Fallout: New California adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republic's Cajon Pass. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voiced stand alone campaign.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
OLD file. Get 231 Full. This is a small but powerful Patch + Upgrade for FNC BETA 221 FULL. Just drag and drop into your DATA folder.
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222 Fixes many issues your diligent testing of 221 found all across the mod. Contains fixes from RickerHK, Thain, LeoTheLeopard, 2x4, Deuspingu, Buenoben, and others.
You must have FNC 221 already installed.
Overwrite the esm and esp with the patch. Start a New Save just in case to be safe.
Download.
Unzip.
Go to ""Steam\steamapps\common\Fallout New Vegas\Data and drag these files onto your existing install.
Overwrite. YES TO ALL And you're done.
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YOU SHOULD RESTART WITH A NEW GAME JUST TO BE SAFE!
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2.2.2 change logs:
Fixed - If player is Enclave having skipped her before, Chevy’s forcegreet was always the Kill/Go to Jail topic. Even when the player had just joined the Enclave in the Science path.
Fixed - Problem with CHA option for Bragg “I made my own uniform”. Player was not getting
BSIII perk if they came back to Bragg instead of running away, so the Red, White, and
Blood quest would never start and they would be Enclave enemy at end game.
Fixed - OOC timing with Diesel/Bragg and Diesel in the pipe works.
Fixed - Faction problem with switching sides from pipe works to Upper apartments.
Fixed - All failure stages with ‘Hell to Pay’ are consistent now.
Fixed - Some copy edits between Jenn/Yetti
Fixed - some copy edits with Jenn first greeting.
Change - Closed off Charisma option for Nerd Enclave
Fixed - some copy edit issues:
-Fixed a few problems with Jenn's Dialogue
-Fixed a problem with DuVille's Dialogue
-Fixed a problem with the ALPHA terminal using special characters
Fixed - Some linkage problems in the Annai PQ chat dialog.
Adjustment of room marker for Overseer office.
Daggerpoint airport area:
-Fixed gaps between fort daggerpoint barracks walls
-Fixed airport door going to an old train tunnel
-Fixed train tunnel door going to an actual train tunnel
-Fixed the zombie firemen and their OP loot by removing them.
-Fixed the end of the train tunnel going to the void.
-Fixed some clipping rocks airport fuel station
-Fixed airfield hangar sizes
-Fixed some black holes in the airfield hangars
-Fixed daggerpoint airtower being empty
-Fixed dead people leaving behind some of their furniture in daggerpoint
-Fixed looking into void in some ruins
-Fixed some floating debris
-Fixed some doors opening into rubble
-Fixed Daggerpoint Commons having Pearl's locker items (thanks to matthewrb)
-Fixed some buildings having a wall for a door
-Fixed some spots where players could fall into inescapable pits
-Fixed Rivet City doors being operable on the upper levels of Fort Daggerpoint
-Fixed some holes in the ground
-Added some small rewards for exploring
Fixed - No door in UC hanger
Fixed - UC hanger size to support a realistic door size
Fixed - Looking into the void via the back window of El Rey motel
Fixed - Car being clipped into El Rey Motel
Fixed - TV having no backside in Ranch house
Fixed - Wooden shacks luring players into exploring, while walking into an invisible wall
Fixed - Giant ants spawning behind invisible wall, meaning they can not be looted by the player
Fixed - No doors in Train Hanger outpost building.
Added - Reward for ranshanked ranch house.
Added - Stool and wooden desk to northern watchtower for immersion
Added - Map marker to Western Union City Houses (the big one with the well).
Added - NCR flag to giant ant outpost to lure the player for a future ant queen hunting quest
Fixed - Remove floating chair just outside of Overseer's office.
Fixed - Stops the player from looking directly into the V O I D in the Overseer's office.
Fixed - Makes Aaron Ginn's terminal actually be on and locked with actual stuff on it.
Fixed - A gap between the door and the wall on both sides in Aaron Ginn's office.
Fixed - Replaced two Tabitha radios with the Generic Ham Radio in two houses.
Fixed - Facegen Head flag for PBHelmetNCRTrooperGogglesNoPlay and 21 other head-gears.
Fixed - Removed Faction warning script from armors - Gaius, Ben’s, and Sylvia.
Fixes/updates to ‘No System is Safe’ quest.
Added -- Notes that tell Courier 6 where the Star Player's gear is, and vague but clear lore updates available in the ending videos which some people misinterpreted.
Added -- Quest "We Are What We Leave Behind" to New Vegas to mark on the map where the Star Player's gear ended up so Courier 6 can go get it.
Fixes/updates to ‘No System is Safe’ quest.
Added - Nerd in Jail gets their weapons/ammo back when joining Bragg.
Fixed - Two scripts were still using vanilla NCR money (from Silverman and Merc Hire)
Fixed - Endurance 10 is now immune to Serpent's Milk effects to fit the narrative.
Fixed - Set Dr. Kyoto’s bed as un-usable by vault NPCs.
Fixed - Deputy Mayor of Odyssey biped slot conflict with outfit and glasses.
Fixed - Stage missing in MV Kira’s Sneak option success in Silver Rush.
Fixed - Shi Bank ‘robbed’ notification turn off at FNC end.
Fixed - Crash in Fort Daggerpoint Vehicle Storage.
