Description:
props_scaling_recompiler is an automatic assets recompiler that allows you to scale props and/or convert them to prop_static without leaving Hammer++.
If you work with Source SDK 2013 and often use prop_scalable, this tool can be particularly useful. prop_scalable is a dynamic entity, which means it consumes entdata, does not cast lightmap shadows, lacks baked vertex lighting, and its collision does not scale with its visual geometry.
The main reference is the "uniformscale" feature of prop_static from the CS:GO SDK.
The primary purpose of this tool is to save level designers from using prop_scalable or manually recompiling models.
Only Hammer++ is supported. Functionality with other editors is not guaranteed.
Working together with Propper++
Propper++ includes a function for static prop scaling, capable of scaling assets on separate axes. It can also merge models into one prop_static like Static Prop Combine from the CS:GO SDK, among other features.
However, Propper++ has three key disadvantages for our purposes: no asset preview before creation, manual path entry, and no conversion to static prop.
Instead of a separate menu, we use an approach involving entities on the map, which are easy to place and modify. The preview of the prop is available to the user immediately, while scaled/converted assets appear only during the map compilation process and are automatically saved near the original models, simplifying future asset management.
In summary, these tools complement each other rather than exclude each other.
Just a quick question, would you make the tool to relocate the model textures, mainly because of the static prop tinting, I always want it for a long time
Yeah, sounds like a pretty easy task. Write me on Discord please, I'd like a more detailed description. Nickname same as here
I've pinged you on SDE Server
Thanks!
Nice work!
Thanks for your hard work!
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