Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!
TSR Release 2.0.3.5
General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple low resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved a number of vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.
HUD
- Harvester fullness indicator added to the HUD.
- Player names now show up with their target boxes.
- Tiberium dump success message has been split to three lines.
Damage Multipliers
- Repair guns much more effective in repairing vehicles.
- Missile projectile's damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things it previously did nothing to.
- Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment.
Engineer
- Added slight "explosion" to repair effect which will assist in disarming.
Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.
Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03
Medic
- Regen damage lockout reduced. 30 -> 10
Chameleon Spy
- Knife weapon "reloads" while sprinting.
Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degree FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.
Cyborg Reaper
- Healing multiplier in tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.
Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300
Construction Yard
- Fence is no longer super bright.
- Fixed an issue that stutters the camera.
GDI Helipad
- Optimizations.
TS_Anchorage
- Fixed a hole in the terrain.
TS_Dam
- Added vehicle sized tunnel connection to front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and under water terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.
TS_Drought
- Fixed a couple stuck spots in the GDI base.
TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.
TS_Field_Flying
- Removed Orca Transport from purchase list.
TS_Isles
- Re-enabled map blockers.
TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.
TS_TaintedLegacy
- Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.
TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).
any update on bots?
They are too boomer to do that
Fantastic! It's nice to play TSR every now and again just for the atmosphere.