Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.
There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.
Here is a brief list of some of the new features in Fall from Heaven:
Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.
Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.
Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.
Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
Choose your Civilization:
Choose your Religion:
Choose your Mana:
And try to survive Armageddon:
More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!
We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@indiedb.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.
A larger amount of mods for Civilization IV is currently supported.
To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.
Fall from Heaven II deserves some attention whether you like it or not and here's why...
It finally here. After exactly 3 years of development (it's also FfH's birthday) we have released the final version of Fall from Heaven. Thats not to...
Fall from Heaven 2 version 0.34 released. The version adds a new playable civilization, the Illians, explorable lairs, new challenge mode game options...
Earth Map for Fall Further. Unzip path should look something like this: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall...
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...
This mod from the Fall from Heaven Team is a dark fantasy mod. Features include magic, an experience system, and changes to upgrading, religion, heroes...
This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...
This is a fantasy overhaul. It features new units, heroes, technology, and many tweaks and enhancements.
This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters
Moddb.com
DOWNLOAD NOW THE MOST UPDATED VERSION OF FFH2 SERIES a.k.a. Master of Mana!!!!!
mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Sean Powell is my real name Mysticalmarv is a nick name.
Hello my name is Sean Powell and here are some ideas for Fall From Heaven.
I have thought of a few more religions for Fall From Heaven and there are now 12 religions.
Each religion will have a wonder/building like a (Mercurian Gate) that allows you to play 2 leaders.
Ashen veil religion (Death/Entropy) = ?????? Gate = Newborn Civilization (Xenomorph)
Ayers Ayre (Air) = Heaven's Gate = Aarakocra Civilization
Blood of the Phoenix (Fire) = ??????? Gate = Targaryen Civilization 3 headed dragon as a hero
Council of Esus (Shadow) = ??????? Gate = Mekara Order Civ (Shadow dragon tribe)
Empyrean (Sun) = ????? Gate = Redgaurds Civilization (Skyrim)
Fellowship of Leaves (Nature) = ????? Gate = Cernunnos Civilization
Legion of a Lost Cult (Unholy) = Ninth Gate = Infernal Civilization
Octopus Overlords (Water) = ????? Gate = Sahuagin Civilization and Davy Jones and The flying Dutchman
Order(Law) = ????? Gate = Alagaesia Civ (Dragon born race D&D Style) = Bronze Silver Dragons Bahamut as a hero
Runes of Kilmorph = ????? Gate = Mechanos Civilization (Terminators) T-70 T-400 and up
The Hidden Realm = Mercurian Gate = Mercurian Civilization (Angels)
Winterborn = The Black Gate = Frozen white walker civilization
mysticalmarv
Creator
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mysticalmarv Jan 11 2021
Civilization Unique feature Monster
Illians = Letum Frigus = Frost hill giants
Zombie = Pyre of the Seraphic = Pyre Zombie
Jotnar = Standing S T O N E S = S T O N E Hill giant
Frozen = Snow pyramid = Wights
Scion's of patria = Pyramid = Mummy
Mercurians = Ring of carcer = Alicorn (Pegasus Hero)
Infernal = Bradeline's well = Balrogs
Calabim = Gaurdian of pristin pass = Gargoyles (Shikaka)
Archos = Mother's ruin = Spiders
Falmer =Pile of chaurus eggs layed by a QUEEN Chaurus = Chaurus Chaurus reaper
Forsworn = ????????? = Wendigo (beast form)
Legion of D'tesh = Barad-dur = Nazguls (Sauron)
Clan of Embers = Jungle alta = Uruk - hai
Bannor = Colosseum = Gladiators
Kuriotates = Dragon egg = Brass dragon/Drake (Eurabatres the gold dragon) hero
Ljosalfar = ??????????? = Elven Elk
Elohim = ????????? = Unicorn
1 0ff the Witch civ = ????????? = Cyclops
Mechanos = ????????? = Start with model T- 70 and so forth (Terminators)
Newborn = Xenomorph egg (Layed by a Queen) = Xenomorph
Lizardmen(Evil) = ????????? = Predator (Yautja)
Khajiit = ???????? = Nyxkin
Redgaurds = Desert rose = Scorpions
??????? = Mud volcano = Mud demon from (RIDDICK)
Loxodon = Watering hole = Elephants
Baron Duin Halfmorn = ????????? = Snow white werewolves
Aarakocra = ???????? = Griffin
Chislev = Totem pole = Thunderbird
Sahuagin = Dragon hole???? =
Svartalfar or Dokkalfar = ?????????? = Banshee
Calabim = Termite mounds = Bio Raptor
1 off the Witch civ = Witches cauldron = Dementors (Voldemort)
Sea Elf = Lost city of Atlantis = Mermaids/Mermen
Mekara order = Dragon egg = Shadow Dragons
Dragonborn civ = Dragon egg = Silver, Bronze dragons (Bahamut) hero
Sheaim = Dragon egg = Unholy dragons (Abashi)
Scion of patria = ????????? = Aqrabuamelu
Mammoth civ = Elephants graveyard = Mammoth
Targaryen = Dragon egg = Dragons Hero will be a 3 headed dragon
Dwarves (Evil) = ?????????? = Animunculi
Gorgon = ???????????? = Hydra
Non living pirate civilization = Shipwreck = Phantom ships
Korinna the infector will have the Marlboro from final fantasy as a unique unit.
