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Adds 100 new units for the Wasteland Expansion mod!
Chivalrous Additions: Wasteland is a submod to Gladen's excellent Wasteland mod and a followup to Chivalrous Intentions. Expanding on it's content and focus with more Nomad, Lizardman, Outcast and Syron units plus a myriad of new neutral creatures.
Most units are themed around swamps, deserts, jungles and the ocean. Nomads are not inspired by any specific culture but everything from Berbers, Arabian, Ottoman, Persian, Indian, etc as well as the famous stories of Sinbad and Arabian Nights as well as some returning classic units and lore.
Lizardmen have their roots in their AoW1 iteration but also some original ideas to fill out their roster, all mounts amphibious or flying creatures.
NEW UNITS:
This mod currently hosts 100 new units. Some with new buildings the same way as CI was set up. Just like CI, the two new playable races have a new building line with new core and unique racial class units. Likewise both of them have secret units unlocked by Mystical City Upgrades.
DWELLINGS:
The Outcasts and Syrons have new units and buildings. Outcasts can now produce classic units such as Barbarians and Pit Guards as well as newcomers such as the powerful Janissaries. Dreadnoughts may also produce Mortars from Outcast Camps in case they have no Nomad cities available.
INDEPENDENT STACKS:
There are many new independent stacks and marauding warbands. Additionally Chivalrous Intentions events and stacks will be modified with the addition of units from this mod.
NEW MECHANICS:
As Wasteland introduced many new mechanics the new units utilize these but also a few new ones, such as frogs being able to leap and camels having a unique smell (enemy cavalry will know). Nomad Warlords must choose one of two different T4 units beyond the Manticore Rider and Lizardmen does not gain a new ship but the classic Turtle Ballista.
FUTURE PLANS:
Additionally, every original race will with updates recieve around one new secret unit.
MOD COMPATIBILITY:
Chivalrous Intentions is not required but highly recommended for game balance and this mod also inserts some units into it's spawn groups. Keep in mind that Wasteland would require compatibility patches for better balance with EBM, Ayalin's class/building mods, Racial Heritage, etc. I won't make these and Gladen is unlikely to either but you are free to make them!
Due to how the mod is set up updates to Wasteland are unlikely to cause any issues with this mod and if there are any it will be updated ASAP.
WHAT ABOUT CHIVALROUS ADDITIONS: X?
A common suggestions has been the Archon/Tiefling mod. This along with others could be considered once they reach a more complete state. Currently I am considering Shadow Realm if I make another.
Huge thanks to:
Gladen for the Wasteland mod or this mod wouldn't exist!
好想养只宠物啊 for his excellent rigged models or the lizardmen and many other units would probably not have been made!
ashetaroth for the modular part system and models used mainly for Nomad units but also Syrons and Lizardmen as otherwise it would likely take another year to finish (and would have looked nowhere near as good)!
Liberty Vance/Wolfie for additional models and accessories!
Everyone's creative input on the Mods of Wonders discord!