Fully functional model swap. Replaces Su-47, enemies on Su-47, Su-57, UI icons, skins for every slot.
ACCEPTING COMMISSIONS
Support me - boosty.to/kosnag
At first, I want to say thanks to:
SkylineGTRFreak for Serdyukov, Splinter, White Shark, Grabacr skins and UI icon for Assault Records
Lanzerince for Three Tone Flore skin
Rocketman_02 for Gault skin
Megalith, Dantofu, Cherry, RythusOmega and ElectronicOldMen for technical help
Original model was bought on Sketchfab - sketchfab.com/3d-models/sukhoi-checkmate-t-75-lts-0e33a7fa23d443f693627a26a32de6ad
Mod separated into few modules:
Checkmate_Base - base of mod, must be installed for work of other modules
Checkmate_Enemy_XXX - replace of XXX enemy (in folder "Replace enemies")
Checkmate_Player_XXX - replace XXX plane for player only (in folder "Replace for player")
Checkmate_XXX_Skin_Y_NameOfSkin - skin for Y slot for replaced XXX plane (in folders "Skins for XXX")
First person mode uses a cockpit from Su-57
For skin modders I'm recommend to use Substance Painter or ArmorPaint
Installation:
Unzip archive "Checkmate.zip"
Create folder "~mods in "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist
Copy "~~Checkmate_Base_P.pak" and needed modules from unpacked archive to "\ACE COMBAT 7\Game\Content\Paks\~mods"
Changelog:
V6.1:
Fixed always default first skin slot for playable Su-75
V6:
Changed animations for special weapon gear doors
Added support of replace Su-57 TGM (5th Gen Fighter)
Added modularity (you can install only what you want)
Su-75 now uses flying stats from Su-57 TGM
Changed file structure of mod
Changed logic of QAAM, UGB and HCAA weapons only for Su-75 (UGB is fully free fall, QAAM and HCAA like 4AAM at first drops and only after 0.4s starts accelerating)
All skins except Glowing and Ghost uses always enabled blue formation color
Added versions of some skins with Russian Air Force markings
V6:
Added animation of nozzle expansion during forsage
V4:
Improved destroyed model for NPCs (can be bit buggy)
New 2 skins (Ghost and Glowing Pink)
Additional versions of existing skins with markings
Updated MREC maps
Changed structure of assets
Changed colors for some formation lights
V3.1:
Changed animations of rudders, front flaps, nozzle
V3:
Fixed texture of few skins
Changed colors of formation lights
Disablers of formations lights now is a additional packages
Fixed name of dummy Mimic target on "Unexpected Visitor"
Removed debug skin
V2:
Added always enabled formation lights (can be installed as additional packages)
Fixed low-poly cockpit
Improved destroyed model of plane
Fixed position of camera in first person mode
Fixed material of HUD glass
TVC at any speed
Changed animations of nozzle and front flaps
Fixed position of standard missiles
V1:
Initial release
Screenshots:
Could you send the aircraft's diffuse?
Available in modder resources.
That some fine piece of work!
And is it me or the new model performs PSM smoother than the SU 47?
it seems to you. technically it's still su-47, but with other model and other visual effects
Oh!? Ok😁
I've tried using this mod from nexus mods and for whatever reason it changes the su-47 plane in the aircraft tree to the su-75 but when I select aircraft it still just shows the original 47, also tried TGM su-57 version and it still does the same... Does anyone know what the secret is bc it's driving me crazy 🤣 I'd really appreciate any help with this, thanks!
you have installed other mod(s) what's changes pawn files of Su-47 and 5th gen fighter