World War II is a total conversion GeneralsZH with a focus on multiplayer battles in the style of the Second World War.

Report RSS The full patchnote from v 0.27.7 to 0.28

The full patchnote from v 0.27.7 to 0.28. List of changes in the latest updates.

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The full patchnote from v 0.27.7 to 0.28

Logo WW2 God of War

List of changes in the update from 21.01.2023
General update v 0.28.0 "God of War"

New mechanics and global balance
- Added display of the selected sub-faction in the upgrade icons on the CC (if it was selected)
- Changed the amount of SMG infantry builded at a time from 2x to 3x (for all factions)
- All transport trucks and armored vehicles with 5 or more infantry transport slots now have the ability to carry tier 1 light guns
- All Pillboxes can be upgraded to carry tier 1 light guns
- Removed the limit on the number of Pillboxes
- Fixed a bug that caused in some cases duplication of damage, and in others
- its complete absence for a kamikaze infantryman
- Decreased by 25% speed of suspension turn for all early tanks on Christie suspension (BT, Cruasider)
- Redesigned command sets of all CCs for more intuitive use and uniformity of the template.
- Reworked command sets of all producing buildings to optimise their use by bots
Unit Balance
- Reduced flamethrower upgrade price
- Changed the amount of HP at the CC of all nations from 3500 to 4500
- Changed armament of all stationary anti-tank turrets (slightly more range and damage)
- Changed the armament of the m5 anti-tank gun
- Changed cost of M3 Stuart 420 -> 400
- Changed cost of M4A3(76)W Sherman (with long gun) 890 -> 950
- Removed the horde effect for all types of Shermans in the game (there is no point in it).
- Changed the armament of the regular M4 Sherman (with a short gun)
- American Sherman armor upgrades fixed (used 2 upgr for shells that buffed the tank too much, and 2 upgr for armor were not used even though they were listed).
- The ability to improve armor (change the type of armor from medium to heavy) becomes available only after SIMULTANEOUS study in the CC of 2 upgrades - "New versions of shells" (damage buff) and "Rolled armor" (HP buff).
- Removed the ability to improve the armor (change the type of armor from medium to heavy) for the american Sherman at the same time as buying a camouflage net. Now we have a choice: OR net OR armor (purchased separately for each tank).
- Changed weapons Hetzer
- Changed weapons StugIII after the upgrade
- Changed the requirement for building a kamikaze infantryman from a Tech Center to a Factory
- Changed weaponry Chi-Ri (Type100) to upgrade
- Changed weapons Ho-Ri
- Changed Type93 cost 280 -> 380
- Added requirement to build Type93 on Supply
- Increased Type93 infantry transport slots to 5
- Removed kamikaze infantryman from Type93 initial payload
- Changed cost of BT-5/7 500 -> 600
- Changed the construction time of BT-5/7 11 -> 14
- Increased the amount of fuel consumption BT-5/7 1 -> 2
- Changed cost of KV-1 1400 -> 1500
- Changed construction time of KV-1 20 -> 22
- Changed cost of KV-2 1600 -> 1700
- Changed construction time of KV-2 22 -> 24
- Removed the ability to improve the armor of the Soviet Lend-Lease Sherman (Jumbo was not supplied to the USSR).
- Increased the duration of radiation effects after the explosion of an atomic bomb from 30 to 45 seconds
- Increased one-time damage in the explosion of an atomic bomb. Radius unchanged.
Graphic arts
- Added new shot effect for all tanks and cannons with muzzle brake
- Improved tank burning effect when % health is low (who has it)
- Fixed the ruins of many European buildings, so that on the maps they can be used immediately in a destroyed state (can be observed on the new map "Command Falcon")
- Fixed a bug related to the absence of the disappearance of fallen trees from the maps
- Fixed effects of burning trees and their death from flamethrowers and Molotov cocktails.
- Fixed the lack of destruction of trees when shelling with artillery (land mines).
Game Stability
- Fixed a bug related to the impossibility of destroying trees in any way New units
- Added a new unit: Soviet lorry (GAZ AA) as a transport for transporting infantry and cannons of the 1st level. It is built in the KC, it requires Supply to build. Costs 450, builds with 8 shooters inside.
Others
- Changes to unit names: Cromwell, Croisider, Churchill, Matilda, Q1, Q2, ZIS-42, Gaz-AA
- Increased HP of tents on map "Oil Rampage" to make them less flimsy.
- Edits in the deployment logic of mobile Flak88
Maps
- Fixed incorrect names of some maps
- Added new map "Coral Islands" (reskinned and adapted from ZH) for 6 players
- Added new map "Comand Falcon" (reskinned and adapted from ZH) for 5 players
- Added new map "Crayfish Island" (original for WW2) for 3 players
- Added a new version of the map "Two Fronts" (original for WW2) for 4 players without a train
- Returned the map "Infinite Justice" (reskinned and adapted from ZH) for 3 players after fixing desync bugs and general optimisation
- Changed map "Rice Offensive" (original for WW2) rework for 5 players and general optimisation
- Changed the map "Calm Lands" (original for WW2) alteration of places for building players, centring the village in the middle of the map, general optimisation and adjustment to the new realities of balance

