The file that does it all and then some'n'some'n'some.
All Four Official Story DLCs and Gun Runners' Arsenal
xNVSE itself Github.com
NCR Frogmen - NCR Special Forces
Infernus Legionairis - Legion Auxiliary
Super Mutant King (If you have installed my version of this mod from ASMAU page, you don't need it anymore, this here includes it)
Some Taste in Moving Pictures .
So the mod combines all of these KvatchCount's gems together plus adds some stuff in (Install all of them, then deactivate their esps, install mine, overwrite if asked, activate esp, enjoy).
What stuff?
Well, first of all, Legion Priestesses now have their own custom armor instead of Honest Hearts garbs recolored and their own weapon (And also "legendary" variants of their cloths in Legion Safehouse), and they don't all look like the same copypasted default faces anymore.
Second, Frogmen have a new helmet, just to differ them from BoS Recons and have a bit more of "Special NCR Forces" in their image.
Third, NCR Super Mutant Ranger at Bravo, Powder Ganger SM Smartie from NCRCF and Super Mutant King all get their own personal models to diversify them from ordinary SM flock.
Third, most of the mods here are shrinked in size of their population, coz I didn't feel like having so many supes or ghouls in all of the different faction ranks maketh a sense. Therefore, Kings only have three ghouls, Powder Gangers only have three supermutants and a few ghouls who are smart enough to stick to their main base (So you won't encounter them respawning in the wilds), NCR only have two Super Mutants and both at locations that implies their usage more as a gimmick and poster fellas rather than real "battlecattle" (Ranger Station Bravo and Camp Golf). Other units like frogmen or arsonists also made to be more unique and don't spawn in so many places.
And fourth, bugfixes in voice files and gameplay (Don't ask me which, I don't remember anymore, I had this laying ready for months and forgot what lil problems I fixed... I just remembe that I did ; ) ).
Why I only spliced these mods together, and didn't bring in/alter other " Faction Diversity" mods from Kvatch's collection? Simply coz (With the exception of my addition to Omerta mutants, that can be found here instead) the others don't fit my cup of tea. I might do a seperate compilation/overhaul of his "Encounters" series later on tho.
Anyway, all credits go to Kvatchcount'n'co except for the stuff that I did, those credits go to me, praise Allah and enjoy.