The TIE Fighter Total Conversion (TFTC) project ports the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade (XWAU) project, this is a complete overhaul of the game from graphics to gameplay. All 13 battle campaigns and their training missions have been ported over along with 8 Reimagined battle campaigns, taking advantage of the much better XWA engine and imagining how TIE Fighter could've been had the technology of the time not limited it. But here's a general breakdown of what you can expect from this mod!

  • A full port of all the Classic TIE Fighter Battles 1-13, including the expansions Defender of the Empire and Enemies of the Empire - a total of 76 campaign missions + the 28 original Training missions and even the original Demo mission! This includes all the original voiceovers and cutscenes. TFTC Classic aims to replicate the original game as closely as we can which include various gameplay changes. You can see a comparison of changes vs Reimagined by clicking here.
  • A Reimagined campaign of Battles 1-8 of TIE Fighter. These take the original missions, expands upon them for more ships, bigger battles or in some cases, completely build new missions out of them but retaining the same overall narrative and story points of the original Classic. This campaign includes 39 fully playable campaign missions + 4 updated training scenarios. Battles 9-13 of TFTC Reimagined will be completed sometime in 2023. TFTC Reimagined also uses most of the standard XWA gameplay mechanics whereas Classic does not. You can see a comparison of changes vs Reimagined by clicking here.
  • That's a total of 148 unique missions between both the Classic and Reimagined versions!
  • Enjoy the amazing updated visuals for the X-Wing Alliance engine made possible by the X-Wing Alliance Upgrade project (XWAU), bringing this 23 year old game into the modern era of graphics.
  • VR Support, again thanks to the XWAU project.
  • A fully remastered TIE Fighter soundtrack or load up one of three original MIDI Soundtracks (Roland SC-55, Gravis Ultrasound or Sound Blaster AWE32)
  • Rank up, collect memorabilia and earn medals in your pilot room as you progress. Don't forget to check your e-mails too!
  • Join the Secret Order of the Emperor as you play through and rank up those tattoos just like the original.

Mod and System Prerequisites

  • A copy of the game X-Wing Alliance (XWA):
    XWA on GoG
    XWA on Steam
    XWA on Origin
  • The original CD version of X-Wing Alliance will also work but requires an additional installation step.
  • Installation of the X-Wing Alliance Upgrade (XWAU) mod which also has a ModDB page.
  • Your system must be running Windows 10 or higher. Windows 7 and 8 are not supported anymore.
  • An Nvidia or AMD based GPU is required. Intel GPUs are not supported.
  • At least 50GB of free space on your C: Drive if you are installing the game and mod to this location. If you intend to install to a separate storage drive, you will still need at least 25GB of free space on your C: Drive. This is because the installer uses the Windows Temp folder to extract the contents which by default is located on the C: Drive. As it is common practice nowadays for small SSDs to be used as C: Drives. You can check out this guide on how to move the Windows Temp folder if you are short on space still.

Make sure to watch the Installation Tutorial video for full details and step by step instructions on installing TFTC.

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Hello everyone, Its been another minute since the last TFTC update but I'm pleased to announce the 1.3.4 patch release for TFTC. There's not a huge amount to say about this one other than A: I should never ever give a possible release date to anything because I always go past it and B: This patch is largely to bring TFTC up to date in line with XWAU v6.0 and to issue more fixes and balance updates to TFTC. That said, there are still a few notable improvements for this version which I'll cover in a moment. This is however intended to be the last patch we will release for TFTC until Reimagined is completed which I will tenuously dub TFTC v2.0. I will go into the details of this after I first go through what things you can expect to see with 1.3.4 starting with:

Vastly improved mission loading times and hangar transition times. Both of these were rather painful waits, mission load times in particular, but this has now been reduced by a staggering 60-70% at least if not more so they should all load a LOT quicker now. This is thanks to a new compression method for things like background and explosion textures which are often huge files. This does unfortunately mean the patch size is quite large as well but this is can't be helped. As for the hangar transition time, well thats more like a second or two instead of 10 seconds!