General optimisation and reworking of maps for the new realities of the balance of the following maps:
- "Two Fronts" (original for WW2) for 4 players
- "Berlin" (original for WW2) for 4 players
- "Blue eye" (original for WW2) for 4 players
- "Factory" (original for WW2) for 4 players
- "Prokhorovka" (original for WW2) for 4 players
- Giza (original for WW2) for 4 players
- "Asian swamps" (original for WW2) for 4 players
- "Forgotten Village" (original for WW2) for 4 players
- "Secret base" (original for WW2) for 8 players

Correction of errors of the following maps:
- "Badlands" (reskinned and adapted from ZH) for 2 players
- "Lone Eagle" (reskinned and adapted from ZH) for 4 players
- "Defense" (reskinned and adapted from ZH) for 6 players
- Fixed and/or updated previews for all maps
Bots
- Additional separation of bot difficulty levels (prohibition of using GenPowers at lower difficulty levels, prohibition of building powerful units, spam limitation)
- Fixed bugs with the construction queues of units and buildings for bots
- Bots are now more advanced in learning upgrades available to them
- Bots now fully explore and use all types of GenPowers available to them
- Bots now fully build Super Weapons and use it
- Bots now build a secondary for themselves (but still live on script money at high difficulty levels and late stages of the game, because the bot cannot quantitatively overspam a live player on the secondary, without compromising the performance and stability of the game - sorry, but its SAGE)
- Bots now fully build all types of stationary defense available to them

Fixed intermittent lack of energy for bots through:
- general optimisation of power consumption by bots, improvement of building queues and reduction of the total pack of units accumulated at the base to send the next "wave" to attack
- bots spam additional "search" commands to more quickly capture neutral buildings with priority on oil rigs and refineries
- bots can sometimes start trying to take over your buildings (priority is fuel storage)
- bots stop defence spamming and start spamming power plants in its place
- bots are given priority to research available upgrades that positively affect fuel consumption or generation
- if all of the above fail: bots use scripted upgrades (only available for them to build with map scripts) that allow them to generate energy from all buildings

Changes in update v0.27.9

Unit Balance
- Removed the upgrade of the German secondary for the amount of $. Now they bring a constant income of $90 every 5 seconds. The ability to upgrade the amount of fuel are left.
- Fixed a bug when tanks Panzer III and Panther (Panzer V) could not shoot smoke after upgrading armor.
- Fixed a bug when tanks Panzer III, Panzer I, Stuart, Matilda cannot shoot smoke after upgrading to flamethrowers
- Correction of the incorrect type of damage of the Sturmtiger (RW61) - (early only 30% of the original damage went through for tanks).
- Reduced the running speed of all infantrymen with rifles from 30 to 25.
- Upgrade "New types of shells" from the technical center now affects the German infantry, replacing Mauser 98k to Gewehr 43 for riflemans and Mp38/41 to StG44 for SMG-gunners
- Added 1 SMG infantryman to italy autoblindo

