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Pipline Problems - 2vs2. Remake on request of a Player. Gameplay Top vs Bottom Style. Hf

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Pipline Problems   2vs2
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kkmanman
kkmanman - - 94 comments

Hello Euphoria!

Do u know why the map makers set the area named SiegeGameplayBarrier, InnerPerimeterX, OuterPerimeterX (X represents integral numbers)?

Also, Do u know why the map makers set the controlpoint named CTFFlag, KOHFlag, CAHFlag?

Besides those mentioned above, are there named areas and named controlpoints left and what are their functions?

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Euphoria* Author
Euphoria* - - 69 comments

Flags for AI, the AI Capture this with Priority and for AI Ground Control. Set a Flag u wish the AI capture this with Priority or build at this Point ( Tib Field ).

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