Post news Report RSS Infiltration - Game Manual

Summary of the game mode Infiltration and walkthrough of the two levels.

Posted by on

infiltration title

Solid Snake is once again called back to duty on a top-secret mission to deal with the greatest terrorist threat the world has ever seen. First, he must single-handedly infiltrate the nuclear weapons disposal site and rescue two hostages, DARPA Chief Donald Anderson and the President of ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent a nuclear launch. The clock is ticking. Once again, Snake heads into battle ...alone.

LEVEL 1 - DOCKS

Your first encounter with the terrorist force is at the Cargo Dock, after you were deployed by the USS Discovery via a SDV (Swimmer Delivery Vehicle). Locate Rations, wait for the elevator, and ascend to the base exterior. Be careful not to get spotted, or the enemy soldiers will hunt for you.

docks-preview


The Colonel will brief you about the current status of your mission, after that you are on your own. There are two Rations to collect in this level. One is underwater behind a box near to the steps you emerged from. Another one is behind the second air filtration unit on the other side of the truncated section of the dock. There are two enemy Genome soldiers patroling the Docks. At around one minute into the mission a siren will sound, bathing the elevator area in a flashing red light. The lift is descending. After waiting for the enemy reinforcement to leave the lift you have a brief time window to enter it and get to the surface.

LEVEL 2 - HELIPORT

After receiving your next mission briefing from the Colonel, you reach the surface of Shadow Moses Island and watch as a Hind-D takes off. Locate the necessary equipment, scan your surroundings, and enter the facility through one of the two air ducts.

heliport level layout


On the helipad you will find your first collectible item, the Chaff Grenade, useful to distubt electronic sensors, such as the ones in surveillance cameras. But the helipad is guarded by two searchlights. Getting caught in them will set off the alarm. In an open garage room you can stock up on ammunition before proceeding with your mission. Be careful of the camera and test your Chaff Grenade on it. You can use either of the two air ducts to enter the facility, but a diversion is necessary to access them.

VICTORY

When the original game picks up on speed, this mod ends after you've entered one of the two air ducts. The two games are very different from each other and faithfully recreating the rest of MGS is not possible in SWBFII nor was it ever intended. Therefore, ending the mod with your successful infiltration is good enough for demonstration purpose. It has been a lot of work and a lot of fun to create this mod.

colonel quote


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: