Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Description

Generals and Generals Zero Hour GLA Campaigns. Remodeled for Rise of the reds Mod <1.87 Public Build 2.0>

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ROTR Original GLA Generals and Zero Hour Campaigns ver1
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Guest
Guest - - 691,853 comments

You know this is already a thing right? and not just gla but all factions.

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Udr Author
Udr - - 29 comments

Hello m8. Ty for your comment. I don't know if anyone has done it or yet to do it. I have not checked nor I care. I'm doing my own stuff here as am having fun changing some stuff with each map. Adding more/less mobs, different issues to tackle with each mod :D not trying to compete just having fun and sharing. I'm a beginner at this :D i really love to be a pro Modder in the future. Cheers bro \o

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Stanislav.Saw
Stanislav.Saw - - 208 comments

Greetings,
I did it, but moved it from moddb to the SWR discord and soon to GenLauncher.
Still keep it up. Let me know if you have any questions or need technical support

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Udr Author
Udr - - 29 comments

Hello Mister. I rly would like to see the works soon :D. I do have 1 question though. In mission GLA 10 <3rd zero hour GLA>. The tunnel network science would not be built on some critical grounds to move on <i had to do a work around for this>. I don't know what's with it. Building spot would be red, saying cannot deploy here :/ rly drove me mad. I tried everything.

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Udr Author
Udr - - 29 comments

The spot where u need to build sneak attack <to get to the arms dealers> after u get jarmenkel and the powerplants.

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Stanislav.Saw
Stanislav.Saw - - 208 comments

That one is a bit trickier, but not impossible. The problem is, that this GP relies on the command truck and if it can reach those places. To circumvent that, you need to move the sneak attack general power to a building through map.ini edit. It sounds hard, but is really easy.

;Removes the Sneak attack from the command truck

Object GLAVehicleCommandTruck
RemoveModule ModuleTag_GenPower05
End

;Adds the Sneak attack to the Dog Kennel
Object EuropeDogKennel
AddModule
Behavior = OCLSpecialPower ModuleTag_GenPower05
SpecialPowerTemplate = SuperweaponSneakAttack
OCL = OCL_CreateSneakAttackTunnelStart
ReferenceObject = GLASneakAttackTunnelNetwork
CreateLocation = CREATE_AT_LOCATION
End
End
End

What you need to do is to make a map.ini and place the code above. After that you need to place a dog kennel from eca and place it out of bounds on the map in worldbuilder.

If you have more questions, I'm more active on the SWR discord: Discord.gg

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Udr Author
Udr - - 29 comments

i read too many guides on the map.ini but rly still having trouble due to working with many mods like contra and SW. this one i got it ! :D tyvm rly helpful. i should spend more time on learning map.ini and map.str ^^' ♥

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