The Marlboro can consume a weak warrior unit and spit out a beholder so you can build an army of beholders this way.
The Brain Bug from Starship troopers is another unique unit for Korinna the infector.
Archos civilization will have a unique spideror Queen bug from starship troopers that makes Arachnids that grow to a tiger and then royal.
Your hero Dragon that is an emblem to your civilization like Eurabatres the Gold Dragon for Kuriotates civilization will be able to make a dragon egg as a unique feature to spawn baby dragon whelps that grow in size.
Each Dragon egg from each civilization will be able to do the same.
mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Unique feature Gemstone/mineral
Remnants of patria = Jade
Yggdrasil = Citrine
Mirror of heaven = Sunstone (Sun)
Lunar crescent = Moonstone (Shadow)
Tomb of Sucellus = Aquamarine (Life) Gemstone
Big Clam = Pearl
Barrier reef = Coral
Pyre of the Seraphic = Pyrite
Amber tree = Amber
Dragon B O N E S = D R A G O N S T O N E
Civilization Gemstone/Mineral
Amurites Palace = Ametrine
Austrin Palace = Austinite
Grigori Palace = Cassiterite (Cassiel)
Calabim Palace = Heliotrope
Infernal Palace = Hematite
Mercurians Palace = Mercury
Illians Palace = Turquoise
Clan of Embers Palace = Orichalcum
Lanun Palace = Pearl
Sidar Palace = Siderite
Gorgon Palace = Serpentine
Inca empire Palace = Amazonite
(Evil)Lizardmen Palace = Malachite
Khajiit Palace = Cats eye
(Evil)Dwarves Palace = Arkenstone
Cernunnos Palace = Tigers eye
(Good)Lizardmen Palace = Lizardite
Falmer Palace = Snowflake Obsidian
Doviello Palace = Alexandrite?????
Svartalfar or Dokkalfar Palace = Amethyst
Alagaesia Palace (Dragonborn) = Dragonstone
Hippus Palace = Wild Horse Stone
Kuriotates Palace = Goldstone????
(Neutral)Lizardmen Palace = Dinosaur bone stone
Kahdi Palace = Sodalite? Tanzanite?
Redgaurds Palace =
Elohim Palace = Larimar???? (Life) Mineral Stone
Aarakocra Palace = Hawk's eye
Targaryen Palace = Ruby (Fire) Gemstone
Skeleton pirate civ Palace = Sapphire (Water) Gemstone
Newborn Palace = Xenotime
Malakim Palace= Sunstone (Sun)
Baron Duin Halfmorn Palace = Moonstone (Shadow)
Witch civ Palace = Mugglestone (Could have 3 types of witch civ's) (Good) (Neutral) (Evil)
Sea Elf Palace = Lapis Lazuli (Water) Mineral stone
(Good)Luchuirp Palace = Garnet (Earth) Gemstone
Ljosalfar Palace = Emerald (Nature) Gemstone
Minerals will also be a resource like gems which you can mine.
Minerals and gems will provide minerals and gemstones as a resource for rings and other accessories.
Mineral stones and Gemstones will be split into 2 different categories.
