Forty-Seven Original Maps for Asian Dynasties with 1 Town Center, No extra units +5 TC Limit. A normal Build meant for NR30 and NR40 TREATY. Changes, and 100 Starting Resources!
These maps I've added no extra units.
Map are same; only changes and resources added.
This is meant to be as a game mode as close to the original as possible.
These are for meant for 30 Minute Treaty and 40 Minute Treaty.
Gates are enabled for the AI on all these maps.
I recommend using these maps in place of the original for all games against my AI.
------
No Updates so far!
------
Map features:
100 XP (Half a Shipment)
500 Export
100 Food, 100 Wood and 100 Gold
+5 TC Build Limit
1 Town Center
+7 Outpost/Blockhouse Limit
Natives: Some Native & some Asian.
Maps included:
Eco:
Deccan
Great Plains
Mongolia
Siberia
Andes
Orinoco
Ozarks
Silk Road
Sonora
Texas
Araucania
Borneo
Carolina
California
Hispaniola
Honshu
Indochina
Saguenay
Yucatan
Himalayas
Himalayas - Upper
New England
Northwest Territory
Yellow River
Painted Desert
Patagonia
Yukon
Pampas
Plymouth
Rockies
Also:
Andes - Upper
New Unknown
Unknown
Ceylon
Caribbean
Amazonia
Great Lakes
Bayou
Large Maps:
Lrg Carolina
Lrg Deccan
Lrg Great Plains
Lrg Saguenay
Lrg Siberia
Lrg Silk Road
Lrg Sonora
Lrg Texas
Lrg Yellow River
In addition, Modify Protounit has allowed the following to work on each map:
- Mango Groves Enabled
- Forts +2 Build Limit (3 Without Cards)
- Outlaws 1 Pop and +100 HP
- Halberdier -10 Gold Cost (60), Ruyters -5 food, -5 gold (25, 70)
- TP -100 Wood Cost (from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -20 wood (15), +10 HP (160)
- Mahouts -150 food, -25 wood (250, 225), -5s train time (55), -2 population (5)
- Indian Gurkha -5 gold (45), +10 HP (125), Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold (50), +1s train time (34), -1 speed (3.50), Yabusames -20 gold (130)
- Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhouses +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +5 Build Limit (6 in Colonial, 8 in Fortress)
- +100 HP for Covered Wagons, Fort Wagons, Factory Wagons (350)
Place in My Documents - My Games - Age of Empires III - RM3
Then run Age of Empires III: Asian Dynasties and select "Custom Maps" in Single Player or Online to play.
Shows up as "Eco Maps".
Maps made for multiplayer as well as single player.
Please enjoy the maps!
For good treaty comp stomps, I recommend using 100% handicap for both human players and AI players, just so that they get up in age and the player gets an easier management of resources.
Handicap bonus increases gathering rates and how much you get from a tree, mine, berry, fish, huntable animal. So 50% Handicap means 50% faster gathering and 50% more resources harvested from a resource. It also affects how fast buildings are created, and resource trickles and bank and factory generating rates.
I recommend Flycatcher + Guardsman AI on this site, Guardsman being the later version which is better at Treaty Games.
Moddb.com
It is also better to play Eco Maps with the AI than build-in maps, because the AI will build gates for Asians and Aztecs, which was not enabled for AI in regular tech tree, and the AI will build up to 4 Town Centers with the extra +5 TC build limit.
Playing with the balance changes found on these maps are also important because AI will play better with reduced unit cost or increased unit HP or faster unit creation speed.
Handicap does not affect unit train rates. It does affect Technology research time, as well as Age-up time.