This mod's idea is to balance Counter-Strike: Source's weapons without changing the weapons' behavior too much. The changes make gameplay more interesting as all weapons become worth using.
Counter-Strike: Source - Balanced Weapons Mod 1.03 (26th August 2014) by Action83 (aka ActionDragon)
This mod's idea is to balance Counter-Strike: Source's weapons
without changing the weapons' behavior too much. The changes
make gameplay more interesting as all weapons become worth using.
Note:
- This kind of mods don't cause any VAC alerts.
You can add "CSSBW" to your server's sv_tags if your server uses the mod.
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Changes from default CS:S settings:
GLOCK Damage 25 -> 28 (+Damage)
USP CycleTime 0.15 -> 0.16 (-Firing rate)
(P228 unchanged)
DEAGLE WeaponArmorRatio 1.5 -> 1.4 (-Armor penetration)
FIVESEVEN Damage 25 -> 32 (+Damage)
FIVESEVEN RangeModifier 0.885 -> 0.81 (-Range)
FIVESEVEN CycleTime 0.15 -> 0.14 (+Firing rate)
(ELITE unchanged)
M3 WeaponArmorRatio 1.0 -> 1.1 (+Armor penetration)
XM1014 Damage 22 -> 20 (-Damage)
XM1014 WeaponArmorRatio 1.0 -> 1.5 (+Armor penetration)
TMP WeaponArmorRatio 1.0 -> 1.1 (+Armor penetration)
MAC10 WeaponArmorRatio 0.95 -> 1.15 (+Armor penetration)
MP5NAVY WeaponArmorRatio 1.0 -> 1.05 (+Armor penetration)
UMP45 WeaponArmorRatio 1.0 -> 1.4 (+Armor penetration)
(P90 unchanged)
(GALIL unchanged)
(FAMAS unchanged)
AK47 Damage 36 -> 34 (-Damage)
M4A1 RangeModifier 0.97 -> 0.98 (+Range when not using silencer)
AUG Damage 32 -> 33 (+Damage)
AUG WeaponArmorRatio 1.4 -> 1.45 (+Armor penetration)
AUG RangeModifier 0.96 -> 0.97 (+Range)
SG552 WeaponArmorRatio 1.4 -> 1.45 (+Armor penetration)
SG552 RangeModifier 0.955 -> 0.965 (+Range)
SCOUT Damage 75 -> 88 (+Damage)
SG550 CycleTime 0.25 -> 0.26 (-Firing rate)
AWP clip_size 10 -> 5 (-Magazine capacity)
G3SG1 CycleTime 0.25 -> 0.26 (-Firing rate)
(M249 unchanged)