Changes in update v0.27.8

New mechanics and global balance
- Changed the frequency of detection by all types of scouts of enemy invisible units (1 time in 500 ms), so that already detected units do not disappear "to nowhere". Removed "detection circles", left the grid on the detected unit.
- Added a delay to Japan's Fake army ability so that it can't be used with the bug.
- Japanese infantry invisibility upgrade moved from command center to tech center.
- Upgrade "Explosive business" in the barracks of Germany now gives the opportunity to plant explosives for infantrymen with PP
- Added a new $2500 Intelligence Gathering upgrade to the Allied Radar. After studying it, you have the opportunity to open the entire map for a short period of time.
- Added a new upgrade "Partisan Observers" for $2500 in the USSR radar. After studying it, you have a permanent opportunity to observe the movement of enemy artillery and heavy tanks until they are destroyed.
- Added a new upgrade "The Fifth Column" for $2500 in the Japan Radar and the German Tech Center. After studying it, you have a constant opportunity to observe the places of collection of resources, and fuel storages of the enemy until they are destroyed.
- Changed the effect and description of the "Infantry First Aid Kit" upgrade: now it increases the amount of HP of all infantry by 20%. Removed self-healing effect.
- Changed the action and description of the "Magnetic mines" upgrade: now charges immobilize vehicles for 15 seconds when triggered. With a successful detonation, with a probability of 20%, the crew of the vehicle will be destroyed.
- Clarified the description of the tripwire and dynamite upgrades.
- Increased damage and range of fire for all infantrymen with SMGs
- Reduced damage of grenades of all types. Complete reworking of the ratio of grenade damage type (frag/hammer) to armor types. Molotovs are more effective against vehicles, fragmentation - against buildings.
- Added "free" infantry planted from the start in the following armored cars: Sdkfz222, Sdkfz232, Ba64, Ba6, Su76, DaimlerMk2, Type93. The quantity and types are different.
- Removed explosive death from mines so that allied units stop destroying their own dozers when they clear minefields.
- Rebalance of the secondary economy (more details below)
- Increased damage and range of fire for all infantrymen with SMGs
- Reduced damage of grenades of all types. Complete reworking of the ratio of grenade damage type (frag/hammer) to armor types. Molotovs are more effective against vehicles, fragmentation - against buildings.
- Added "free" infantry planted from the start in the following armored cars: Sdkfz222, Sdkfz232, Ba64, Ba6, Su76, DaimlerMk2, Type93. The quantity and types are different.
- Removed explosive death from mines so that allied units stop destroying their own dozers when they clear minefields.
- Rebalance of the secondary economy (more details below)
Unit Balance
- Fixed a bug in the allied factory commandset that allowed building an M24 Chaffee from level 1 without a production upgrade.
- Fixed duplication of hotkeys for the Allied faction: now the Jeep is built on [R], the M26 Pershing is built on [K]
- Increased HP of infantry medics (200->300)
- Increased HP of all infantry heroes to 600
- Changed the effect of the invisibility of Roza Shanina (USSR) and Hiro Onoda (Japan): now they are visible only when using abilities, in other cases they are invisible (when shooting at infantry - too).
- Changed the effect of invisibility for all infantry: now they are visible only when using abilities and shooting, in other cases they are invisible (when using magnetic mines - too).
- Increased reload time t34-85 (3500ms -> 4500ms)
- Changed the price of sdkfz232
- Changed the price of sdkfz251 (700->875)
- Changed the price of motorcycles
- Fixed motorcycle armor bug (damage from anti-aircraft guns and infantry rifles did not pass if the shooter was dropped from the sidecar)
- Increased the HP of all stationary guns built by dozers. 1 stationary gun should be more effective than 3 light tanks.
- The locomotive of the Japanese kamikaze aircraft has been changed (it used to be like a fighter, now the dynamics and speed are like a bomber).
- Reduced the HP of the Japanese kamikaze aircraft.
- Reduced the splash radius from the explosion of the Japanese kamikaze plane.
Graphic arts
- Added visual effect of engine/gas tanks burning for some tanks when HP is low
Sounds
- All transport planes for resupply drop zones are given no damage armor to avoid triggering AA and Aircraft (many complaints that the constant "unit attacked" alerts are very annoying to players)
Special abilities of generals and superweapons
- Fixed work of SW "Immediate Repair"
- Reduced the number of aircraft HP from the "air dominance" ability from 20000 to 5000
- Decreased the duration of aircraft from the "air dominance" ability:
1) for level 1 from 30 to 20 sec
2) for level 2 from 60 to 40 sec
- Increased the amount of HP for all superweapons (you need to use at least 2 HP, not just one to destroy it):
1) USSR mass production plant: 3400 -> 5500
2) all other nations: 3000 -> 4500
- Changed the number of units produced by the USSR Mass Production Plant at a time:
T-34-85 - 4 pcs.
SU-85 - 3 pcs.
SU-122 - 3 pcs.
Katusha - 2pcs.

