Initially developed and released by Gearbox Software in 2001, second Half-Life add-on, Half-Life: Blue Shift is a return to the Black Mesa Research Facility and another look at the Incident's consequences from the eyes of Gordon Freeman's best friend - Barney Calhoun. In 2012, Crowbar Collective has delighted Half-Life fans with release of the magnificent Half-Life remake, but there are still no released remakes for add-ons. This is when we are coming in - HECU Collective are developing the Black Mesa: Blue Shift - a free remake with use of Black Mesa resources and style. We will try to stay as close to the original Blue Shift and Black Mesa as possible. Our mod will be releasing partially, chapter by chapter, so those who are not patient for the full release will finally have something to play!

Report RSS Chapter 4: Captive Freight - Release

The time has come for the Chapter 4 to release! Hop on the train and save the Black Mesa personnel!

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Chapter 4: Captive Freight - Release


We're very proud to say that the biggest chapter in the mod, Captive Freight, came out right now! Now you can play up to 4 chapters and check out the progress we made one year since the last release! But that's not all - we prepared some custom mods for our mod! You can download the update and see more information on the update and our cosmetic addons further down the article!

But before that, check out our new trailer if you still didn't! It was made by ALLAN, and includes new soundtrack just for the trailer, composed by Paweł Perepelica!



Also, Here's one of the newest tracks from our composer, Daver, take a listen:



Chapter 4: Captive Freight - Release



Download


You can download Black Mesa: Blue Shift with chapters 1-4 included via Steam Workshop and Google Drive:


Black Mesa: Blue Shift | Chapters 1-4 | ModDBBlack Mesa: Blue Shift | Chapters 1-4 | Steam WorkshopBlack Mesa: Blue Shift | Chapters 1-4 | Google Drive




Check out our custom stuff for the mod:


Alternative Crowbars | ModDB Download PageDualshock 4 In-Game Icons | ModDB Download PageOriginal Logo | ModDB Download


Chapter 4: Captive Freight - Release



What's changed?


Here's the list of changes included in this update:

CRITICAL:

  • Fixed a progress blocker in bs_c0m0c where it was possible to block the Area 3 Sec entrance with physics objects preventhing the doors from closing;
  • Fixed an issue in bs_c1m0c where it it was possible to block Patrice with physics objects which could break AI navigation and cause the scene script to fail;
  • Removed all Zombies in front of the hydroplant exit in bs_c2m0a after returning with the guard to avoid AI-Script conflicts;
  • Fixed an issue that can cause the elevator script in bs_c2m0a to fail on fast playthrough;
  • Fixed an issue that can cause the glock viewmodel to become + stay invisible when picking up objects while being out of ammo;
  • Fixed an issue that allowed to get stuck in the ceiling of a vent in bs_c2m0b when dismounting the ladder by crouch-jumping;
  • Fixed an issue that could cause the maintenance worker in the canal area to teleport during the scene which broke the entire sequence;
  • Fixed an issue where the maintenance worker in the canal could die from (cringe) walking over physics props which caused a sudden gameover-event;
  • Fixed bullsquid eating the cable at the canal main power generator in bs_c2m0d (For real this time!);
  • Fixed a progress blocker that occured when you are heading out the generator room after solving the plug puzzle but without flipping the switch in bs_c2m0d;
  • Fixed various softlocks and scripting issues throughtout all chapters;

PERFORMANCE:

  • Improved performance within the "Scenic Route" in bs_c1m0b;
  • Improved performance throughout the canal area in bs_c2m0c;

GAMEPLAY:

  • Removed many unnecessary Player Clip brushes throughout Chapter 2;
  • Improved crane puzzle in bs_c2m0b;
  • Removed misleading environment art from c2m0b to improve player guidance along the platforming sections;
  • Improved AI navigation in bs_c2m0b;
  • Added dynamic response system to crank puzzles in bs_c2m0c to provide a better learning effect based on the player's behavior;
  • Improved visual guidance at the giant fan in bs_c2m0d;
  • Improved visual guidance for the plugpuzzle in bs_c2m0d;
  • Added hudhint for introducing the Slide mechanic to bs_c2m0d;

BALANCE:

  • Improved vortigaunt grenade trajectory for all combat scenarios in Chapter 3;
  • Improved DDA during the vortigaunt fight in bs_c2m0d to minor the chance of sudden instant deaths during the first 30 seconds after the fight starts;
  • Adjusted crowbar's speed and damage (a bit slower, but deals more damage);

UI:

  • Fixed chapter title overlapping with closed captions in c0m0a;
  • Visual UI improvements;
  • Font for UI, HUD and Captions updated;
  • Improved navigation in the BSQtUI;
  • Added navigation hints in BSQtUI;
  • Added new options in "Game" options tab in BSQtUI;

IMPROVEMENTS:

  • Improved various models, animations and textures throughtout the game (Too many to list them all here. You will know them when you see them!);
  • Added custom particle effects throughout the game (Too many to list up here as well.);
  • Improved various character animations throughout the game;
  • Improved audio during the elevator scene;
  • Improved audio at the beginning of Chapter 3;
  • Replaced Scientist Zombies with Maintenance Zombies throughout Chapter 3;
  • Added interactable surveillance to the lab entrance in bs_c2m0a;
  • Added interactable telephones throughout Chapter 2 and 3;
  • Replaced small cubemap blurry mirrors in locker room in Chapter 2 with a bigger and better one;
  • Improved lighting throughout the game;
  • Moved player's flashlight position higher to prevent it being blocked by various objects while crouching;
  • Ukrainian (full captions), German, Czech, Korean, Traditional Chinese, Vietnamese and French* language support (up to Chapter 3**);
  • Barney's finally got his package delivered!

And this is not even everything we remembered!

*French language has some missing captions.
**German, Czech, Korean, Traditional Chinese, Vietnamese and French languages will get captions for Chapter 4 in the post-release patch.


Known Issues:

Chapter 2: Insecurity

  • Invisible viewmodel when loading savegames from any point after getting the pistol in bs_c1m0a ("r_drawviewmodel 1" will fix that);
  • Decreased player movement speed after loading a savegame from any point during the tour part with Patrice in bs_c1m0c.

Chapter 4: Captive Freight

  • Possible perofmance issues in some of the Freight Yard areas and the Old Lab areas (Try: turning off Godrays, lowering Dynamic Light / Shaddows, turning off VSync);
  • There's a small chance that some scripted scenes get messed up by ally NPC behavior;
  • TOW missile projectiles might dissapear on certain systems;
  • bs_c3m1a Potential crash when entering the stairwell (Try to get your allies in combat AI state by shooting around / attacking them directly if this happens);
  • bs_c3m1c Your plushy companion might disappear when opening the hatch from the RPG container (Rest assured! He'll come back to you tho);
  • bs_c3m2b There's a small chance that Murdoch refuses to enter the Old Lab's elevator.

Chapter 4: Captive Freight - Release



Don't forget to vote for our mod in the ModDB Mod of the Year 2022!



2022 Mod of the Year Awards via Mod DB


Chapter 4: Captive Freight - Release



Enjoy the mod, and be sure to follow the future news via the links below!

You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective VK PageHECU Collective Patreon


Your support really matters to us.



#StandWithUkraine


HECU Collective


Post comment Comments
X-Ray.
X-Ray. - - 980 comments

Finally!!!

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wmf776759
wmf776759 - - 472 comments

Kept you waiting, huh?

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Radu273
Radu273 - - 1,453 comments

awesome trailer guys! i will play the mod also when i have time!

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Excision_Weed
Excision_Weed - - 183 comments

"Barney's package has been delivered" what the hell is even that?

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Guest
Guest - - 690,319 comments

Love that the two random scientists you save before Rosenberg actually follow along to the prototype lab rather than just how they were left behind in the original. I always thought those two could be changed to be Walter and Simmons, but this is still a fine change. It will be interesting to see how the larger group of survivors are handled in the prototype lab.

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Nyatsumi
Nyatsumi - - 8 comments

game is full black always on my end when installing via the installer :(

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JjForcebreaker
JjForcebreaker - - 907 comments

Finished chapter 4 and it's amazing. Man, this thing needs to be completed asap, polished here and there, and sold as a DLC or standalone expansion. So much fun!

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Dr_Rosenberg
Dr_Rosenberg - - 5 comments

Literally the best mod to have ever existed.

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RedSlug
RedSlug - - 580 comments

That is one solid trailer! Love it!

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23-down
23-down - - 3,558 comments

Oh fantastic. In Blue Shift this was among my favorite chapters. Seeing huge parts of Black Mesa on the Surface. Downloading it now.

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Guest
Guest - - 690,319 comments

Great work on this new chapter. Very much fun to play through. And it looks really amazing
The stairs of the trains are a bit tricky. Would be great if you could look into that
Other than that, amazing work!

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Guest
Guest - - 690,319 comments

I never played the original but this was super exciting, thanks and well done!
Pretty lengthy, got stuck on a couple of spots, but overall really impressed and thankful.

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meload
meload - - 57 comments

Thank you for your hard work! :D

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AtomicHaggis
AtomicHaggis - - 19 comments

Absolutely phenomenal experience and Chapter 4 is a hell of a lot of fun. I cannot wait to see the next chapter!

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Guest
Guest - - 690,319 comments

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Guest
Guest - - 690,319 comments

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PavloTube
PavloTube - - 1 comments

Thank you for the work you have done! Really enjoyed the game, special attention to detail! Looking forward to the continuation of the exit from the teleporter)

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Guest
Guest - - 690,319 comments

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