I present you all a new release of my HXRTC HUD, with a renewed graphic style and some improvements respect from previous versions! This one is destined to work with Brutal Doom v20b, and this time is fully compatible with Modern and Classic player modes. Fully tested with most recent releases of GZDoom & ZDoom, but it should also work with most recent development versions of Zandronum. Check the description below if you need more instructions and details!
IMPORTANT: For showing the HUD correctly, you must set in Display Options a screensize of 11 and turn off the alternative HUD. On the other hand, if you find the size of the HUD is too small, you should open (G)ZDoom/Zandronum console and input the following command:
HUD_SCALE 1
Alternatively, you can also turn on the Stretch Fullscreen HUD option in the (G)ZDoom/Zandronum HUD options menu.
The HUD has been tested and works with most recent releases of GZDoom and ZDoom. Latest alpha release of Zandronum 3.0 should also work with it, but it hasn't been tested. If you have got any problems related to loading the game with HXRTC HUD, I recommend you to get one of the development builds of (G)ZDoom, available on these links:
Devbuilds.drdteam.org
Devbuilds.drdteam.org
If you prefer a more stable version of GZDoom, visit this page and choose your preferred download (2.1.1 is recommended for use with OpenGL 3.0 or higher, and 1.9.1 is for OpenGL 2.0 only):
Gzdoom.drdteam.org
Unlike previous releases, this HUD version is now fully compatible with Modern and Classic player modes of BDv20b, and it supports some secret/cheating weapons (old Skulltag weapons, Brutal Pistol or Hitler's Buzzsaw).
Please report any possible bugs you could find in the HUD, that will allow me to fix them as soon as possible!
Enjoy it and have fun!
this is why i got out of bed today
but seriously WHOA!! this is spectacular!!
Great work, Project Brutality compatibility patch pls!
Currently working on it, please stay tuned! ;)
Looks really nice, any chance of adding the jp hud friendly version you used to have on this a while back? I really like that one over the new ones look that got updated earlier this year.
That is already included in most recent HXRTC Project file, but if you want it as stand-alone, here you have:
Mediafire.com
It has the graphic bar updated to 7.0 style.
Enjoy it! ;)
Thx, keep up the good work!
Would the PB variant be based on some of the feature of the other PB HXRTC features? The one in zdoom forum.
This is awesome! Make a Project Brutality compatibility patch please!
He already responded to this a little bit up ;)
**** :p
so-stay tuned ;)
Possible to do an Insanity's Brutality Version :P ?
Also your HUD is awesome like always.
I noticed the ARM.SAVE% bar that I found out was the damage reduction factor of the different armour types, so 33% for green armour and 50% for blue mega-armour and the megasphere. However, Brutal Doom seems to cause some differences as when I was just playing I noticed it had a value of 69% on the bar. Is this a bug with the new HXRTC HUD v7.0 or does Brutal Doom v20b have different rules for the damage reduction factor?
BD and, by extention, PB made changes to the armour damage reduction stat. There is a bug, however, that causes the stat to be 1% lower then it should be.
These issues are unrelated to the HUD.
hi man long time no see, good to see a new updte from you, i have a few questions about this and pb upcoming version
1)remember my comment about grenade and incomming/received attack icons? were you able to implement any of that?
2)is it possible to include an option to change as much possible colors for hud elements?
3)will pb version be based off cottondisciple one?
4)i don't know if this is hud related but, could you include a target lock on feature? i mean you aim for a target and then press lock on key after that you move around but auto aiming target until target dies or key is pressed again
5)can you implement an option so when ammo is low counters turns red?
i'm pretty sure i'll come out with more ideas/doubts about this but for the time being is all, thanks for your time and keep up the good job
3) probably. i released v3.3 (you know where to get it) it just need health+armor+savepercent+airtime offset adjustment + recolor all powerup icons. hope it won't take a lot of time
4) Forum.zdoom.org
thanks man i'll try it out tonight when i get home
thanks for the info man, as i wanted the lock on feature works great but when i use it i can't use jp health bar, so any ideas how to fix this?
