Pipline Problems - 2vs2. Remake on request of a Player. Gameplay Top vs Bottom Style. Hf
Hello Euphoria!
Do u know why the map makers set the area named SiegeGameplayBarrier, InnerPerimeterX, OuterPerimeterX (X represents integral numbers)?
Also, Do u know why the map makers set the controlpoint named CTFFlag, KOHFlag, CAHFlag?
Besides those mentioned above, are there named areas and named controlpoints left and what are their functions?
Flags for AI, the AI Capture this with Priority and for AI Ground Control. Set a Flag u wish the AI capture this with Priority or build at this Point ( Tib Field ).
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Hello Euphoria!
Do u know why the map makers set the area named SiegeGameplayBarrier, InnerPerimeterX, OuterPerimeterX (X represents integral numbers)?
Also, Do u know why the map makers set the controlpoint named CTFFlag, KOHFlag, CAHFlag?
Besides those mentioned above, are there named areas and named controlpoints left and what are their functions?
Flags for AI, the AI Capture this with Priority and for AI Ground Control. Set a Flag u wish the AI capture this with Priority or build at this Point ( Tib Field ).