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Animations
Off Road Racing

Animations

Off Road Racing

In this post I will explain what animations I implemented and how.

Orbis Regnum: 'Leaders, parties, and their agendas'
Victoria 2: Heart of Darkness

Orbis Regnum: 'Leaders, parties, and their agendas'

Orbis Regnum

Diary #2: About political leaders, political parties, and their conceptual evolution and adaptability through the geopolitics of the 20th and 21st century...

UpRising - DevLog #4
UpRising

UpRising - DevLog #4

UpRising

In this DevLog we will talk about the enemy AI and a little about the game design decisions behind the game.

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned
BloodDome99

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned

BloodDome99

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned for Endless Replayability Fest in May.

DD#168 Civilization and Barbarism
[Neolithic]To the End

DD#168 Civilization and Barbarism

[Neolithic]To the End

Summary of Week 167 1, Turned toilets into furniture that you can deploy anywhere. 2, You can now force your teammates to make poop in a toilet. With...

v0.3.29a - Gameplay, UI/UX Improvements and More
Hours After Midnight

v0.3.29a - Gameplay, UI/UX Improvements and More

Hours After Midnight

Welcome to Hours After Midnight v0.3.29a patch. List of changes: Added Tooltips. Added Hardmode. Update for Gamemodes. Update for Leaderboard/Scoring...

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet
Essence of the Past

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

Essence of the Past

3rd article about our in development game, Essence of the Past.

Fixed version of Cubix (Ofihombre)
Cubix (Ofihombre)

Fixed version of Cubix (Ofihombre)

Cubix (Ofihombre)

A fixed and enhanced edition of one of the first Ofihombre games after 9 years.

Dev Journal #3 - Player-Based Changes
Space Prison

Dev Journal #3 - Player-Based Changes

Space Prison

Read more about the changes we made thanks to our community!

DevLog #3: Programming is Fun (we promise)
Dev In The Room

DevLog #3: Programming is Fun (we promise)

Dev In The Room

Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.

Letters & Legends - sourcing the art and sounds
Letters & Legends

Letters & Legends - sourcing the art and sounds

Letters & Legends

Making a game look and sound right is difficult, especially if – like me – you aren’t a natural artist or musician. But the look of Letters & Legends...

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!
SeaPort Tycoon

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Jumpy Jumptime´s Official Website Is Online!
Jumpy Jumptime, A Unreal Engine 5 Based Jump and Run, Platformer and Puzzle Game

Jumpy Jumptime´s Official Website Is Online!

Jumpy Jumptime, A Unreal Engine 5 Based Jump and Run, Platformer and Puzzle Game

Creating a website for my game Jumpy Jumptime is mandatory. Find out in this article how I created the website and where you can find it!

Season 1 kicking off tomorrow
Mercatorio

Season 1 kicking off tomorrow

Mercatorio

Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.

Switch, PlayStation and Mac Release on May 9
Imagine Earth

Switch, PlayStation and Mac Release on May 9

Imagine Earth

Set in the not-so-distant future of 2084, Imagine Earth envisions a universe where the player, as a space colony manager, must head out into the cosmos...

Weekly Update, Article #2
Hookintale

Weekly Update, Article #2

Hookintale

Hookintale is a single-player game, focused on challenging the players through platforming puzzles. The game starts in a fantasy themed magical forest...

Full release on May 2!
Great Houses of Calderia

Full release on May 2!

Great Houses of Calderia

We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.

DeliSpace - Take it easy! v.0.5 Update
DeliSpace

DeliSpace - Take it easy! v.0.5 Update

DeliSpace

Life gets easier: self healing packages, NEW (easier) LEVEL, QoL changes.

DevLog #5 - Game's Spec-sheet and Art Progress!
Plaguebound

DevLog #5 - Game's Spec-sheet and Art Progress!

Plaguebound

In this week's DevLog we will show you our game's spec-sheet and also the continuous art progress that has been made since last time.

Presenting our game
Lost Chambers of Giza

Presenting our game

Lost Chambers of Giza

First presentation of our game Lost Chambers of Giza.

Dev Log 1 | The Shaping of Flopsy Ana
Flopsy Ana

Dev Log 1 | The Shaping of Flopsy Ana

Flopsy Ana

From the raw idea to shaping it into pre-production, in this article the first stages of developing Flopsy Ana is going to be laid out to you.

Morels: The Hunt 2 is Officially Released on Steam!
Morels: The Hunt 2

Morels: The Hunt 2 is Officially Released on Steam!