Mineral and Gemstones that come from civilization's palace, unique buildings and Unique features will have a higher quality and be more useful late on.
If you capture another civilization's capital city you can produce the gem or mineral stone that was unique from that civilization's palace.
Minerals Stones
Ocean Jasper (Water)
Fire Agate (Fire)
Sonora Sunset (Sun)
Peanut Wood Jasper (Earth)
Rainforest Jasper (Nature)
Mookaite Jasper (Shadow)
Red Lighting Agate (Air)
Snowball Agate (Ice)
Ghost's eye Jasper (Death)
Crazy Lace Agate (Chaos)
Genesis Jasper (Creation)
Third Eye Agate (Mind)
Rainbow Jasper (Holy)
Fortification Agate (Body)
Imperial Jasper (Law)
Ruin Agate (Entropy)
Evil eye Agate (Unholy)
Star Galaxy Jasper (Dimensional)
Philosopher's Stone (Enchantment)
Sirona's Crown (Spirit)
Rose Pink Agate (Metamagic)
Aqua terra Jasper (Life)
Superior Agate (Force)
Gemstones
Sonora Sunrise (Sun)
Fire Opal (Fire)
Boulder Opal (Earth)
Lightning ridge Opal (Air)
Ocean Opal (Water)
Moss Opal (Nature)
Snow Quartz (Ice)
Rose Quartz (Metamagic)
Smoky Quartz (Shadow)
Phantom Quartz (Death)
Halley's Comet Opal (Unholy)
Harlequin Opal (Chaos)
Angel Aura Rainbow Quartz (Holy)
Aqua aura Quartz (Life)
Scepter Quartz (Law)
Alpha Quartz (Force)
Matrix Opal (Creation)
Nebula Opal (Dimensional)
Sorcerer's Stone (Enchantment)
Mystic Quartz (Mind)
Sirona's Star (Spirit)
Dragons breathe Opal (Entropy)
Rutilated Quartz (Body)
Unique feature Mana type
Yggdrasil = Holy
Letum frigus = Ice
The Forgotten Path by Nox Arcana should play over this unique feature
Tower of Alteration = Metamagic
Standing S T O N E S = Earth
Fumarole = Entropy
Oasis = Water
Mirror of heaven = Sun
Lunar Crescent = Shadow
Shadow Dance by Nox Arcana should play over this unique feature
Tomb of Sucellus = Life
Seven Pines = Nature
Pyre of the Seraphic = Fire
Broken Sepulcher = Death
Celestial compass = Dimensional
Sirona's beacon = Spirit
A Distant Light by Nox Arcana should play over this unique feature
Foxford = Body
Geyser = Air
Labyrinth of dreams = Chaos
Labyrinth of Dreams by Nox Arcana should play over this unique feature
Statue of Atlas = Mind
Sword in the S T O N E = Law
The Hidden Realm by Nox Arcana should play over this unique feature
Amber tree = Enchantment
Autumn Dusk by Nox Arcana should play over this unique feature
Citadel of Secrets = Force
Citadel of Secrets by Nox Arcana should play over this unique feature
Volcano = Fire
Barad-dur (Dark Tower) = Unholy
Ring of carcer = Holy
Angels are Weeping by Nox Arcana should play over this unique feature
Shrine of S I R O N A = Spirit
Antikythera Mechanism = Dimensional
Cave of Ancestors = Creation
Mud volcano = Entropy
Mothers Ruin = Entropy
Witches Cauldron = Entropy
Season Of The Witch by Nox Arcana should play over this unique feature
Guardian of Pristin Pass Nocturne by Nox Arcana should play over this unique feature
The non living pirate civilization will have a wonder to build of a shipwreck as a unique feature that will be a spawning ground for phantom ghost ships. Curse by Nox Arcana should play over this unique feature.
Fairy Circle Darkly Everafter by Nox Arcana should play over this unique feature
THE MUSIC WILL START PLAYING OVER EACH UNIQUE FEATURE WHEN YOU ZOOM IN CLOSE
You could have Crystal forest played over all tiles that have become enchanted tiles except for the unique features
You could have Haunted forest played over tiles that have become haunted tiles except for the unique features
Both pieces of music will start playing when you zoom in close on the map.
