I don't normally post here but, I've been working as a level designer for the Star Wars: Empire at War: Forces of Corruption mod, Ultimate Galactic Conquest (Custom Edition), on Steam Workshop.
The mod features over 130 new planets but, a good portion of them (prior to my involvement) were asset flips of existing planets as placeholders. Since I joined the mod's development back in October, I've designed around 40 new maps that can played in the mod right now!
The maps I worked on (as of this post) include:
- Pantolomin (land/space)
- Anaxes (land/space makeovers)
- Iego (space)
- Vulpter (land/space)
- Coruscant (land makeover)
- Boz Pity (land)
- Naboo (land makeover)
- Arkania (land/space)
- Devaron (land/space)
- Manaan (land makeover)
- Dathomir (land/space makeovers)
- Rothana (land/space)
- Rhen Var (land/space)
- Empress Teta (land/space)
- Tython (land)
- Iktotch (land/space)
- Mygeeto (land/space)
- Neimoidia (land/space)
- Cato Neimoidia (land/space)
- Nar Shaddaa (land/space)
- Balmorra (land/space)
- Commenor (land/space)
- Rendili (land/space)
- Utapau (land makeover)
- Polis Massa (land/space)
- Yavin IV (land makeover)
- Korriban/Moraband (land makeover)
- Mustafar (land makeover)
- Sullust (land/space makeovers)
- Corellia (land makeover)
- Telos, Citadel Station (land?)
I also have a bunch of maps that I'm still working on including:
Hosnian Prime
Jakku (pre-Battle of Jakku)
...and Onderon, Raxus Prime, Vardos (because I figured out where it is), Crait, Cantonica, Dorin, Scarif, and Takodana (sort of).
If anyone wants to keep up with updates on planets featured in the mod, you can follow this link.
You can also find my other work on my personal art page.