Changelog:
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-Fixed Annabelle's code, reload bug is now resolved.
-Added a new gunshot sound for Annabelle.
-Cross added instead of crowbar.
-Minor changes in HUD colors.
-Modified the sentences.txt file; some HEV sounds were removed, and some Father Gregory sounds were added.
-Added 2 new background maps to the main menu.
-Removed bonus maps DEV and borealis.
-Added 3 new bonus maps, including 1 in wave mode.
-Added 2 new variations of classic zombies (civilian, partisan)(The models were made with the idea that the zombies had not yet rotted after the recent attack):
-Created a different soundscape on maps FH_C1_town_01 and FH_C1_town_02 consisting of standard hl2 sounds (now you can hear screams, gunshots, zombies, and bombing beyond the map.)
-Added sleeping zombies on the first location.
-Added pigeons and crows.
-Added icons for bonus maps.
-Changed the default music on map FH_C1_town_03 from hl2 (hl1_song10), slightly reworked and extended as the standard version was too short.
-Minor map change on FH_C1_town_03, added new props (previously created by VALVE for Counter-Strike.)
-Fixed civilians running out on the FH_C1_intro map; scripted_sequence now plays correctly.
-Updated hand models for a smoother appearance:
-Corrected hand position on the pistol:
-Other minor changes.
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Know Issues:
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-Some maps still do not use cubemaps due to vertex errors during gameplay.
-On the FH_C1_town_03 map, there are too many decals, which may cause console error spam.
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In the upcoming 0.3 demo, a complete remake and changes to Chapter 1 maps are planned.
Seems interesting