Some unique features will be built as wonders and other unique features will start the game.
THERE ARE STILL UNIQUE FEATURES THAT I HAVE NOT THOUGHT OFF.
Force as a resource mana should change to a promotion called accelerate which is a promotion that helps your units gain experience.
The same way as your workers gain experience on Ashes of Erebus mod when your worker start flashing a blue colour to allow you to promote your worker with an upgrade EXP.
Creation mana as a resource should change to a channelling system instead allowing you to gain magic experience instead.
Accelerate and Channelling are two different systems which allow you to gain EXP in two different fields.
Channelling will only give EXP towards magic promotions
Accelerate will only give EXP towards normal promotions like combat 1
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mysticalmarv
Online
mysticalmarv 23hours ago
You could have a unique feature to start the game of 4 stone monoliths that need the 4 elemental stones to make it work.
The 4 elemental stones I am on about are out of the film The Fifth Element.
The elemental stones will be lost through time and will need to be discovered by searching in dungeons or looking in treasure chest or by other means.
Once you have found all 4 elemental stones then only then does the unique feature provide 1 fire 1 water 1 earth 1 air.
You can create a ritual through this depending on your civilization's being good neutral or evil.
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mysticalmarv
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mysticalmarv Jan 14 2021
I want to tile transformation with 2 of the 12 religions giving extra land in doing so.
The Hidden Realm (Holy) and Ayers Ayre (Air) are the 2 religions.
I am not sure if this idea will even work.
I want 9 square tiles from a Civ 4 grid which is a radius 1 size city to change into 37 Honeycomb floating island tiles which would be a radius 3 size on a Civ 5 or 6 grid.
The honeycomb tiles on civ 5 and 6 are to small in size and will need to be made bigger.
THIS IS THE ONLY PART I AM NOT SURE WILL WORK!
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mysticalmarv
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mysticalmarv Jan 14 2021
A unique feature of a fairy circle which can appear and disappear at any moment on most land tiles on any given continent.
The fairy circle is an ill omen and will be made from a circle of mushrooms.
At night fairy's will fly around it and light the surrounding area.
If you land on this tile you can be teleported if Erlking has not appeared.
Erlking is the guardian of the fairy circle and can appear and disappear at any moment as well.
The unique feature Maelstrom of a giant whirlpool which will appear and disappear on any ocean tile at any moment.
A Charybdis can appear and disappear at any moment as well and can attack.
A unique feature of quicksand which will appear and disappear on any sand desert terrain tile on any given continent
THE BURROWER OUT OF STARSHIP TROOPERS WOULD BE A GOOD MONSTER TO APPEAR AND DISAPPEAR AT RANDOM.
A crop circle as a unique feature to appear and disappear would be another good one to use. Aliens can appear out of the crop circle, you could start of with weak grey alien unit the same strength as a frostling. Later on when the game has progressed MR GREY AND BYRUS will appear.
A under water crop circle would work to
mysticalmarv
Creator
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mysticalmarv Jan 11 2021
Sinister could become a Unholy spell giving 1 attack strength
Dexterous could become a Nature spell giving 1 attack strength.
Crown of brilliance could become a Holy spell
Hidden Nationality could become a shadow spell
An iceberg would make a good ice spell
An instant 25% fortification bonus would make a good body spell.
Bloom as a nature spell for forest or jungle
An Air spell that does a bolt of lightning to a stacked unit on a tile similar to the pillar of fire the spell that Chalid Astrakein did.
A Chaos spell that allows you to change the race of a unit you will need to take a potion of Alteration to be able to make the spell work.
This spell can work if your unit is standing on the unique feature Tower of Alteration.
Transmute could become a spell to use you could change a resource like copper to gold.
A wonder for the Bannor civilization to build of a unique feature of a colosseum that spawns gladiators.
mysticalmarv
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mysticalmarv 23hours ago
mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Another good idea for each civilization starting scout could have a small bird that can help them explore at the start of the game.
Each small bird will be different for each civilization like a goldfinch for Kuriotates, a thrush for 1 of the dwarven civilizations.
Small birds will not attack and are only used to help you see a little further they will fly faster but see less
Small birds will do what the Hawk originally did in FALL FROM HEAVEN 2.