Hi there Renkoha, here are my answers to your questions:
@1) At the moment I have not found the right way to implement those features, sorry. I'm afraid they could require some ACS coding, and unfortunately that is one of my main weaknesses. You know, I can make some decent things with Decorate, but the damned ACS thing and its frequent compiling issues and errors still gives me lots of headaches... X(
@2) Well, now I have released v7.0, I have thought about doing a similar thing to what I did with the old and unsupported BTSX HUD: releasing several colorished versions of it, so in that way each user can choose the one he/she prefers... What do you think about it?
@3) Yes, it will be. I'm updating the version that Cotton Disciple sent me the other day to the v7.0 style, and it will be released very soon. Just give me some time please... ;)
@4) The JPalomo's Lock On addon is probably what you're looking for, as Cotton Disciple has pointed you...
Dropbox.com
@5) Initial versions of the HXRTC HUD had that colour feature in the ammo counters (red-yellow-green), but because of the dynamic change of those counters when you pick up a Backpack, some ammo types were decompensated with some numeric valours. That's why decided to replace that feature with the coloured graphic bars, observing they keep colour changes more effectively whenever you have a Backpack or not.
Regards, and hope you keep good! :)
hi man thanks for the reply, well i was thinking more like be able to change hud elements colors dinamycally with in-game options instead of loading a different hud file for each color set, althought for the time being i'm ok with that, but if you could make a file that can change between preset color sets in-game that would be great too, and about features i mentioned well i gonna try to look for someone who can help you with that, i'll let you know when i find someone
Thanks for the heads up! Really happy you're keeping this HUD updated for this long. Now you probably already made these but I would like you these small image edits:
Mediafire.com
Mediafire.com
Mediafire.com
The first image is PB's SSG icon while the second is for dual-wielding SSG. I made these edits for PB version of HXRTC 3.2d as it didn't have PB's SSG at the time. For those who updated to 3.3, this shouldn't be an issue.
The third is the portable ministim from Project Brutality Overhaul. As the portable ministim, to my knowledge, never had an HXRTC inventory icon, I decided to make my own edits for PBO. I've uploaded one earlier in the PBO comments but I decided to place them here so people can get them easier.
So I give these for your own use. Thank you so much for making such a great HUD for Doom. Also, thank you cotton_disciple for your edited PB verion of HXRTC.
Hey man, thanks to you for your images contribution, they're quite cool! :)
That mod is cool, good unfortunately not compatible with the Project Brutality. Plenty of counter missing from the weapons automatic shotgun, hellfire gun, automatic machine gnus, grenade launchers.
I really appreciate if you make a PBO edition.
Thanks.>>
The author is already in the works for the PB version, as mentioned above. I also submitted my portable ministim inventory icon for his use.
Please wait for a bit.
Ah. My apologies for the haste. I wait the PB edition.
The Project Brutality edition of the HUD is from now available, please check it out!
Moddb.com
Script error, "HXRTCHUD_BRUTALDOOM20B_V7.0.PK7:textcolo.txt" line 1:
The color has too many ranges
cannot load with BD 20b with zandronum
it's an off topic, but...
it could be nice if doom guy face became smashed when he die on explosions or crushed like he does in Ps One port. hahaha!
how to install it? it doesnt seem to work
Great HUD,
unfortunately its not working with additional Weapon mods like
Tomtefars Extension V1.3 ; no ammo (magazine or total ammount of its ammo type) shown.
Logically its meant to be used with BDoom but i wondered if theres a way for an Universal version which can count ammo of addon weapons like the normal HUD does. (Sorry for my English btw)
Anyway the HUD itself is my favourite one. All needed information on screen
Hope to see a version for v21. Keep it up,its great
This looks awesome!
A BD v21 version would mean a lot
you could make a version for complex doom clusterfuck?
its not complex doom
ITS COMPLEX DOOM CLUSTERFUCK
:)
Running this with Brutal Doom 64.. everything works great .. except the ammo type doesn't light up and the CLIP ammo type has no number next to it.
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