This is a Blender 2.42 plugin that allows you to import and export Vampire the Masquerade Bloodlines's model files
Created by DDLullu. Mirrored here for archival purposes. It's recommended to use this in tandem with this series of videos.
2006 april 09
Okay, i have wrote another script for Blender. This one save the UV as well as the vertices.
For that you need to extract the MDL of the model. Do it in the same folder of the d3d.x model
and TGAs when you extract from VampEd. I think any version from 0.80 to 0.92 can do it.
All you have to do is choose in the export script menu the Bloodlines_UV(.MDLx), then choose
the right folder and the right .MDL . The script will then try to find the number of vertices
and compare that to the number of verts in Blender if it fail a popup will show and the script
will terminate.
If it succeed an another popup will tell you that the file was created successfully.
Now that you have the MDL you must put it in the right folder of the game, remove the x in the
MDL name and you should have new UV in addition of the new coordinates vertices and that's it.
Have fun
Dan (alias DDLullu)