Small birds cannot be built and cannot see hidden animals like spiders. You can get another small bird through a scenario through the living worlds.
Bigger birds that can attack will be perfect as a withdrawal unit.
Birds of prey can attack an enemy and then fly over the landscape like what the hawk did originally did as a whole move.
IT'S A GOOD WAY FOR BIRDS TO BE USED AS AN ATTACKING OPTION.
KURIOTATES CULTURE COLOUR SHOULD BE GOLD NOT PINK
Kuriotates = Goldfinch
Lanun = Kingfisher
Luchuirp = Thrush
Calabim = Bat
Sidar = Nightjar
Elohim = Bluebird??
Malakim = Sunbird
New undead pirate skeleton civ = Macaw parrot Mini-macaw
Austrin = Swift
Amurites = Merlin A unique unit for Amurites civilization starts with the hero adventurer promotion can attack strength 1 or 2
Lizardmen (Good) = Archaeopteryx
Lizardmen (Neutral) = Small Pterodactyl
A Sparrowhawk should be another unique bird unit that starts with the hero adventurer promotion and can attack and withdrawl strength 1 or 2, not sure for which civilization.
Loxodon = Oxpecker
Hippus = Saddleback
Ljosalfar = Greenfinch
Sea Elf = Lazuli Bunting
(Evil Dwarves) = Dwarf Jay
Tlacatl = Aztec Thrush
Illians = Snow Bunting
mysticalmarv
Online
mysticalmarv 23hours ago
As part of a terrain modifier evil civilizations can have a forest tile change into a haunted forest tile.
you can have a forest tile change into a haunted forest tile so workers can cottage mine etc and keep the forest or jungle tile and keep the extra production.
For good or neutral you can have a enchanted forest instead.
THE HAUNTED FOREST WAS OUT OF ASHES OF EREBUS.
A Haunted or Enchanted tile will only appear within your culture boundaries
A Haunted or Enchanted tile will give 1 extra coin on the tile it appears on.
The Haunted or Enchanted tiles should be used subtly.
Make it difficult for a player to spot the difference between a normal tile compared to a haunted or enchanted tile. (especially on a forest or jungle tile)
THE GAME LOOKS BETTER WITH HEAVY FOREST AND HEAVY JUNGLE IN IT BECAUSE FALL FROM HEAVEN IS A DARK FANTASY GAME.
For non living undead civilizations instead of having no food on a tile, you should take bite marks out of the slices of bread instead. So a grassland tile will have two slices of bread that have bite marks out of them.
Lizardmen should be able to work or cottage a jungle tile without removing the jungle.
Lizardmen will have 1 production on a jungle tile.
There should be 2 different types of jungle (Dark Green) (Light Green) like the 3 different types of forest.
Ancient jungle under fellowship of leaves.
Grassland tiles adjacent river will change into marshland tiles giving 1 extra food as a terrain modifier for lizardmen
MAYBE THE ORCHISH AND GOBLIN CIVILIZATIONS CAN DO THE SAME WITH JUNGLE TILES.
Mountains should be made smaller just a little bit bigger than a hill and should be made accessible with a promotion called mountaineer. Dwarven and jotnar will start with this promotion. Mountain tiles should be worked and be able to mine and a settler can plant a city.
Letum Frigus should be a wonder for the illian civilization to build.
Once built the illians can pick what terrain tile they want the unique feature to be placed on.
Letum Frigus will be a spawning ground for Frost hill giants.
Wilboman will spawn from there too.
Mokka should become a arcane frost hill giant with a sceptor of 1 cold attack.
Gaurdian of pristin pass should be a wonder for the calabim to build. Gargoyles will spawn from there. Shikaka will start with the villain adventurer promotion. Shikaka is a light grey coloured great Gargoyle.
The Bioraptor out of the film Pitch Black would be a good monster to go with the Calabim civilization. The bio raptor can spawn from a termite mounds the mounds from the film pitch black.
Vampires, Gargoyles and Bioraptors are all light sensitive. DAYWALKER could be a good world spell for Calabim.
A unique feature called Mother's Ruin. A wonder for the Archos civilization to build that spawns a Baby Spider that grows to a Giant Spider and can grow to a Gigantic Spider.
The Queen bug from out of starship troopers will be a unique Spider/bug for the Archos civilization.
