This mod from S.P.Q.R. Praetorian allows the Barons Alliance mod to be played in the British Campaign.
Important: This mod was made using the Kingdoms 1.5 patch. I would think that it works with version 1.4 but if you notice bugs, it is probably because it has not been patched to 1.5.
Attention: New version 3.0 Barons Alliance Mod has new how to work instructions. Please read notes.
I bring to you a mod that allows the Barons Alliance faction to be played in the Britannia Campaign. The Barons Alliance starts with the city York with two armys. I have updated this recently because it was much easier before to play the Barons Alliance, and steam roll the factions. Now it is much harder for Barons Alliance players and the campaign is much more balanced. Keep an eye out as I will be updating as things go along to make it better.
Comments are greatly appreciated.
This mod has many changes from the vanilla campaign including:
Version 1.0 released April 2, 2008
Being able to use Mounted Longbowmen in custom battles.
Saxons and Normans can be played in custom battles.
Character movement points greatly improved to a proper real life setting.
Resources are worth slightly more.
Script has been changed to accomidate the Barons Alliance.
Version 2.0 released May 15, 2008
Slightly increased Norways, Wales, Scotland, and Norways kings purse.
Decreased Englands starting florins and kings purse.
Greatly decreased Barons Alliance starting florins, and moderate decrease in kings purse.
Changed the starting positions of the Barons Alliance armys.
Character movement points decreased slightly
Added Charge's MapMod: Trees, Textures, Sea v1.0
Hotfix for version 2.0 released May 16, 2008
Removed palm trees from campaign.
Version 3.0 released May 17, 2008
Script changes.
Using some files from the Stainless Steel Total Combat mod including:
New formations.
Improved Animations.
New Battle and Campaign AI
Factions are now slightly tougher to completely kill when they are in last stand.
Soldiers now have a faster attack to make for quick and brutal fights.
New battle animations
Version 4.0 Progress, estimated release date May 25, 2008
New captain and general campaign models
New settlement models
New loading Screen
Plus more
Thanks to:
Charge, for his great map texture mod
Chimaeira for his SSTC files.
Lusted for his Battle and Campaign AI mod
King Kong for letting me use some new campaign models.
Note: Version 3 is not save game compatible with 2.0, if you wanted to have script changes and new campaign AI apply.
These instructions are for version 1.0 and 2.0
To get it to work, you will need to use desktop shortcut, and add the following line --io.file_first
Rightr click on the icon and select properties, then click shortcut tab at top, and type that in and it should look like this.
"C:\Program Files\SEGA\Medieval II Total War\kingdoms.exe" --features.mod=mods/british_isles --io.file_first