Fixed - ‘Carrion’ quest wasn’t detecting questline failure and Tanok was still trying to force greet.
Change - Rearranged Supermutant invasion in Athens South Ranch.
Change - Rearranged Supermutant invasion in Black Horse Ranch.
Change - Rearranged Supermutant invasion in Xiabula.
Change - Set all Supermutants to neutral karma.
Fixed - Replaced script on VCG01VigorTesterTrigger so other mods that compile all scripts don’t
break the transition to New Vegas.
Fixed - Bug where Vargas has the wrong greeting for MQ05 when you rescued her from the
mine and is following you when MQ04 ends.
Fixed - ‘Free Kira’- bug when Revanchist is successful.
Fixed - Portal marker in Mission Palms Home07.
Fixed - Remove robot perks when they are scrapped at the mine.
Fixed - Fire robots at the FNV transition if they are never repaired in Athens Tec.
Fixed - Hole in 00BrazilVault18Entrance01Destroyed.
Added - Notes to give hints for player gear location after FNV transition.
Fixed - If you choose to infiltrate the Raiders in a mob playthrough, Kieva and Duville will
approach you at the end. Even if you accept Duville's offer, Kieva will talk to you and
you'll take her ending instead of the mob ending. Now you can choose.
Fixed - If you criticize the overseer, your next conversation option is labelled "[star athlete]"
regardless of having the perk.
Fixed - “cash is king” doesn't end at the bridge if left unfinished.
Change - Redirect gear that went to Mojave Express, to the Great Kahn Hideout or Tops
Presidential Suite.
Fixed - Removed blocking condition from CH1 ALPHA terminal that was preventing force field
power down option from showing.
Change - Marius's first greeting now works after MQ02 up to MQ05 start.
Fixed - Bug in Chevy’s Dagger 8 force greet when player is Enclave enemy, has Vault18 killer
perk but doesn’t have redeemer or turncoat and fails to launch stage 70.
Fixed - Bug in Navmesh in Vsec jail preventing johnny pathing to the door smash marker.
Fixed - Bug with ‘The Masters Revenge” where it would not complete when walking to the vat.
Fixed - Shi bank keeps notifying when in the Mojave.
Fixed - Player house note/vendor dialog fixed.
Fixed - “Shi Lost My Money?!” now fails if the player is an enemy to the bankers or any of
them are dead.
Fixed - For non Revan NCR player, Wave2 raiders at main gate were not hostile.
Fixed - Shooting the Shi Bankers will fail NCR questline/launch Wildcard.
Fixed - If you killed Aurelius by releasing the barrels, Ben’s MV quest would not advance.
Fixed - ‘Skilled’ trait exploit at character revision and perk remove/add bug at first level up.
Fixed - Quadruple doors in PBZantBarracks.
Change - ‘NCR Dollars Only’ signs at UC vendors. Need voices for 1.0 that tells player what's up with that.
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We're testing this on the FNC Discord every day: Discord.gg
Come join us in making the mod even better! Small bug report, one time contributions of assets or bug fixes, or giant side quests, we'll be glad to take the help wherever we can get it.
Just drag and drop it on top of you existing 221 FULL install.
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For future Update Plans:
I would like to enjoy this, but it crashes an absurd amount. At most I can get about ten or so minutes without a crash or freeze. I know this is only a beta, but this is honestly really bad.
The main menu sometimes does not work either, I am not able to skip the opening credits and that usually signifies that the main menu will not load/work.
I just got to the first NCR territory, Union City(?) and it seems to crash without fail after a few minutes.
Follow this guide: Youtube.com
Also:
New Vegas is exceedingly persnickety. It always has been.
CTDs and ILFs are a symptom of game memory running out. Remember that 3.2GB is the max limit the game can use (even though it can take up to 4GB.) The problem is, especially on Win10, if your system has less than 16GB memory (8 or less) then you're also cramming windows and internet browsers and anti-virus all into the same bin as New Vegas (which is permanently trapped on CPU1 and DIMM1-2.) Modern games don't have that problem, but New Vegas was shoehorned into a 32-bit framework and it can't be expanded. So especially if your interne browser is taking up 1-3GB of memory, it's parked right on top of New Vegas and will cause CTDs.
NVSR (New Vegas Stutter Remover) is totally incompatible with Win10. 100% causes more crashes than it cures.
NVTF (New Vegas Tick Fix) is for Win10 and has the oppose effect. Uninstall NVSR and get NVTF.
Finally, NVAC (New Vegas Anti Crash) is the mod which stops most crashes in New Vegas.
Highres texture packs, EVE & IMPACT all can cause out of memory issues.
Thanks for that video and the tick fix recommendation, they seem to have worked.
Glad it helped.
So I gave this mod another try after playing the first big release a while back.
Now that I got a much better computer I thought I should use a ENB as well, the Rudy ENB that's been recommended but I have one issue. The game basically flickers every time I move or look around(I'm having the same issue with other ENBs more or less) and I was wondering if you guys had the same kind of flickering when you played(since you used it to take the screenshots).
Honestly I really want to play with an ENB because it looks so much nicer and smoother than the plain old look of New Vegas.
That is ENB 101 -- Intro to ENB.
Enbseries.enbdev.com
Turn off Anti-Aliasing and Anisotropic Filtering in your New Vegas Launcher. Flicking and seeing through walls to reveal transparent objects will be fixed.