The Queen bug will start with the Villain adventurer promotion.
The Queen bug can capture a units and turn them into a Spider web corpse.
The Spider web Corpse will produce a Arachnids that grow into a Warrior Bug and then grow into a Tiger Warrior and then grow into a Royal Warrior. Arachnids are from the film Starship Troopers. ( The Chaos spell mutation will give extra limbs to the Arachnids)
mysticalmarv
Online
mysticalmarv 23hours ago
A Chaos spell that allows you to change race.
This spell will only work if you have the unique feature The Tower of Alteration, and your unit will have to stand on that tile to be able to change race and appearance. Tower of Alteration will have an affinity with metamagic as a mana type and will look like the leaning tower of pisa. Maybe you could have a high level metamagic spell combined with the Chaos spell to make it work too. A Potion of Alteration would be another good choice
I think for Fall From Heaven 3 you should have a technology board that is split up into 4 categories.
MILITARY
MAGIC
RELIGION
CIVILIAN
To activate your magic board you will need to research, Ancient chants, Mysticism and then Knowledge of the Ether on the civilian board. When you start the game you can only pick from 2 technology boards MILITARY OR CIVILIAN to start with.
I think the game should start with 5 barbarian dragons each with 50 strength points.
Each dragon will have 1 of the 5 elements of ice fire earth air and water.
1 ACHERON THE RED DRAGON
will be a fire based dragon that holds a ORCISH HORDE of barbarians. Acheron barbarian city will build fire drakes and other fire based Dragons.
2 DRIFTA THE WHITE DRAGON
will be a ice based dragon that holds a FORSWORN (Skyrim) HORDE of barbarians. Drifta barbarian city will build ice drakes and other ice based Dragons.
3 ECHINDA THE EMERALD DRAGON
will be a earth based dragon that holds a LIZARDMEN and GATOR + CROCKMEN HORDE of barbarians. Echinda barbarian city will build earth drakes and other earth based Dragons.
4 KALSERU THE BLUE DRAGON
will be water based.
5 RHAEGAL THE AIR BASED DRAGON
could have a Goblin horde and have a Wyvern and other air based dragons.
Hordes should attack in groups of 4 or more like in the original fall from heaven 2. YOU CAN CAPTURE DRAGONS THROUGH THE PROMOTION Subdue Beasts.
Civilization's that have Dragons
6 EURABATRES THE GOLD DRAGON (Kuriotates civilization to start)
will be a holy based dragon. Brass drakes too.
7 ABASHI THE BLACK DRAGON (Sheaim civilization to start)
will be a unholy based dragon.
8 SIRRUSH THE SHADOW DRAGON (Mekara order civilization that come through the Council of Esus religion)
will be shadow based dragons.
9 BAHAMUT THE SILVER DRAGON (Alagaesia civilization that come through the Order religion) Dragonborn warrior's units will be in dragon form.
Bronze drakes.
Civilization's that are animal based
Aarakocra = a bird based civilization warriors and workers will be in bird form
Alagaesia = a dragon based civilization warriors and workers will be in dragon form
Loxodon = a elephant based civilization
Khajiit = a cat based civilization
Croc men
Gator men
Rhino men
mammoth men
woolly rhino men
lizardmen
MOKKA should become a arcane based frost hill giant unique for the illian civilization.
A unique feature of a sword in the stone that has law as an affinity to start the game. Excalibur can be removed from the sword in the stone and used as a unique weapon. (Maybe as a ritual?)
Another 3 Barbarian Cities that will hold Gurid, Margalard, and a new Abominable snowman starting with 50 strength.
Gurid barbarian city will build Bigfoot's they will be dark brown in colour.
Margalard city will build a Sasquatch they will be Ginger in colour.
Abominable snowman will build a Yeti they will be a white grey colour.
BIGFOOT, SASQUATCH, AND YETI, SHOULD BE ABOUT 11 STRENGTH.
NOT SURE IF THEY SHOULD ATTACK CITIES OR NOT?
MAYBE THEY SHOULD ROAM THE WILDERNESS LIKE THE ANIMALS AND HILL GIANT'S LIKE IN THE ORGINAL FALL FROM HEAVEN, THEY CAN HELP DEFEND OTHER BARBARIAN CITIES.