The original links for FoXBot don't exist anymore but you can use those URLs to check their history in Web Archive: www.foxbot.net www.omnibot.com
Foxbot has been developed by:
Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby
Special thanks to:
RoboCop
Koala
Safety1st
Arkshine
Globoss
pizzahut
jeefo
RussiaTails
HeteroChromia
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Version 0.87
April-13-2024
Updated by RoboCop
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- Added new waypoints:-
+ alchimy
+ alchimy_l
+ alchimy_l2
+ alchimy_lg
+ axlfly8
+ axlfly9b
+ 2kfort4_b2
+ de_dust2
+ eleventh
+++ hollywood
+++ hollywood2
+ juno
+ piebowl
+ mulch_dm2
+ pox
+ signal
- Added support for SSE4.2 Linux Server CPUs
- Preventing bots to get stuck underneath ramps for 2fort, shutdown2 and well
- Preventing bots from pursuing enemies when waiting in elevators, especially in well flag room
- Demobots should now properly plant detpacks in well grates
- Reduced the likelihood of buffer overflow crashes
- Improved on the Windows entity interface and vector coding issues
- Reinstated the HUD display messages for Listenserver Welcome Message and Waypoint Author
- Removing unwanted HLDM skin selector code that were used from HPB Bot Template
- Spectate Debug text now realigned to the left for a better visual
- Bots will ignore returning to their respawns in flagrun to prevent their flags they are carrying being returned to Neutral Flag Room
- Bots will no longer toss grenades in a far distance nor aim their guns in the skies or ceilings
- Bot's average aggression increased for improved action and tactics
- Scouts, Spies, Medics and Engineer bots will no longer use their lame default weapons when spawned
- Bots will use Nail Guns to destroy SG Turrets from a long distance
- Soldier bots should now Rocket Jump slightly better, and for Medics and Scouts to Conc Jump
- HW bot's Minigun accuracy reduced to give them more recoil and less aimbot
- Sniper bot's average accuracy reduced to avoid more aimbot shots and headshots
- Nailguns and Super Nailguns should now be very accurate as those guns are meant for destroying SG Turrets
- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, destroy_l, junob7, ksour, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, phantom,
rock2, sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2
- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, chimkey_l, destroy_l, palermo, rock2, ravelin and sandbowl_r2
- Added more support for lbdustbowl and tfc_stargate
- Special thanks to Tovasritch for uploading 5 rare waypoints
TODO List:-
>> To allow bots to understand on how to shoot door buttons, if touching them doesn't work like in well or alchimy maps
>> Complete 'botdontmove' in order for "GolfBots" to stay stationary
>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from
>> To prevent bots from shooting at spy corpses too long as they aren't aware that a player switched teams as enemy spy
>> To improve the pipebomb laying trap pattern and to plant near the flag
>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human