Changes in update v0.27.7

Game stability
- Fixed a bug in the armor of the dozers, which could sometimes lead to desynchronization
- Fixed references to non-existent sounds for many units, which could sometimes lead to desync
- Adjusted multiplicity of all weapon timings to 66ms to increase stability
- Increased the minimum firing radius for all types of weapons in such a way that it could NOT damage the shooter (taking into account spread) to increase stability
New mechanics and global balance
- Reduced the required amount of experience for rank 5 from 5000 to 4000
- Removed the shutdown of all types of aircraft when there is a shortage of fuel. Disabling dependent equipment is still in effect.
- Added test objects on the map for testers to test new options for fuel and other mechanics
- For all factions, the need to unlock defense guns through the GP has been removed - now they can be built immediately after the construction of the Tech Center
- Added highlight positions when firing for all artillery
- Artillery caponier for vehicles and cannons now requires a technical center to build
- All tech centers now require only a light factory and an airfield to build (rank 3 is no longer needed).
- Price of all tech centers increased from 2500 to 3500, HP from 3000 to 4000.
- All secondary buildings now do not require rank 2 to build, only a technical center is needed.
- All self-propelled guns now require a technical center to build. T3 self-propelled guns also require rank 3.
- The Attacker Aviation no longer requires 2 ranks and is available after the construction of the technical center
Unit Balance
- Japanese kamikaze infantryman is available immediately after the construction of the technical center, truck: TC + 2 rank, plane: TC + 3 rank
- Increased the amount of HP of the German panzer PzII from 230 to 330
- Increased the HP of watchtowers from 300 to 500
- Reduced dispersion of HoRo and SturmPanzerI
- In the USSR, the upgrade to the invisibility of the infantry of the NKVD sub-faction was moved to the technical center
- In the USSR, su76 t1 artillery from a light factory is now available for construction only when choosing a sub-faction (any). If the sub-fraction is not selected, then t1 artillery - KV2 from the heavy equipment factory
- In the USSR, the role of T1 air defense is now performed by infantry (shooters) after the upgrade. ZSU-37 now becomes T2 Air Defense and is available only after the construction of the technical center
- The speed of fighters is reduced by 2 times, it was so high due to a bug
- Speed stormtroopers reduced by 30%
- Churchill now requires a tech center to build (rank requirement removed)
- Chaffee no longer requires anything to build and automatically replaces the M3 Stuart after upgrading the Allied factory (for the US sub-faction).
- Archer requires tech center + rank 3 to build
- Matilda price increased from 570 to 650
- Changed the composition of the landing Sdkfz251b (now it is from different units: shooters, pp and grenade launcher), its price from 850 to 700 and construction time from 26 to 22 seconds
- Wirbelwind now requires tech center and rank 3 to build
- HoRi tank destroyers now require a technical center and rank 3 to build
- KV-1 now does not require anything to build, price increased from 1100 to 1400, build time from 18 to 20
- KV-2 now requires a tech center to build (rank requirement removed), price increased from 1300 to 1600, build time from 19 to 22
- The German aircraft Hs-129 was transferred from bombers to attack aircraft and is available for construction only of the SS sub-faction.
- Minor nerf to dozer max speed and travel speed
- Hand grenade damage reduced by 30%. Molotov cocktails - no change.
Graphic arts
- Removed swastika on some germany posters (thanks for report to Del)
- Fixed a bug in the windows element, due to which there was no stroke for the icons of special abilities available for use
- The decal for displaying the radius of demining and repairing allied equipment for dozers has been returned. Now it does not throw an error that makes it impossible to build a building in the place of the doser (yes, I found a way, hooray).
- Dozer decal slightly modified graphically
- Added a decal for displaying the healing radius of allied infantry to all medical trucks and medics
- Added decal for displaying super soldiers for quick recognition on the battlefield
- Added decal for marking trucks and kamikaze infantry for quick recognition on the battlefield
- Added a decal to mark self-propelled recon units that can detect stealth (or can do it after an upgrade), for quick recognition on the battlefield
- Reduced the size of the Soviet tech center
- Reduced the size of the Soviet lend-lease aid drop area
- Reduced barton size
- The dimensions of all aircraft that the player can control are scaled to more realistic wing span values (so that the conditional IL-2 is not smaller than a fighter).
Sounds
- Slightly reduced volume of sdkfz/7 and MGMC16 firing sounds
- Fixed broken sounds for many units
New units
- Added new German aircraft: He-111 bomber (takes the place of Hs-129)
- New Allied aircraft added: Mosquito fast bomber. Available for construction only from Britannia.
- Added a new aircraft for the USSR: Po-2 "Night Witch". Invisible. Has only 2 bombs on board, moves very slowly, has no armor. Available for construction only sub-fraction SMERSH.
- Added a new germanium secondary building: "Synthetic fuel plant" (replacement of the drop site). Provides a secondary economy and also generates 25 units of fuel (can be increased to 50).
Special abilities of generals
- Added a new Japanese GP: "Fake Army" (1 rank): places self-propelled models of your vehicles in the selected zone, indistinguishable from real ones.
- Added new Japanese and Soviet GP: "Fuel Steal" (Rank 2): Your saboteurs steal fuel from enemy vehicles and buildings in the specified zone, causing them to lose functionality for 15 seconds
- Added a new Japanese GP: "Supremacy in the air" (rank 2) - 6 A6M2 fighters arrive in the specified zone to clear the sky from enemy aircraft (works only on air targets) for 30 seconds.
- Added a new Allied GP: "Supremacy in the air" (rank 2) - 6 P-40 fighters fly into the specified zone to clear the sky from enemy aircraft (works only on air targets) for 30 seconds. When used in conjunction with the "pilot training" GP, experienced aces-veterans will come to your aid.
- Added new Allied GP: "Complete air supremacy" (requires "air supremacy") - 6 P-47 fighter-bombers fly into the specified zone to attack any ground targets and clear the sky from enemy aircraft for 60 seconds or out of ammo. When used in conjunction with the "pilot training" GP, experienced aces-veterans will come to your aid.
Super Weapon
- Added a new SW building for the USSR: "Mass Production Plant". Allows you to build units in packs of several pieces for the speed and construction time of one unit.
- Added SW for the USSR: "Demoralization". Available for use from the Mass Production Plant. Allows you to cause panic among the enemy troops in the specified zone, because of which they will not react to your main forces for 20 seconds.
- Added SW for Japan: "Air bombardment with chemical weapons". Can be upgraded with biological weapons.
- Added SW for Germany: "Call to strike with V-1 projectiles". Can be upgraded with chemical weapons.
- Reduced price (6000 -> 5000), building time (120sec -> 100sec) waiting time (6min -> 5min) Allied SW "Nuclear bombardment". Fix cameos.
Other
- Info: for now why, but the "Demoralization" SW is always displayed from the start, but it is not available for use, so I cut it out of the quick access menu.
- Translation of graphic files for GenLauncher from our server in the Russian Federation to the Discord server, so that residents of countries that block traffic have the opportunity to bypass it.
- Started recruiting volunteers to create an Arabic translation of the game. Come to us, we are happy to you!))

