would certainly be grateful for any votes that come our way.

Onwards then, to 2024. Let's see what the world has in store for the next 12 months. With luck you'll be hearing from us again much sooner than that.

All the best, and Happy Holidays
Urby

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DarkShift
DarkShift - - 187 comments

"Commander Logan" aka Colonel Quarritch in-HL-universe :D
Cut content : => fans developing HL The Core Beta in the next years!

Good luck anyways, waiting for this, whenever it'll be ready, but probably worth the wait in the end.

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wolfprince1
wolfprince1 - - 274 comments

Always good to hear from The Core team!!

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D3ads
D3ads - - 3,790 comments

I'm forever loyal to The Core! You guys take your time, I'll still be here, as will thousands more! 💪

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23-down
23-down - - 3,558 comments

I couldn't agree more with D3ads. And the same goes to you and your mod as well D3ads.

I will keep following both mods till the end of the universe. So never give up and I look forward to hopefully hear more from "The Core" within the next 12 months to come.

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G_Sergeant
G_Sergeant - - 100 comments

This will be Half-Life graphics in 2077

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FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

Great to hear you have wrapped up your Part on Phantom Fury! Absolutely stoked to play both!

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dhe2383
dhe2383 - - 110 comments

Phantom Fury demo was ******* awful

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TheUnbeholden
TheUnbeholden - - 3,608 comments

I think the devs know this and are polishing the game as we speak.

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monster_urby Author
monster_urby - - 3,025 comments

Thanks for the insightful and constructive feedback. It's incredibly helpful. :P

In all seriousness though, people who offered more than six words of criticism have been incredibly helpful and the team has compiled an extensive document about the game's flaws. The internal build was already in a much better place by the time I stopped working on it. It's in good hands and I'm sure it'll be something special by the time it releases.

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neophus
neophus - - 575 comments

Noce to see news about the Core ! good luck !

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