Leveldesign for Dogfight is something new for source engine. Having airplanes scaled down from real size has benefits aswell as some drawbacks. However the solution is simple let's just scale down the whole world!
Using the Source engine's automatic detailprop and -sprite system making maps for Dogfight is quick and fun. Adjusting the detail.vbsp values to just right making some realistic environments is easier than ever.
Making farmlands will generate bushes and trees around the farm. Making displacements with forest texture generates woods and using texture for urban areas detailprop system generates random house props.
I have coded in a particle entity for clouds. This brush entity generates chosen types of clouds from thin to heavy rainclouds inside the brush. Using this entity you can easily add some nice details to your map and maybe use it ingame for some cover from enemy sight!
Using these techniques in mapping you can easily create nice looking maps for the mod.
Finally here is a wip map called df_artois. In hammer and ingame:
And btw, Dogfight mod is now looking for talented webdesigners, link to recruitment post here:
Moddb.com
That's all for now. I hope this news post made some things clearier for you!
Regards
-Ztormi
Looking good!
Would this muck up the physics?
Not really. If you think about it, all that really needs any physical simulation is the stuff in the air; planes etc. Given that any connection with the ground is generally going to equal 'splat' plane-wise...
Yes, the planes will probably fly straight through detail props, but you can get around that easily by plonking down some clip brushes. Per-polygon levels of accuracy probably aren't needed here.
EDIT: On a side note, redo your grass texture. It's tiling badly!
Damn this looks nice
Those are some good textures, and Holy Eff, cloud effects
Wow, I hope we can make some custom maps for this.
Pretty cool!
Looking good all round guys... parts of the ground need a few large decals to break up the darker green areas so they don't look so tiled... but nice work...
That was a really interesting look into the dev process, thanks for sharing it with us!
Seems nice! A city map could be really cool. Like, a dogfight over London or something.
Wow, that's very impressive!
This small ideas maked GREAT mods/games! ;)
Please dev team. This looks very cool. Please test the gameplay enough and make sure its a longterm fun game and that its very nicely balanced! :D
I hope the best for you guys!
hmm, you should consider creating some megatextures for the terrain
Those maps look really nice.
really nice, hoping for a soon beta
Looks sweet to me. Great progress
WOW.