New version of full-installer was released!

We are glad to present you a new full installer for the new version 0.28!

Due to the fact that many people encounter problems installing the mod, so we decided to create a full-fledged installer for the game (pre-installed Generals ZH is not needed for complete installation). There is support for choosing the language of the installer (Caution! The installer does not change the language of the game itself!).


The parts of the game that will be added later can be obtained through launcher. The release of the updates will be posted here in the information window launcher in our Discord & VK group.

After installing the game, be sure to launch the launcher (by default, the shortcuts that will created in the installer lead to it), it will install the game language at the first start (depending on the system language, also you can change it to another by switching the toggle switch on the main page of launcher).


In case of any problems during installation or in the mod itself, you can always ask for prompt help in our
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Strelok_☭
Strelok_☭ - - 203 comments

Awesome to see that the mod still gets regular updates ! :) Keep up the good work guys.

Reply Good karma Bad karma+2 votes
al13326
al13326 - - 198 comments

I have tried to save my game in skirmish mode, but when I load it up to resume my last session it immediately crashed to desktop!

I have the latest version (0.28) and downloaded it through GenLauncher (ver. 1.0.0.0.).

Reply Good karma Bad karma+1 vote
WhenTheyCry Author
WhenTheyCry - - 418 comments

Did you save the game on an old version of the mod or on a map not from the official list?
If no, write more info in our Discord.com, we try to help.

Reply Good karma+1 vote
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