Post news Report RSS KnightShift Gold Edition [2.8.7] RPG Gameplay

KnightShift Gold Edition [2.8.7] RPG Gameplay | Polanie II.

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We publish the first gameplay of the developer version of Gold Edition (2.8.7)


KnightShift Gold Edition [2.8.7] RPG Gameplay | Polanie II - YouTube


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Changes and new features in version 2.8.7:

  • RPG opponents use the same spells as players and not only (preliminary implementation of mechanics). More random use of the magic shield. Self-healing is a priority when the opponent has low health,
  • markers for damage, healing, and earned experience (beta),
  • safe zones (publicly available in the map editor), where player characters cannot be attacked. Ghosts from barrels will not appear in safe zones,
  • New game mode: "Hard + Respawn". In this mode, regular enemies respawn 10 minutes after death at the place of death. 3 seconds before respawning, the player is notified by an effect at the respawn location.
  • Changes in the map The Invitation and The Dying Land: chests have appeared that can be opened and valuable items can be extracted,
  • There is a small chance on every map that a traveling merchant who moves freely around the land will appear. His assortment always includes uniques, decoctions, elixirs, food, and traps,
  • secret boss (not so secret anymore),
  • the player is informed about the amount of lost experience points after death at the bottom of the screen,
  • reduced the weight of most elixirs,
  • changed the sound of picking up elixirs,
  • a new tab in the game menu: Random events; a future feature for generating random actions on the map during the game,
  • Minor gameplay balance adjustments and spell statistic errors (levels 30-45)

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