Yavin 4: Caldera Ruins by Darthdaddy is a map included in the Yavin Map Pack but I did not see it uploaded individually for anyone to download so here it is as a separate file. This Yavin map takes place in a ruined area of Yavin which is still being contested by opposing forces. I TAKE NO CREDIT MAKING THIS MAP. ALL CREDIT GOES TO DARTHDADDY ALONG WITH ANYONE CREDITED IN THE README.
DESCRIPTION IS FROM THE README:
STARWARS BATTLEFRONT II Map
Yavin 4: Caldera Ruins (Final Version)
Made by Jonathan Witt (a.k.a. "DarthDaddy")
The Story:
Clone Wars – The CIS is hastily retreating from Yavin 4 in the face of the Republic assault. A badly damaged CIS frigate has crashed in the caldera of a dormant volcano near some ancient ruins. The contingent of CIS troops have apparently been abandoned by the rest of their forces, but have entrenched themselves in the ruins. The Republic is in the midst of an intense fight to finish off the droid defenders and restore peace to Yavin 4!
Galactic Civil War – Imperial troops have discovered yet another rebel position on Yavin 4, ironically at the site of a previous battle from the Clone Wars. The rebel contingent has been cut off from from the rest of the retreating rebel fleet within the caldera of a dormant volcano. Unfortunately, the Rebels have entrenched themselves within some ancient ruins there and are putting up a formidable defense. Imperial troops have landed to crush them once and for all!
Installation: First, create a new folder called "addon" in your "Star Wars Battlefront II\GameData" folder (unless you have already done so). Second, extract the "Y4C" folder from the zip into your "Star Wars Battlefront II\GameData\AddOn" folder. You should be good to go!
Updates: I have added some more Jedi to the Clone Wars mode to make it fit with my previous Yavin 4: Temple Complex map. I also fixed some of the distance issues with seeing the buildings and trees.
Gameplay: I have maxed out the number of units that can be in this map at once without lagging, but I still highly recommend turning up the AI controlled opponents to 32 and upping the conquest reinforcements to 500, in order to produce the kind of fight this map was designed for.
Acknowledgments: This map is not without bugs or drawbacks, but has been thoroughly tweaked for intense action and fun. Also, I'm aware that the dead trees (from Dagobah's resources) do not look very realistic at the tops, but I included them anyway. Thanks goes to Lucasarts for the materials and to George Lucas for the inspiration!
Legal Matters: These files may not be redistributed on CD or DVD, resold, modified, or "plugged" into a mod without permission from me.
Contact Info: For comments or questions, email jwittfamily@yahoo.com.
May the force be with you in the game and may God be with you in real life!
Preacherwitt.blogspot.com
Additional Photos of Map & Units: