Reanimates The Following : M4, M4A1, M16, M16A2 Rifles!
(I Removed The M4A1 3 Variants Due To It Just Being Lame Camo Skins)
VIDEO PREVIEW : Youtube.com
Fix 1.1 : Fixed skeleton bone ctds for m4a1 scope models
Thanks To ANDTHEHEROIS For Helping With The M4A1 And Using His M4A1 SIBER Animations And Pack To Make The M4A1 For This Pack! : Github.com
Thanks To CLUm_sie For Making The M4 Tactical Reanimation Animations! : Moddb.com
Thanks To RETROGUE For Providing The Animations! I Used The RWAP HK416 Animation Set For M4, M16, M16A2!
Thanks To BAS Team For Providing Some Of The Textures And Foregrip Model Used For M4, M16, M16A2!
REQUIREMENTS :
DEMONIZED EXES : Github.com
BOOMSTICKS AND SHARPSTICKS : Moddb.com
GAMMA 3DSS MOD FOR 3DSS SCOPES : Github.com
CREDITS : Mortan (STCoP), Andrejs Green, LsdPro, unethicalrus, Gunslinger Mod Team, _Mr_Vlad_, FROSTY, ANDTHEHEROIS, RETROGUE
Perfect! Are you planning to add "w_model" for this weapons?
I can real quick yea
Please add "w_model". I think people will really like it.
I tried, but the game does not like the world models for some reason that I made and ctd on all of them which sucks
Which M4 model is that with the foregrip?
EDIT: nevermind, btw did you add that? Just wondering I don't remember ever adding a model with the foregrip lol.
just vanillas
I just added the foregrip to the model, the M4 model is just a base anomaly vanilla texture, same for the rest, I just built it on retrogue's anims
Any way to move that ACOG up closer on the M4 with the foregrip? They are notorious for terrible eye relief it's just driving me crazy it being that far up the rifle lol. Sorry just being picky for realism! Great work!
why doesn't it hold the foregrip? just wondering
it does hold the foregrip, the angle of it doesn't seem like it is, but in world view it actually is holding the barrel by the thumb, the rest of the fingers are handled via the foregrip model
That's how I hold mine IRL too, actually I think most people do so I think you got it right bud.
The texture accuracy and color difference of these new models are very large, you need to re-unify the texture style, it looks quite ugly to me now. Maybe you can change the model combination of M16A4 and not let it use the original A2 handguard with foregrip.
One of the m4a1 crashes when I put the acog sight on it and trying to unholster it crashes (I used Google Translate)
Do you have 3DSS scopes? If not, do not check that box during install.
No los tengo y no los instalé pero igual sucedio eso, probaré reinstalar
Yo tengo el mismo problema, no se por que crashea siempre que pongo la acog en la M4a1
Reinstalé el mod y el problema persiste, no puedo usar mira acog, sale que el modelo no existe, pero solo pasa con esa m4a1
Hmm are you choosing to install the RWAP scopes and have them?
I only did´t install the 3d shaders , and the game crash when i put the acog in that model
Bro, did you solve this problem?
How to remove a weapon from the game, I mean to essentialy disable it?
Delete both mesh and ltx file of the weapon you want to remove
I don't mean the weapons from the mods but the vanilla guns like there is 1000000 variants of l85, I am talking about guns like that which will just go back to vanilla when you disable an addon, but I want them to be gone completly.
Good job Frost keep it up brother. You should try to get a whole bunch of these weapons done and just release a super pack after you're all done 😊
I still want to use "Camo Skins M4A1". Is there any option to disable this feature
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Hi, for some reason my game crashes when I try to attach the acog sight to my weapon. I did not use 3Dss sights, and I did not check the box before installation. What to do?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ResourceManager.cpp
[error]Line : 68
[error]Description : fatal error
[error]Arguments : Shader 'models\scope_reticle' not found in library.
I was getting the following crash only when entering the Sarcophagus:
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ResourceManager.cpp
[error]Line : 68
[error]Description : fatal error
[error]Arguments : Shader 'models\scope_back' not found in library.
It stopped crashing after deactivating this mod, I am not using 3Dss, I am using this along EFP and I do have other mods installed, however, no one of them should interfere directly with this one.
After some time, I used this mod again, I tried attaching an ACOG scope to a M4 RAS and it gave me the same crash.
Добавьте версию модели без ручки держателя, оно меня убивает просто
Bro... like none of your reanimation mods are compatible with HD Models. You're missing a huge chunk of Anomaly community. Can someone make a patch??
why would models based on npc models have anything to do with a weapon model? they have no correlation at all
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nice mod, my m4a1 mag is also turning dark blue. running GAMMA.
would someone mind walking me through how to uninstall this mod? I keep crashing or getting a shader compilation fail message.
Have you tried to delete the shader at the launcher before you start the game?
when will you fix the issue with the acog?
this mod also fix the missing texture for the m4a1 mag
Moddb.com
i thought i read that as the acog fix
nvm
no news on about the acog fix?
shame