This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod...
[SUBMOD] Release: [XCoopLite v0.20] for [MCS 1.2.3.9] - (Windows/Steam) and Linux Support
A "band aid" solution to the Empire of the Hand's ground roster for EAWX: Thrawn's Revenge
This is a music submod for Europa Barbarorum II, version 2.4, that combines soundtracks from Rome Total War and Medieval II Total War, as well as some...
This submod removes supply system or supply and population systems of Divide et Impera mod.
This submod removes supply system or supply and population systems of Divide et Impera mod.
[THIS IS A SUBMODULE] The contents of the file are to be pasted over the originals. This new iteration of the mod is made from the ground up based on...
This is a submod for Total Vanilla Beyond mod by Azumi. In this submod; - I've add some fantastic, historically accurate (i hope :)) sounds for campaign...
This is an updated version of my Lothraxim submod for Warcraft: Guardians of Azeroth (currently 1.10) adding my custom race, the Lothraxim. The idea is...
A simple mod that tweaks focus trees to grant factories and resources primarily on core territory instead of on random owned states. This means that when...
The Clone Wars Holdout Factions is a submod for Empire at War Remake and explores Clone War era remnant factions intervening in the Galactic Civil War...
List of submods (on the Steam Workshop) that work with the latest version of RIS (may not work with versions on ModDB).
This submod is just a build of the famous and beautiful mod Imperial Splendor by its developers in its early version 2.2.1b. But it was in this build...
The whole point of creating an archive and downloading this assembly of the famous mod is only so that those who are often interested in this particular...
Expand this description for install instructions. Adds 2 new win conditions. One with the 3 tank limit, and another with tanks completely disabled.
A friendly modder (MisterMayoNL) from the official Company of Heroes Discord server wrote up two alternative win condition files for me that make it so...
This submod for HIP adds a new start date: 732 - After the battle of Touars. I decided to make this project since I haven't seen any other submod that...
New game required - Might crash of first new game then works fine. Install in your Awoiaf module (for me it's in the steam workshop) Changes most icons...
This is a submod of perisno, and many things in it have not been converted into English because of my lack of ability. Thanks to dev of perisno for allowing...
This submod replaces Latinised Greek names with English name for units of Demetrios Porlioketes.
This submod replaces Latinised Greek names with English name for units of Demetrios Porlioketes.
This submod simply makes unit formations tighter.
This little submod for RotR 1.2 (and only RotR 1.2) allows you to play with all factions with are present at the startup on the campaign. Installation...
Little submod -> New AI + aztecs and apachean with boats and some other stuff explained below
Battle overhaul submod for Napoleon Total War North & South mod, affecting the weapon and projectile ballistics, morale, fatigue, formations, etc.
Battle overhaul submod for Napoleon Total War North & South mod, affecting the weapon and projectile ballistics, morale, fatigue, formations, etc.
A submod for Expanding Fronts (1.4.2) that changes some units for more lore accurated models. No gameplay changes, but no multiplayer compatible unless...
A soundtrack submod for Europa Barbarorum II (EBII) v. 2.35 R3.5, using tracks from Rome Total War (RTW), Medieval II Total War (M2TW), some original...
This mod removes incorrect pike units of Hannibal at the Gates, Wrath of Sparta, Rise of the Republic campaigns of Total War: Rome II Radious Mod (Still...
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