The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This addon adds a new set of animations for AK12 presented in Boomsticks and Sharpsticks

Preview
BaS AK-12 Reanimation
Post comment Comments  (0 - 50 of 82)
syka-bluadt
syka-bluadt - - 200 comments

В понедельник модер не бухает, запоминайте.
Лучшие анимации, как всегда.

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SeDzhiMol Author
SeDzhiMol - - 385 comments

👍

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Yeah

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Chimo69
Chimo69 - - 191 comments

Wow very clean, nice job!

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sophiva
sophiva - - 13 comments

finally ;)

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SeDzhiMol Author
SeDzhiMol - - 385 comments

😮

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Guest
Guest - - 693,790 comments

Классные аддоны у тебя, продолжай в том же духе!

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SeDzhiMol Author
SeDzhiMol - - 385 comments

👌

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Chimo69
Chimo69 - - 191 comments

I'm using jsrs for shoot sounds but seems like it's incompatible with this mod cause i have no sound on this weapon, i installed recently the mp7 that you made and don't have this issue on my modlist

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SeDzhiMol Author
SeDzhiMol - - 385 comments

This is due to the fact that the bas uses its own sounds. You need to edit them yourself.

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Chimo69
Chimo69 - - 191 comments

i see, thanks, i will take a look

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SeDzhiMol Author
SeDzhiMol - - 385 comments

I don't play with jsrs, but if it uses the ak12 config, it may cause a conflict...

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Chimo69
Chimo69 - - 191 comments

Im using the ak74(take it from another ak12 bas file, my sound section looks like this at the moment:
snd_shoot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_1, 4.8 ;ak74_shoot
snd_shoot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_2, 4.8
snd_shoot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_3, 4.8

snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1

I've tryed and seems like works nice, thanks for the advice

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Which version of Bas are you using?
I'm just looking at the gunshot sounds in the new BaS, they have other paths to the sounds.

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CynicalUke
CynicalUke - - 4 comments

In my case only the reload sounds aren't synced properly, using JSRS and BaS and Blindsides and EFT Reposition all patched to work with each other so I have no idea where to start.

Wish I knew my stuff better so I could just override the AK12 sounds with base BaS for the AK12 without messing anything else up, but no luck so far. Not sure if it's even a sound override that'll fix it or if it's the weapon config file to change the timing of the sounds yet. I'll keep up trial and error.

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INNIES
INNIES - - 189 comments

Fixed it thanks to you, much appriciated!

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Guest
Guest - - 693,790 comments

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singleplayer
singleplayer - - 56 comments

Образец 2016 года это конечно хорошо, но..
Пожалуйста адаптируй свои анимации под Автомат Ак 12 2012 Bas
плиз)

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Не ну это перебор🙈😏

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Larrylangosta
Larrylangosta - - 364 comments

hello, will this addon conflict with EFT reposition?

this: Moddb.com

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Yep. Because I'm using the original ak12 config

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Larrylangosta
Larrylangosta - - 364 comments

thanks for answering

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Sgt.FJC
Sgt.FJC - - 3 comments

Dude this is amazing so much better then what I thought when I watched the WIP. A perfect 10/10

I hope you make more animations <3

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks:D

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Simbrave
Simbrave - - 236 comments

10/10 Thanks

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SeDzhiMol Author
SeDzhiMol - - 385 comments

yeah:)

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Mikagu
Mikagu - - 146 comments

Bro, your animations are so sexy. I will put them on a USB stick and shove them up my wiener to have sex with them

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SeDzhiMol Author
SeDzhiMol - - 385 comments

This world is so rotten...

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Gi0vix1986
Gi0vix1986 - - 27 comments

I have a problem, with gamma 0.9. Uni_anim_core.script attempt to call field get_jam_ststus.
Can you help me?

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SeDzhiMol Author
SeDzhiMol - - 385 comments

You can simply delete the uni_anim_core script or try the following:
Kame_Isaac comment-

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:64: attempt to call field 'get_jam_status' (a nil value)

So here's the fix that I found.

Go to the game file gamedata\script\uni_anim_core.script and find these lines.

local jam_status = arti_jamming.get_jam_status(item:id())
if jam_status == arti_jamming.JamType.FailureToEject then
jam_type = "_jammed"
elseif jam_status == arti_jamming.JamType.DoubleFeed then
jam_type = "_superjammed"

Then you want to replace them with this and remember to save.

local jam_status = arti_jamming.get_jammed(item:id())
if jam_status == 2 then
jam_type = "_jammed"
elseif jam_status == 3 then
jam_type = "_superjammed"

It won't give you a crash anymore but it kinda messes with the jamming visual. Better than nothing I guess.

GREAT MOD BTW!

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Gi0vix1986
Gi0vix1986 - - 27 comments

I tried but without success, I don't only have this problem with your mod, with all the animation mods on weapons that I try to add...

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SeDzhiMol Author
SeDzhiMol - - 385 comments

If you have a gamma discord, ask others, because surely people have faced a similar problem.

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M3TAL_H4NK
M3TAL_H4NK - - 48 comments

Nice addon <3

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks

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AmarTheAstroNut
AmarTheAstroNut - - 8 comments

Another awesome reanimation. Sweet, nice work dude :D

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Thanks

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pczolika123
pczolika123 - - 111 comments

thats it I was waiting for this

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SeDzhiMol Author
SeDzhiMol - - 385 comments

🕝

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Simbrave
Simbrave - - 236 comments

Thanks for the great mod again.
Just 1 question, I have Ammo check enabled in GAMMA, but when I press check ammo key the AK12-M1 won't play any ammo check animation, it only shows ammo count text.

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Give me a minute.
Github.com

Try with this

If this works then later I'll just upload the addon along with this

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Simbrave
Simbrave - - 236 comments

Sorry, it is NOT working

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SeDzhiMol Author
SeDzhiMol - - 385 comments

Then download Mags Redux and choose only one item AMMOCHECK

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Simbrave
Simbrave - - 236 comments

No luck couldn't get it to work~~

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SeDzhiMol Author
SeDzhiMol - - 385 comments

GAMMA...

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Simbrave
Simbrave - - 236 comments

got it working now, just enabled Ammo Check and deleted uni_anim_core from gamedata/scripts.

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Guest
Guest - - 693,790 comments

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Conieel
Conieel - - 21 comments

Good job, I wanted to make this work without BaS (because i mainly prefer to play without it) replacing the crappy vanilla AK-12, and i was at a good point but i can't seem to make the textures load

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SeDzhiMol Author
SeDzhiMol - - 385 comments

You won't be able to do this without BaS. Because BaS contains the necessary resources for the correct operation of the addon.

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Conieel
Conieel - - 21 comments

That's why i ported over the resources from BaS into the mod folder (sounds,meshes etc.) and it works just fine, it's just missing the textures

EDIT: nvm i found the right textures and now it's working perfectly, if there are people who want to play with this but they don't use BaS as well, i might upload this standalone AK12 so they can put your animation on top of it... but i know people don't take too kindly of folks who upload other people's work so i'm a bit hesitant

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syka-bluadt
syka-bluadt - - 200 comments

Ой, да не бери в голову. Это проблемы комьюнити Аномали, которое через чур токсичное. Главное укажи автора или загрузи это прямо сюда.

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