Mirage is the Biggest Expansion Pack ever made for the RTS Game ParaWorld. It includes a lot of new features and major changes. It adds tons of content, a vast array of new and improved features, and many highly customizable extra options. It enables the SEAS as playable faction; they are almost completely redone with lots of new units, buildings, skills, specials, and more. Beautifully reconstructed models and audio files from the original game give them a natural feel, like they’ve always been there, just waiting for you to join their ranks!
General:
- Chinese text localization added (full base game and partly mirage)
- The game language can now be selected from the launcher
- Screenshot format (jpg/tga) can now be selected in the menu
- Some ui tweaks for fullhd resolution
- New menu overlay images for fullhd resolution added
- Switch server side scripts error fixed
- Fixed inability for non-norsemen allies to build a gate in the reinforced walls
- Fixed wrong icon for locked slot in the lobby point buy menu
- Fixed syntax errors in files (Resources.txt, custom_buildups.txt, action_attrib_def.txt, player_attrib_def.txt, main_character.txt, all_animals.txt, Shortcuts.txt and others)
- Fixed a bug in TT that didnt add DR bone walls and gates 500 HP after exploring the structures upgrade
- Fixed a bug in TT that didnt add HP to the seas carrier when taking the admiral's hat or talisman artifacts
- Fixed non working wild animals selection sounds
- Fixed similiar hotkey for Watchtower and Large dino farm
- Fixed missing pirate boss ship dest textures
- Fixed Zombie Schliemann aura in Valhalla's campaign mission
- Reworked shortcuts for all units, added new ones
- Restored intro playback for win 7 and higher (sometimes doesnt work)
- Deleted unused weapon /Objects/Hu/Weapons/hu_falling_towers
- Deleted unused weapon /Objects/SEAS/Weapons/seas_explosion
- Enabled idle animations to all units that didn't use them (188 units)
- Added custom cosmetic TT filter for campaign objects
- Added additional info for the epoch 6 Dustrider's amazon temple description
- All tribe workers now deal additional +200% damage to wild animal nests once you ve researched building damage upgrade
- All tribe workers now deal additional +1000% ranged damage to buildings once you ve researched building damage upgrade
- TT-Stealing effects are now globally present allowing the usage of foreign specials but it still allows/prohibts foreign building placement when switched on/off in mirage server settings
Maps:
- Fixed disabled SEAS on "North Road", "Ruins", "The Island", "Zwillingsinseln" maps
- Fixed not deleted techTree filters for some players, some unpassable areas on "The Deserted land" map
- Fixed unpickable artifact items on the players sides on "Massenschlacht" map
- Fixed floating in the sea props, and unpickable artifact item on "Alive Wasteland" map
- Fixed destructible decorative buildings on "Gebirgsauslauf" map
- Fixed targetable buildings on player's bases, now they belong to the base owner from start on "Fummelmap" map
- Fixed multiple issues on map "Day77"
- Fixed AI using big cannons before timer expiration on "Crisis" map
- Fixed map "Blood Island" with invisible nests having infinity amounts of wild animals
- Fixed teamcolour of some decorative objects on player's HQs on maps "Jungle Rush"
Campaign maps:
- Multitribe option not available on all singleplayer campaign missions
- Campaing story related units and buildings unavailable for player on most of missions
- Rebalanced difficulty levels on all singleplayer campaign missions
- Improved multiple triggers to exclude the possible rarely encountred bugs on all singleplayer campaign maps
- Updated classis boosterpack missions "Single_b42: Cold Day in Hell" and "Single_b41: The Devil's Advocate" for MIRAGE features
- Fixed decorative ruins tower issues on all singleplayer campaign maps
- Fixed decorative ruins production building usage for AI on all singleplayer campaign maps
- Fixed that first seas carier squad was reaching the defend area too quickly
- Fixed decorative mayor corpse on mission 11
- Fixed incorrect or missing teamcolour on various buildings, dekos and units on all singleplayer campaign missions
- Fixed incorrect unit or building positions on all singleplayer campaign missions
- Fixed pointbuy locks on missions: "single_02", "single_03", "single_12", "single_b42", "single_b42_seas", "single_b43", "single_b43_seas"
