A sights pack for my present and future revolvers mods in Stalker Anomaly. Includes "simple" laser pointers and combinations of optics and laser in the same platform. V1.2: Added dual optics sights for medium/short range combat.
This pack brings to my revolvers addons in Stalker Anomaly a variety of new short range sights to be mounted in their picatinny rails. I have decided to upload them independently to avoid repeating models and textures in each new weapon I publish. Each weapon addon that I upload will be compatible with this pack, although it will not be necessary to install it to be able to play with them. My previous revolvers (the Korth NXS and the Chiappa Rhino) will be also updated to be compatible.
To avoid misunderstandings, I want to emphasize that at the moment they are only compatible with my addons. But I have no problem with other addonmakers using the assets in this pack for their own projects. All original 3D models are free and listed in the credits section.
You also cannot install a laser sight under the barrel and an optic on top. Due to game mechanics, they are all categorized as "scopes" and only one can be attached at a time.
Finally, I know that IRL some of the models included doesn't feature a laser device. I hope it's considered "artistic" license or that they were improved by the stalker armorers in The Zone.
Russian translation included, courtesy of Stalker_Boss
Русский перевод включен, предоставлено Stalker_Boss.
- Version 1.2:
1 Added dual optics sights for revolvers, with a magnification scope for medium range sniping and an integrated iron sight or Red dot reflex optic on top of the scope body to better target acquisition at short ranges.
+ Added patch for alternative icons, without captions. Once the mod is installed, locate its folder, open it and locate and unzip the patches you want to install within the folder.
Screenshots:
Osprey 734: Compatible with Chiappa Rhino, Korth NXS, SW 327, Ruger Super GP100 and SW 627.
NcSTAR VADOTP3942G: Compatible with Korth NXS, SW 327, Ruger Super GP100 and SW 627.
- Leupold HAMR Mk4: Compatible with Korth NXS, SW 327 and SW 627.
Credits:
For the models:
Sketchfab.com
Sketchfab.com
Sketchfab.com
- Version 1.1: Added craftable collimators and more optic/laser devices.
+ Craftable collimators:
Optical sights improvised from scrap metal and discarded electronic components. They won't help you win a shooting contest, but you will be able to (more or less) aim your weapon with it... and you can assemble one by yourself.
As their name says, they are sights made with junk and scrap metal, which can be assembled on a workbench with the Basic Tools and the appropriate components, which are:
- Tur glue (x1).
- Pack of capacitors (x1).
- Copper wire (x1).
- Pack of fasteners (x1).
- Glass pieces (x1).
- Pack of resistors (x1).
- Pack of transistors (x1).
- Scrap metal (x1).
- Batteries (x1).
Installation: They have been added as a patch to the main addon, to maintain the compatibility of the other devices if you don't want to install the requirements. Once the mod is installed, locate its folder, open it and unzip the patch within the folder.
Requirements:
· Banjaji's Crafting system improvements: Essential to add any new workbench recipe to the game with ease.
Screenshots:
1: Makeshift collimator: Compatible with all my revolvers.
2: Homemade collimator: Compatible with all my revolvers except the Chiappa Rhino (size constraints).
Note: The naming convention is totally arbitrary, intended only to distinguish them.
+ New Optic/laser devices:
1: Vortex Strikefire II: Compatible with all my revolvers.
2: Sig Sauer Bravo 4: Compatible with all my revolvers.
Video:
Credits:
For the models:
sketchfab.com/3d-models/sig-sauer-bravo4-4x30mm-megaview-battle-sight-e0cd8df4cb694125afb08fc1e28149a8
sketchfab.com/3d-models/strikefire-ii-red-dot-rifle-optic-241152800bc14f099c0063d4f6d4e605
sketchfab.com/3d-models/homemade-collimator-sight-d21c3a341a5549b38324d2ec36234445
sketchfab.com/3d-models/homemade-collimator-sight-02-b58d989f07064ddba43d1a1a85e62505
- Version 1.0: The following models are included:
Icons
- Votatu H3L-G (https://nightskygearoptics.com/products/votatu-h3l-g-green-pistol):
- Steiner Optics SBAL-PL (https://www.steiner-optics.com/laser-devices/sbal-pl)
- Feyachi RSL-18 (https://www.amazon.com/Feyachi-RSL-18-Reflex-Sight-ser/dp/B07GWNTJR4?th=1&tag=dbolical-20)
- Aimpoint COMPM4 (https://www.aimpoint.com/products/compm4-2-moa-red-dot-reflex-sight-with-standard-spacer-and-qrp2-mount/)
- Sightmark Wolverine (https://sightmark.com/collections/wolverine)
- Sig Sauer Romeo 7 (https://www.amazon.com/-/es/Sig-Sauer-ROMEO7-completo-bater%C3%ADas/dp/B094STJ1HY?tag=dbolical-20)
Patches (included):
- Laser color green/red patch: As simple as its name says. Replaces the necessary textures so that the laser beam is respectively green or red. By default red is installed. Affects all devices.
