I can't believe that this project came this far: from ugly buggy proof of concept to the final release. I want to thank small but strong community of people that are still interested in PS2 Half-Life mods for support throughout this journey.
There we go, here is final release of PS2 Blue Shift mod. In this release you can expect some bug fixes and big stability improvements.
In addition to that there is also an option to play with Dreamcast models now. Those models got the same treatment as PS2 ones:
There you can see Dreamcast models in action:
I also got several mails, that suggested me to release new PS2 models for PC so I uploaded them as bonus in "files" section as well as Dreamcast models and Dreamcast music pack for Steam version of Blue Shift.
=== WARNING ===
Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game.
=== Downloads ===
=== Box art ===
=== Known flaws ===
- Big framerate drops in some areas
- Wierd glass behaviour in some areas
- PC models can cause some minor graphical glitches on PS2
- Scientists inside intro elevator are non-solid to prevent major glitches, but elevator can still drain some HP from player
=== Version 1.0 changelog ===
- The game is completely stable now. Instabilities were caused by a bug in the game code: reference to every used file is stored in RAM inside special section and unused references are never cleared. When this file reference list goes out of bounds all sorts of crazy things can happen. So I made a hack that increases size of this section from ~206KiB to 512KiB
- Added save game isolation to prevent crashes by loading saves from wrong games
- Merged HD and SD models into one ISO and made in-game selector to choose between them
- Added an option to play with Dreamcast models (and maps)
- I found out that I messed up soundtrack in previous builds. Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack would play if you choose to play with Dreamcast or PS2 models
- There should be less rescaling artifacts on map textures
- Lots of other small improvements that I forgot about
Is there a framerate difference between SD and HD models?
Hi. To my eye FPS with SD models has higher highs and lower lows in comparison to PS2 models, but on average they are +- identical for me.
If you want the best performance go for "Play Dreamcast Blue Shift" option in the menu.
I guess i will do that.
wow :o
You have done such a great work, but I have sound issue related to a PS2 logo.
I'm playing from OPL and PS2 logo only appears if the console and game region is matched, I have PAL console and the game starting instantly without logo. Can you try to make a micro patch for the PAL console users?
Hi. Sorry, I don't have access to PAL console or HL disc so I can't promise anything. I believe that there were builds of OPL that supported other region's PS2 logo but it caused issues with some games so they disaled it. Maybe those builds are still online, search for "OPL daily builds".
I also have this issue, and I've tested with the latest OPL :(
i would be able to select between normal Half-Life and the Blue Shift?
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Hi. Could you tell me what does the file \PAKS\EE.PAK do? A file named NSTU_FOREVER is inside.
dont stop create more iv tested on a pal machine works great Youtube.com did a test vid
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How do i play this on an actual PS2? Do I have to mod it?
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