C&C: Reloaded 2.6 was released with focus in finishing the Tiberian Sun missions port and improve the user experience in the mod client.
The most noticeable changes of this release are:
- Completed the port of the 2 Tiberian Sun campaigns.
- Decreased difficulty of lots of RA2 & YR missions.
- Added 2 new client & in-game languages for texts: French and German.
- Updated client & in-game translations of Spanish, Russian, Chinese (Traditional & Simplified).
- Updated CnCNet 5 library to latest version available. The most interesting changes are:
· You can be defeated and the battle will continue instead of leaving the game (so you can watch the battle as observer).
· If all humans players are defeated the AI battle can continue.
· As observer you can watch the players basic stats in the sidebar (including the AI players) in skirmish.
· AI players are named by the name of the difficulty level instead of simply "Computer".
· Add a "Low latency" Net protocol. Used by default in this mod release.
- XNA CnCNet mod Client upgraded from 2.6 to 2.11.0. The most interesting changes are:
· Now you can save your favorites maps and access them in the "Game mode" dropdown menu option called "Favories".
· New "Free Radar" game option.
· New "Self-repairing Buildings" game option.
· Keep in mind it consumes your money like if you ordered the repairs.
· New "Capturable Defenses" game option.
· New "Deployed ConYard" game option for starting with the Construction Yard already deployed.
· New "Self-learning AI" game option (for now only for skirmish).
· The AI will slowly improve over the course of battles, increasing the priority of the most effective tactics and decreasing the priority of the less effective ones.
· In practice it resumes the AI behaviour from the previous game if you repeat the same factions.
· Deleted the "Tech Level" dropdown menu.
· Now the "Superweapons" checkbox has a new configuration panel. Now is possible to enable/disable each faction super weapon for (human and/or AI) players.
- · New "Crates" dropdown menu with the next values:
- Enabled.
- Disabled.
- Only harmless.
- "Massive crates". Is the old "Massive crates" game mode converted into a option here.
· New "Tech Tree" dropdown menu with the next values:
- "Default behaviour (Mutually exclusive)". The player only can build one tech tree of the two available ("Tech Center" or "Battle Laboratory"), enabling only one tech tree at the same time.
- "Only Classic". RA2 factions only can build "Battle Labs" and TS factions "Tech Centers".
- "Only Alternative". RA2 factions only can build "Tech Centers" and TS factions "Battle Labs".
- "All at the same time". No restrictions so can be enabled both tech trees.
· New "Map visility & Shroud" dropdown menu with the next values:
- Default behaviour.
- Reveal all the map.
- "Eternal Darkness". Is the old "Blind Assault" game mode converted into a option here called "Eternal Darkness". Permanent reshroud.
· New "Multi-Engineer" dropdown menu. Is like in Red Alert 1 but now you can set how many engineers are needed to capture structures.
· New "Garrisonable Infantry" dropdown menu with the next values:
- Default behaviour.- Disabled. No infantry can garrison into non-bunker structures.
- "Anyone with weapons". Any soldier with ranged weapons can garrison into structures.
- Reworked the Ion Storm game option. Now the primary super weapons and the sidebar radar will work again.
· Added a new game Option called "Increase Resources value". When enabled all resources value will be duplicated, (Ore/Green Tiberium 50/bail instead of 25, Gems/Blue Tiberium 200/bail instead of 100 & Oil Derricks 40 every 100 frames instead of 20 credits).
· Added the multiplayer game mode: King of the Hill. Capture the Psychic Amplifier and protect it until the superweapon is launched. Initially the available maps will be:
- (2) Exhausted Isle.
- (4) Bitter Wing Nut.
- (6) Hour Glass.
- (7) Heptagon Havoc.
- (8) Territorial Imperative.- Numerous small tweaks in existing game modes.
· New "Digital Display" panel in the client "Options" window. Now is possible to configure how will be displayed additional data in units/structures health bars. By default only HP & shield percentages in units and full HP & shield data in structures.
- Now all the single player missions are outside the MIX files, in the folder "Maps\Missions\", in their respective campaign folder. So now is easier to edit your favorite mission with the Map Editor.
- New graphics for GDI & Nod Shipyards:
- Now some units can kill garrisoned infantry (except if they are garrisoned in Bunkers):
- Soviet Flame Thrower.
- Nod Flame Tank.
- Nod Devil's Tongue.
- Allied Sniper.
- Nod Commando.
- Flamethrower Tower (defense)
- Soviet Desolator (when deployed, after a VERY long radiation exposure) - Other minor fixes, game balance & AI fixes.
Holy God, Thank you Dev, i have many AAA game, but C&C Still the Best
C&C was, is and will be the best RTS franchise, period.
Epic!