Desktop Screenshot 2023 11 29   1

A fix has finally be introduced for the issue of high framerates and AI behaviour. This mostly affects things like ships trying to dock with another one causing them to circle around endlessly. This is caused by your ingame FPS being too high and the only real way to resolve it was to limit your FPS to 60. This fix introduces limit to the AI's behaviour calculation to 30FPS, regardless of your own inflight FPS, so this should resolve all such docking issues.

A new pilot backup system from the launcher is available. This is useful if you want to do a reinstall or make other copies of your game. Pilot files will be backed up to your Documents folder under X-Wing Alliance\Pilots Backup by default when using this feature.

Some new visual updates including new cockpits for the TIE Bomber, Advanced and Defender, some minor shader and texture improvements and the addition of ambient engine sounds to some capital ships - not just when you hit their engine wash - and will change in volume dynamically based on your distance to the ship. This is currently working for the stock Calamari Cruisers, Modified Frigate as well as the Victory and Imperial Star Destroyers.

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Other than that, the rest is all about fixing various bugs including a couple of critical ones which left you unable to complete a mission.

So as I mentioned, it is our intention that this will be the final patch for TFTC until I have completed Reimagined and this includes any subsequent patches for XWAU in the meantime. The reason for this decision to not maintain compatibility with future XWAU until we are ready is due to one thing really - the installer. The installer we currently use is great and allows you to seamlessly install everything without fuss AND allows you to swap versions of TFTC and XWAU. However, this is becoming now extremely cumbersome to manage with each passing version, due to the sheer size and complexity of TFTC and the fact we essentially have two versions of the game you can choose to play. Several issues and bugs can stem from improper swapping of files, leading to bugs or other issues which can result in you having to reinstall from scratch.

How we will approach this in the future has yet to be decided for certain, but its likely we will instead split Classic and Reimagined into separate installs unless we can find a more efficient and effective method in the interim. Whatever happens, I will keep you informed!

Until then, I will continue to very slowly work on Reimagined and do at least a weekly let's play video if I can get the time anyway. Until next time though pilots, fly safe!

TFTC Post 1.3.3 Update - 1.3.4 on the way!

TFTC Post 1.3.3 Update - 1.3.4 on the way!

News 7 comments

A quick update regarding the release of TFTC 1.3.3 and some issues that have cropped up we feel need addressing.

TFTC Version 1.3.3 Released + Other News

TFTC Version 1.3.3 Released + Other News

News 7 comments

Here is the release of the 1.3.3 patch for TFTC, as well as other updates that have been happening since! This new patch will bring TFTC up to date with...

TFTC Version 1.3.2 Released + Other News

TFTC Version 1.3.2 Released + Other News

News 6 comments

The v1.3.2 patch fixes a few critical issues that were discovered in v1.3 as well as a bunch of other fixes and balance changes. There's also an updated...

TFTC v1.3 Released!

TFTC v1.3 Released!

News 1 comment

TFTC version 1.3 has finally been released! This version sees the all important GPU Ddraw update applied so in-game performance is now massively increased...

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TIE Fighter Total Conversion (TFTC) v1.3 Full Version

TIE Fighter Total Conversion (TFTC) v1.3 Full Version

Full Version 14 comments

TFTC version 1.3 has finally been released! This version sees the all important GPU Ddraw update applied so in-game performance is now massively increased...

TIE Fighter Total Conversion (TFTC) v1.3.4 Patch

TIE Fighter Total Conversion (TFTC) v1.3.4 Patch

Patch 5 comments

The 1.3.4 patch for TFTC. This patch mostly focuses on bugs and balance fixes and a handful of new things. You do not need any of the older patches as...

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.3 Patch

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.3 Patch

Patch 4 comments

The 1.3.3 patch for TFTC. This patch introduces some new things, fixes bugs and does some balance changes. You do not need any of the older patches as...

