It has been a while since I posted a new version so here is what's new:
- for loops now take an expression, so you can go in reverse or whatever you want
- string_substr added
- argc/argv has been changed to args which stuffs a vector
- screen_shake function added
- image_draw_9patch added
- sprite_bounds, sprite_elapsed, sprite_frame_times and sprite_is_started added
- tilemap_find_path added for A* pathfinding
- tilemap_set_solid, tilemap_set_tile and tilemap_get_tile added
- Animated tiles in tilemaps can be set as regions of your specified w/h with tilemap_set_animated_tiles
- cfg_erase added
- I've decided NOT to add 3D, so vertex shaders aren't specified when loading a shader anymore
- Some examples have been added and lots of documentation updates made