Morels: The Hunt 2

We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!

RC5 Progress Update
Half-Life 2

RC5 Progress Update

Half-Life 2 2002 Edition

Feast your eyes on the tantalizing previews in the latest work-in-progress screenshots.

'Soul of Azores' is progressing! — Devlog #2
Soul of Azores

'Soul of Azores' is progressing! — Devlog #2

Soul of Azores

'Soul of Azores' is progressing! — Another devlog to share the progress we made!

Introducing Painted Blood
Quake Sandbox

Introducing Painted Blood

Painted Blood 2 comments

Story mod for Half-Life that should have been released 3 years ago.

The Cosmonarch's Compass - April, Week 2
StarCraft

The Cosmonarch's Compass - April, Week 2

Cosmonarchy

Cosmonarchy developments in the second week of April include the cloak visual overhaul, balance considerations, and Acropolis #1's Battlements stage!

GSChaos is now on ModDB!
Half-Life

GSChaos is now on ModDB!

GSChaos (Chaos Mod)

After 3 months of working on Chaos Mod, it's time to move on.

Pirratas official web page launched
Pirratas Squeak's Vengeance

Pirratas official web page launched

Pirratas Squeak's Vengeance

Embark on the Majestic Wind to help Squeak to find revenge from the evil Emperor and free our pirat friends subjugated to the desires from King Rick O'Cheese...

Fruits of the First Wave
Call of Duty 4: Modern Warfare

Fruits of the First Wave

Call of Duty Rio

On April 15th, the First Wave of Support among Call of Duty Rio players ended, we already have results to show.

Devlog 6 - Party Selection
Echoes in the Deep

Devlog 6 - Party Selection

Echoes in the Deep

A devlog on the flow we've implemented for party selection, the different iterations we made in this UI, and how it will tie into our MVP. We conclude...

Add file RSS Latest Files
STORM 3.1.1
Supreme Commander 2

STORM 3.1.1

Supcom2 STORM Full Version

-----------Supcom2 Total Overhaul & Rebalance Mod------------ (click "Read More" for more info!)

NHCmod v2.700n + Combiner EF 3.5
Company of Heroes

NHCmod v2.700n + Combiner EF 3.5

NHC Mod Full Version 1 comment

A small update for NHCmod v2.700n + Combiner for EF 3.5

Vendetta 3 (cooperative ver.)
Return To Castle Wolfenstein

Vendetta 3 (cooperative ver.)

Return To Castle Wolfenstein: Cooperative Gameplay Multiplayer Map

Return to Castle Wolfenstein™ cooperative mission - Vendetta 3.

Vendetta (cooperative ver.)
Return To Castle Wolfenstein

Vendetta (cooperative ver.)

Return To Castle Wolfenstein: Cooperative Gameplay Multiplayer Map

Return to Castle Wolfenstein™ cooperative mission - Vendetta.

Dark Matter's (cooperative ver.)
Return To Castle Wolfenstein

Dark Matter's (cooperative ver.)

Return To Castle Wolfenstein: Cooperative Gameplay Multiplayer Map

Return to Castle Wolfenstein™ cooperative mission - Dark Matter's.

Devil's Manor 2 (cooperative ver.)
Return To Castle Wolfenstein

Devil's Manor 2 (cooperative ver.)

Return To Castle Wolfenstein: Cooperative Gameplay Multiplayer Map

Return to Castle Wolfenstein™ cooperative mission - Devil's Manor 2.

Half-Life: Source 2004 - Early Access - Second Release
Half-Life 2

Half-Life: Source 2004 - Early Access - Second Release

Half-Life: Source 2004 Full Version

Half-Life: Source 2004 is the mod, that aims to fully fix the original Half-Life: Source, that is based on Source SDK 2013. As a reference I am using...

Cubix (Ofihombre) - Fixed Version
Cubix (Ofihombre)

Cubix (Ofihombre) - Fixed Version

Cubix (Ofihombre) Full Version

The fixed and enhanced version of Cubix (Ofihombre).

KotKraft`s doom v2.7
Doom

KotKraft`s doom v2.7

KotKraft`s Doom Mod Full Version 3 comments

Thanks derro for update idea! --------------------

Cockpit of the Bf-109G14 "fighter" version
IL-2 Sturmovik: 1946

Cockpit of the Bf-109G14 "fighter" version

IL-2 Sturmovik: 1946 Vehicle Model

Features of the add-on are below in the description. Mod creator - Sovietmann

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