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.2 Patch

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.2 Patch

Patch 2 comments

The v1.3.2 patch fixes more critical issues that were found in 1.3.1 which severely impacted the Reimagined campaign in a negative way. This patch includes...

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.1 Patch

[OBSOLETE] - TIE Fighter Total Conversion (TFTC) v1.3.1 Patch

Patch 4 comments

OBSOLETE VERSION: You do NOT need to install this patch separately, you can simply skip to the 1.3.2 patch The v1.3.1 patch fixes a few critical issues...

TFTC Remastered Soundtrack

TFTC Remastered Soundtrack

Music 4 comments

This is the complete version of the TIE Fighter: Total Conversion Remastered soundtrack. It has been reorchestrated from the original MIDI files by James...

Post comment Comments  (0 - 10 of 322)
Guest
Guest

If you end up getting this far, can you make the Tie Defender (after emperor rescue) less stupid?

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AngelTFTC Creator
AngelTFTC

Please define "less stupid" :)

Reply Good karma+1 vote
el_flesh
el_flesh

OBSOLETE: Trouble in the capture Harkov mission - even though he was captured (YT = no cargo) and the Xport got to the Devastator, the vic condition didn't trigger!
What FG / line / condition do I mod with AlliED to fix it?!?
____________________________________________________________________
UPDATED TO 1.3.4

no problemo; mission works! Now to drag Harkov's sorry *** in front of LORD VADER.

Oh, and PierceDoughBoy.... yor STILL a lady parts.

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PierceDoughty
PierceDoughty

(buried)

I don't like games where you play as the bad guys I wouldn't suggest play in Star Wars TIE fighter unless you want to be a Nazi or a terrorist Star Wars TIE fighter is like making a World War II game where you play as Adolf ******* Hitler in Star Wars TIE fighter the rebels are not the bad guys it's that you are the bad guy in Star Wars TIE fighter you're working for the most evil person in the galaxy Emperor ******* Palpatine Darth ******* Vader.

Reply Good karma Bad karma-11 votes
Menofwarplayer.
Menofwarplayer.

What in god's holy name are you blathering about?

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Imperator_RAD-X
Imperator_RAD-X

Bruh, I took one scroll at your profile comments and came across these

"Anakin Skywalker died in the Death Star he saved his Vader died he died a hero not a villain and everyone hates the change in Anakin's Force ghost."

---

"Can you please make a dark side ending for Luke Skywalker where he can kill Emperor Palpatine and Darth Vader at the same time."

Yeah, you're being a bit of a twat with the doublethink while posting this in regards to one of the most beloved games in Star Wars history. From this point onward, do not play any villain in any game ever from this point, k thx.

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couriersii1701926479
couriersii1701926479

womp womp, empire looks cooler

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AngelTFTC Creator
AngelTFTC

You know, fair enough if you have this rather bizarre opinion, you don't like being the bad guy, thats fine. But please don't try to shame others about it. Role play exists for a reason, so you can be someone else, good, bad, evil, indifferent, whatever. It helps us explore the human condition, put ourselves in different situations, even learn from it and not a single person gets hurt from it because we go back to being our normal selves and our every day lives. Good luck to you, but if you don't like what we're doing, then don't waste your time with us and just ignore that we exist :)

Reply Good karma+8 votes
Jukebox71
Jukebox71

Hello, First of all, thank you so much for bringing this amazing game back to an updated life. I just love how everything looks so good!

I am having a very annoying problem, though... When I launch the game in either version (classic or reimagined) I get to my quarters straight away and the only door in the room leads only to the Simulator. I can´t get to the Concourse and access the campaign mode. I´ve uninstalled and installed everything 3 times and the result is the same.

What Am I doing wrong? I have the Steam version of XWA.

Thank you in advance,

Luis Ferreira

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AStellarMass
AStellarMass

I'm screaming inside from how excited I am

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