Credits:
For the models:
- sketchfab.com/3d-models/pistol-attachment-votatu-h3l-g-laser-sight-35268a3da03649c19a04e97c26d9d3c5
- sketchfab.com/3d-models/sig-sauer-romeo7-red-dot-11-parts-4k-texture-e46f5ec03933443189ffceb9ab0b5ba1
- sketchfab.com/3d-models/aimpoint-compm4-sight-efad6c1af5e34ab5b98be04f7b1ad2c0
- sketchfab.com/3d-models/laser-sight-game-ready-9461987a375e407195869d81bca53284
- sketchfab.com/3d-models/fps-red-dot-sight-game-model-0cf999d9363940c2b149dcd80c448554
- sketchfab.com/3d-models/laser-sight-sbal-pl-0430b70e99974d1188b97372aeab8200
- sketchfab.com/3d-models/sightmark-wolverine-csr-red-dot-sight-3981e4d9f55043cba9a683330891c960
L4U6H1N6-LUN4T1C:
- Video tutorial on how to make weapon addons for Stalker Anomaly.
- Laser beam and dot 3D model and textures.
Me: 3D model import and config work, screenshots, videos
When long barrel/silencer which I saw in debug will be added?
Hi Stalker_Boss!
It´s another S&W model (although I admit that it is very similar): the 627 Performance Center, with a 7´5 inch barrel. It is already imported to the game with another revolver, the Ruger Super GP100. Hovewer, they still need config work and adding the sights. I never promise release dates but I plan to release both relatively soon.
Have a nice day.
Thanks!
Отличная задумка автор, будет ли в дальнейшем патч для PPP ?
Hola BlackPiligrim!
Ya que me escribes en tu idioma, me tomo la libertad de responderte en el mío. Espero que no te moleste.
No lo descarto. Pero tendría que ser con la petición y colaboración de su autor. Dadas las mecánicas del juego, añadir los dispositivos a las armas requiere trabajar con los modelos 3D, no solo copiar y pegar líneas de código.
Que tengas un buen día.
Basado
This is amazing bro, i never thought about the sights having build in laser modules. Ill have to start getting creative in my projects!
I'm glad my idea serves as inspiration! For my part, I must admit that I came up with the concept while watching Forgotten Weapons videos.
Have a nice day and good luck with your projects!
Go for it buddy! Keep pushing. Don't give up. The first ones are the hardest!
Take ig good feedback from people and keep doing your own thing!
Hi LUN4T1C!
That's what I plan to do. I've already gotten some good ideas here. And in the meantime, I will continue learning. Thank you again for your encouragement and good advice!
Have a nice day!
RU translation for all your revolvers addons: Disk.yandex.ru
Fix for all ui icons for proper work on DX 8-9: Disk.yandex.ru
OGG comments fix: Disk.yandex.ru
And also a bugreport, on a new revolver, after 3, 6 and 7 bullets fired there is no reload sound.
Thank you, Stalker_Boss!
I'm glad that my addons can reach more people thanks to your translation (I'm afraid my Russian is frankly poor, if not non-existent). I am also glad to see my revolvers in your modpack.
Thanks for reporting the problem with the sound. I'm going to find out what the cause could be.
Have a nice day and good luck with your projects!
Thanks for your great revolvers and addons!
Fixed in the main download and with a light patch (to avoid download everything again). It was a config problem, which also affected the Korth NXS (it is now fixed as well). The bug may continue to arise sometimes but I think the cause is the script. It was originally written for a 6-shot revolver and I adapted it for the 8-shot ones. I'm going to give the script a little more thought.
Love this but the soundssss
I am made of stupid, how to get the laser working ? :_:
Hi WinterStalkerFan!
To turn it on, by default you have to hold down the key to which you have assigned the flashlight. The same to turn it off.
Hace a nice day.
Big thanks man !!! Your mods make my day !! I always wanted to have Revolvers but barely anyone added those, now my wishes are fullfilled :)
Thank you very much for the compliment! I hope you like the latest addition to the collection. And rest assured, more are coming.
please make icons without attributions
Man todos los revolveres estan de 10/10
encima añades opticas y lasers? ufff
Muchas gracias por el cumplido! Espero que les des buen uso en tus partidas.
Que tengas un buen día!