- Fixed started units on missions: "single_02", "single_03", "single_12"
- Fixed holy city artifact—showing citizen on mission 5
- Fixed bugged druid dialogue once the player pick ups Bony amulett item on mission 2
- Fixed bug with mammoth's quest on mission 2
- Fixed bug that seas attacks player camp instead of telescope tower on mission 12
- Fixed bug that first seas carrier stuck at position near defend area
- Fixed bug with wrong diplomacy relations on mission 13
- Fixed bug that new heroes not being teleported in missions 8 and 9
- Fixed bug with not playing diloague scene in mission 5 on "Medium" and "Hard" difficulties
- Fixed bug when mentor informs about not collected quest yet on mission 5
- Fixed bug with ninjas appearing earlier than quest being collected on mission 5
- Fixed bug that runes not dissapears after being collected on missions: "single_b42", "single_b42_seas"
- Fixed bug with pentacle rays not being dispalyed while player stands on correct spot on missions: "single_b42", "single_b42_seas"
- Fixed bug with easter egg display in FOW on missions: "single_b42", "single_b42_seas"
- Fixed bug that new MIRAGE heroes not being able to capture SEAS towers in mission 16
- Recreated the cutscene stone blockage in mission 1 before stina encounter on mission 1
- Recreated seas mainbase from ending cutscene in mission 13
- Recreated main barbarian base from ending cutscene on mission 4
- Recreated barbarian mainbase from ending cutscene on mission 1
- Recreated SEAS crater entrance on mission 15 similiar to the entrance like it was on mission 16
- Imprisoned norsemen infantry doesnt have weapons in their hands until they will be freed on mission 1
- Replaced dragon clan walls on the pirate ones in mission 6
- Replaced mother model from cutscene to dustrider archer on mission 5
- Dustriders base being reconstructed from ending cutscene on mission 2
- Mammoths cannot be killed or attacked after completing quest on their protection on mission 2
- Ada's jail can be destroyed only if 2 her additional parts will be hard damaged on mission 14
- Dustriders turtle squad near mammoth nest being same as in cutscene from now on at mission 2
- Pirate squad near first foutain the same as in cutscene from now on at mission 5
- Pirate squad near third dustrider base same as in cutscene from now on at mission 5
- Pirate minelayer and guarding fireboat now located near first minefield from now on at mission 6
- First SEAS black widow squad being dispatched in player camp like in cutscene from now on at mission 7
- First barbarian squad that unboards on shore to attack launchpad are now same as in cutscene on mission 9
- The remaining seas troops that were attacking telescope tower will assault player base after cutscene from now on at mission 12
- The trader's landing spot seas guards assault the player base from now on if qust being failed at mission 13
- Replaced seas gunners on marksmans for seas support on missions: "single_b42", "single_b42_seas"
- On missions: "single_03", "single_06", "single_13", "single_14" main enemy bases can build hero leaders
- Added barbarian demomans that blew up the bridge on mission 10
- Added additional dustrider protectors from cutscene on mission 13
- Added dustriders archers mounted on holy city walls in mission 13
- Added seas harbour squad from starting cutscene on mission 13
- Added additional seas temple guards on mission 10
- Added additional amazon main base protectors from cutscene on mission 3
- Added decorative leighton inside temple on mission 10
- Added decorative telescope tower ruins on mission 12
- Added transport ship on which heroes arrived on mission 12
- Added druid and warrior with who heroes arrived on mission 2
- Added druid and two warriors with who heroes arrived on mission 3
- Added heroes ship from cutscene on mission 3
- Added norsemen village leader on mission 1
- Added 3 dustrider tents near amazon temple from the edning cutscene on mission 3
- Added monk holy citizen group in mission 5
- Added dustrider citizen worker near aje third base on mission 5
- Added additional row of mines in first minefield from cutscene on mission 6
- Added decorative pirate transport ships near prison on mission 6
- Added pirate corsairs from cutscenes on missions: "single_05", "single_06"
- Added pirate ships from cutscene on mission 7
- Added monks to pirate squad on mission 7
- Added decorative eusmilus on mission 1, near the smilodon nest on mission 1
