New team members, new models, new RTX stuff, and new goals make this a long overdue update with plenty to show off. Read now and get a playable map absolutely...
New team members, new models, new RTX stuff, and new goals make this a long overdue update with plenty to show off. Read now and get a playable map absolutely...
Season Greetings from the MTA Team! We have prepared a fresh summary of the year for you.
It's been a while but we're back and certainly not empty handed. RTX toolkit release, Ubisoft's full blessing, and a rally to join the team? Oh my!
It appears our goal of releasing the mod before 2023 is didn't make it Also ask your questions about this mod!
Happy Holidays from the MTA Team! We have prepared a brief summary of the year just for you.
It's time for you to learn how cinematics work, and how I fixed them in co-op!
Meet our first new playable character, and learn some of our design decisions as we move to finish her modelling. Note that it is a work in progress.
Ubisoft legal news, animations, custom entities, and some character design perspective!
This month is all about visuals. From animation systems to rendering upgrades, we may have even surpassed the ACTUAL multiplayer component of Dark Messiah...
More SDK progress? Multi-player ballista? A custom animation system?! That, and so much more packaged with a new team member to boot. Happy belated New...
Season Greetings from the MTA Team! It is that time of the year again, so we have a fresh recap post for you.
Stockings stuffed with NEWS! More features added, another gameplay video, new team member, huge SDK/reverse-engineering progress, but most importantly...
The excitement doesn't stop with 15 minutes of gameplay and a bunch of revelations!
The great rope issue has finally been solved! Plus new insights including networking infrastructures and movement options.
Twitter, ropes, and a lot of hard work. Taking the time to address what's happened in the past months.
A development update and showcase of what we've been up to since our last devlog, a new story short, Body of Nir, as well as exclusive first details on...
Talking with Arkane developers? Custom entities?? Let's look back at a productive month!
This is our first development update regarding Kilta's living roadmap. This article briefly reviews the state of development and what's next for the game...
Season Greetings from the MTA Team! Here is a status update for you.
The article that dwells into the matters such as remaining goals that need to reached before the debut of the mod here on ModDB.
An update on the current status of Cathnoquey; The Fractured Isles, and the direction we're headed.
Season Greetings from the MTA Team! Here is our usual recap post for you.
Gamescom 2019 is over and everything has returned to normality. As promised in the last Blogpost now we want to review what happened during the biggest...
We spent the last weeks to prepare for and represented on Gamescom 2019. Now that the trade fair is a thing of the past, we are finally collecting and...
Phobos got released, Doom 3 is now on the Nintendo Switch and Ruiner of all things suddenly got back from the dead : this means I have no choice but to...
In May we released the latest version of Eternal Escape. Now we will take this as an opportunity to compare our game with other turn-based tactical games...
Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion...
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