This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

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DN3DooM (NG) (Nuke Gloves) (for v1.07 and previous)

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DN3Doom (NG) (for v1.07 and previous)
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MaxDickings
MaxDickings - - 193 comments

... after all the hours I wasted making my own version.

Haha, nah I'm actually ecstatic you made this version because I didn't know how to do a good version of a gloved NEW ssg so thank so much!

Speaking of which in the SSG folder you have some outlier files that survived. DBSGN0.png is still in there as DBSGN0.png.png didn't replace it, along with DBSGF0.png as DBSGF0-.png didn't replace it.

Again, thanks!

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G-F Author
G-F - - 6 comments

Oh snap! Thanks to let me know, i did check and also normal Shotgun and Foot's sprites had a pair of leftovers :P
Honestly i would have liked to make an in-game switch to add or remove gloves, but i'm not a coder.

Both the DBS versions were very time consuming, also, the hand with money i had to draw most of the glove and fingers on my own xD.

Updated!

You are welcome, i'd like to see your version, i don't mind if you use the sprites i've edited, more available stuff the better!

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MaxDickings
MaxDickings - - 193 comments

Yeah same I don't know anything about coding either.

This was my version, the only thing I did different was use the Duke 64 pistols as I always thought they looked better. Nothing really of note in there.

Mediafire.com

Also I have -no- idea where i got the pump-shotgun-loading gloves. It wasn't the don ramon version, so I assume you made yours by scratch too. Good on you!

Actually since you seem capable of editing sprites far better than I, I have a proposal/request we'd probably both enjoy. If I provide the sprites for these bad boys could you slap some gloves on them?

Mediafire.com

They're the Duke 64 dual MP5k's. You'd only have to edit one frame to add gloves on, I could handle the rest.

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G-F Author
G-F - - 6 comments

I gave a look at the first archive, i have to admit at the begin i had the same idea about using "that" plasma cannon sprite, but my stubbornness won on me :P, however that big one fit well too, as the weapon is quite powerful.

I like the weapons from both the versions of the game and the way they are balanced.
That's why i always wanted to see them togheter in a crossover-like, alternatively some other sprites from other games like shotgun and grenade launcher from, let's say Shadow Warrior, would fit nicely and look badass as well.

Anyway, this is the limk to your "new" Sub-MachineGun archive lol: Mega.nz

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MaxDickings
MaxDickings - - 193 comments

Oh that's perfect hell yeah! That combined with the new tracer/shells from kipo I think this is perfect, i'll upload it as an addon and credit you too.

And I hear you, I was really hoping kipo would take a page from D64/Zero-Hour and keep the ammo-count-specific weapon upgrades like the Dum Dum rounds or explosive shells, rather than make it a permanent thing. A grenade launcher would be pretty awesome, and if the grenades spawned half the time as much as the RPG ammo spawns then it'll also be a good way to balance the RPG by not making its ammo so plentiful haha.

Oh yeah I forgot I had the other don ramon sprite as the plasma cannon. Yeah I'm still not satisfied with it. I've been trying to make a replacement I'll always be 100% with - the terminator M95 plasma gun. To me that makes the most sense considering you get the weapon FROM terminators who are clearly carrying it lol. I got permission from the mod creator to use his sprites from this mod -

Forum.zdoom.org

But man does my version NOT look pretty just keeping the current tracer/plasma-ball projectiles. But I'm clearly not good at tracers and such so, we'll see where that goes.

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G-F Author
G-F - - 6 comments

I really like the 1.07 as it is now, but as you pointed out an upgrade system for specific weapons would be amazing too, maybe creating an alternate version could be easier to do (so that the coding part won't become harder).
The side note is that when a mod is nice the request of features increase and is not easy at all to please everyone i guess :P

As i said, i'd like to see your version too, only suggestion i can give is not to rush, ideas to improvments come later on their own ;)

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Alix_D
Alix_D - - 37 comments

how to load these

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G-F Author
G-F - - 6 comments

You can't load these directly, you have to place the "Weapons" folder in the DN3Doom.pk3 mod first (this one: Moddb.com).
The answer is in the "credits and use" file, but if you want a short version here it is:

1- Place the "Weapons" folder from the (NG) archive on your desktop (for example).

2- Right click the "DN3DooM.pk3" and choose to open it with "WinRAR" (or similar programs).

3- Double click on "Sprites" folder, do you remember the "Weapons" folder you have placed previously on your desktop? Drag and drop it here, a window will ask if you are sure, click OK to everything.

Your Dn3Doom.pk3 with Nuke Gloves is now ready, drag and drop it on GzDoom.

Done, Enjoy ;)

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Colerx
Colerx - - 199 comments

thanks I like it much more with gloves!

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sadamenn
sadamenn - - 153 comments

how do you run this it wont work.. inside is juist folders

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G-F Author
G-F - - 6 comments

I thought that my previous commment was the reply lol.

You have to drag and drop the "Weapons" folder inside the "Sprites" folder of the main "DN3Doom" mod.

You can watch the video Youtube.com, the real deal start at 0.27.

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NotSure
NotSure - - 187 comments

Hey I noticed a slight issue. The RPG launcher plays it's animation after firing incorrectly; it jerks back slightly when repositioning. Can you please fix?

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G-F Author
G-F - - 6 comments

I think to know what you mean, but there is nothing to fix since it is part of the original game, and then, of the base mod.

If you try without gloves it will, infact, happen the same thing.

Thanks for the feedback, though.

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