- Added two Bela's prison guards, that being distracted by stina's thrown stone on mission 1
- Added more guards to barbarian mainbase on mission 1
- Added decorative mammoth in the player's camp on mission 2
- Added additional SEAS squad that dispatches to help barbarian mainbase on mission 4
- Added background figth of Pirates vs Dustriders squad that arrived with heroe on mission 5
- Added pirate captain on missions: "single_05" "single_06", "single_07", "single_b42", "single_b42_seas", "single_b43"
- Added bunkercrew to coast bunkers on mission 15
- Added starting SEAS enemy squad from beginning cutscene on mission 16
- Added decorative leighton's hovercraft at the seas mainbase on mission 14
- Added leighton's submarine from starting cutscene on mission 14
- Added SEAS lieutenant near the warpgates on mission 4
- Added cutscene parasaurolophus, psittacosaurus and apatosaurus on mission 9
- Added barbarian chieftain in the dragon clan village on mission 9
- Added additional protectors to the Dustriders and Norsemen bases from the cutscene on missions: "single_b41", "single_b41_seas"
- Added additional protectors to the Dragon clan and Norsemen bases from the cutscene on missions: "single_b43", "single_b43_seas"
- Added additional buildings from cutscenes to Dustriders and Norsemen bases on missions: "single_b41", "single_b41_seas"
- Added additional buildings from cutscenes to Dragon clan and Norsemen bases on missions: "single_b43", "single_b43_seas"
Heroes:
- Anthony Cole Shotgun special now treats certain units (campaign avatar and statues) in a special way dealing only 10% hp bonus
- Anthony Cole Shotgun special now correctly collateraly damages all neutral units in the bullet cloud projectile path
- Governor Whirling Blade special now correctly deals area damage to all neutral units in range
- Governor Whirling Blade special area effect range increased to double the previous value
- Babbage lvl 2 aura radius increased from 20 to 30
- Bela lvl 2 aura radius increased from 20 to 30
- Cole lvl 2 aura radius increased from 20 to 30
- Larry lvl 2 aura radius increased from 30 to 35
- Leighton lvl 2 aura radius increased from 20 to 30
- Loven lvl 2 aura radius increased from 20 to 30
- Governor lvl 2 aura radius increased from 20 to 30
- Kleeman zombie lvl 2 aura radius increased from 20 to 40
- Stina (infantry) lvl 2 aura radius increased from 20 to 30
- Stina (animal) lvl 2 aura radius increased from 25 to 30
- Miyagi lvl 2 aura radius increased from 25 to 30
- Tarna lvl 2 aura radius increased from 20 to 30
- Taslow lvl 2 aura radius increased from 20 to 30
- Babbage mobile suit lvl 2 aura radius increased from 20 to 30
Dustriders:
- Epoch 2 research cost updated from 200/200/100/15 to 300/300/0/10
- Epoch 3 research cost updated from 700/700/350/45 to 1000/900/0/30
- Epoch 4 research cost updated from 1000/1000/500/60 to 1500/1300/0/60
- Epoch 5 research cost updated from 1500/1500/750/100 to 2200/1800/0/100
- Epoch 6 research cost updated from 2000/2000/1000/150 to 3000/2200/0/150
- Town Center hit points reduced from 2000/2250/2750/3500/4500/5500 to 2000/2200/2500/2900/3400/4000
- T-Rex titan Stunning Roar special now only affects characters and animals, except other tyrannosaurus based units
- T-Rex titan Stunning Roar special now correctly affects all neutral units instead of only aggressive
- T-Rex titan melee attack armor penetration value set to 30
- Brachiosaurus Brachio Stomp special now correctly deals more damage the closer you are instead the further
- Brachiosaurus Brachio Stomp special now correctly affects all neutral units instead of only aggressive
- Brachiosaurus catapult damage % modifiers decreased and are now once again equal to all other tribes
- Ankylosaurus Ankylo Bash passive special bash damage now deals 25% less to animals and characters, but 25% more to machines
- Ankylo catapult with dinno ammo Velociraptor attack now deals 25% less damage to machines and buildings, but 25% more to characters and animals
- Ankylo catapult stone ammo now deals 25% more damage to machines and buildings
- Stegosaurus melee attack now deals 25% less damage to machines and buildings, but 25% more to characters and animals
- Tracker dino and Torpedo turtle now hunt wild animals and have priority targeting for enemies and neutrals
- James Warden nest Gallimimus now does 25% more damage to animals and characters but 25% less to machines and buildings
- Allosaurus armor reduction aura range increased from 20 to 35
- Scout eye vision aura increased from 20 to 35
- Raptor handler (oviraptor) production cost increased from 50/0/0/0 to 60/0/0/0
- Tyranno guardian production cost changed from 900/800/400 to 900/900/300
- Spearman spear damage values increased from 15/20/30/50/90 to 15/27/38/60/101
- Spearman spear attack frequency passive barracks special now properly works with spear melee attacks
- Archer bow damage values decreased from 20/37/45/65/100 to 12/23/34/42/83
- Tier 1 (Infantry War enabled) Warriors attack value increased from 5 to 10
- Warrior tier 3 and higher aura range now increased from from 25/30/35 to 30/35/40
Dragon Clan:
- James Warden nest Dilophosaurus now correctly inflict poison from melee damage similar to Dustriders scout unit
- James Warden nest Dilophosaurus now deals 25% more damage to characters and animals but 25% less to machines and buildings
- Wardrums damage aura range increased from 50 to 60
- Archer bow damage values changed from 10/37/25/45/85 to 15/26/38/45/87
- Tier 1 (Infantry War enabled) Samurai attack value increased from 5 to 10
- Samurai tier 3 and higher aura range now increased from from 25/30/35 to 30/35/40
Norsemen:
- Triceratops titan Paw special now only affects characters and animals, except other titans
- Triceratops titan Paw special now correctly affects all neutral units instead of only aggressive
- James Warden kennel sabertooth cats now deal 25% more damage to animals and characters but 25% less to machines and buildings
- Scout and Rhino damage wardrum aura range increased from 20 to 35
- Scout and Rhino armor pennant aura range increased from 20 to 35
- Archer bow damage values changed from 5/37/25/45/85 to 10/20/30/40/80
- Warriror axe damage incresed from 10/15/25/45/85 to 15/20/30/50/90
- Warrior tier 3 and higher aura range now increased from from 25/30/35 to 30/35/40
SEAS:
- James Warden nest Stygimoloch now deals 25% more damage to machines and characters but 25% less to animals and buildings
- Character prison (special barracks) UI rearranged, added low tier versions of basic units
- Marksman bullet damage values changed from 20/37/45/65/100 to 15/26/38/45/87
- Guard weapon damage increased from 10/15/25/45/85 to 12/17/27/47/87
- Workers are capable to deliver stones directly into stone mine from now on
- Big cannon has a build animation from now on
- Big cannon will no longer target wild animals on its own
- Bombardier (cannon turtle) base weapon frequency changed from 20 to 15, but it sometimes fires double projectiles (critical)
- Bombardier (cannon turtle) production cost changed from 70/200/100/0 to 400/200/100/0
- Bombardier (cannon turtle) base skull reward when killed changed from 39 to 69
- Fixed not displaying icon of dragon clan accuracy in production menu at main jail
- Fixed bugs with reactor cores for headquarters and jails
- Fixed poison ammo laboratory upgrade icon overlay
- Fixed description for Headquarters on epoch 6 in russian localization
- Seas jail 01 produced units special abilities now always work due to TT Stealing change from General
- Seas jail 02 temporarily disabled in order to be reworked into artefact (item) storage and enabled again in upcoming builds
- Campaign Babbage mobile suit from now on has a range attack upgrade just like terminator, range increased on 10
- Campaign Babbage mobile suit from now on has range attack damage upgrade just like terminator, damage multiplied on 1.1
- Campaign Babbage mobile suit from now on has an armorpiercing range attack upgrade, armorpiercing is 100
- Campaign Babbage mobile suit from now on has a poison upgrade for range attack just like terminator, poison damage is 100/125/150/180/200 per 15 ticks
- Regular Babbage mobile suit from now on has a poison upgrade for range attack just like terminator, poison damage is same as for terminator
AI:
- AI now detects and threats the specific heroe units as Hero Classes: Babbage mobile suit, and Schliemann zombie (custom map hero)
- Norsemen builds mud pits from now on
- Norsemen upgrades steam tank cannon from now on
- SEAS and Norsemen builds the stone mines from now on
- SEAS builds a scorpion as a building from now on
- SEAS builds jails from now on
- SEAS researchs the babbage mobile suit mechanization from now on
- SEAS using minigun ability for babbage mobile suit from now on
- SEAS builds additional Big Cannon from now on
- Dustriders should not produce Siege Brachio anymore
- Dustriders builds the Watchtower from now on