HL:Enriched is a HL mod that strives to polish the Half-Life experience within the original engine limits. This means it will still work on legacy hardware and old (WON) installs of Half-Life.
Half-Life: Enriched
Version alpha 0.1
7 February 2020
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Maps, models and textures by Hezus
Description:
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HL:Enriched is a HL mod that strives to polish the Half-Life experience within the original engine limits. This means it will still work on legacy hardware and old (WON) installs of Half-Life.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
More chapters are being converted. Check the MODDB page for new files!
Moddb.com
Installation:
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Copy the 'enriched' folder into your Half-Life folder (../Steam/steamapps/common/Half-Life/). Restart Steam and Half-Life: Enriched should be visible in your list.
You can start the campaign by selecting 'New Game' and select the difficulty (Training Room is not yet available). Alternatively, you can load the first map by typing 'map c0a' into the console.
Copyright:
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You are free to use textures, sounds and models from this MOD for your own (non-commercial) work but I'd like to be credited for it. You are NOT allowed to release these maps for any other game or MOD.
Good job with merging maps & re-adjusting texture placement, but new textures look not so good IMO. They're kind of blurry & pixelated at the same time, also some of them are not so seamless. I also noticed several minor mapping omissions (which are low priotity problem for alpha though). Also mod dlls will only be compatible with Steam HL, nor WON version, nor Xash3D can handle them, because the code is probably based on new SDK & compiled with new VS. Though it's possible to play if you remove/replace new client.dll.
The texture upscale process isn't perfect and textures that were grainy from the start become more grainy. But I find that because of the higher resolution (and thus lower texture scale) the overal scenes look a lot better.
I'll make sure the DLLs will be compatible for all systems. I'm still very new to code stuff, so lot's to figure out. I'll probably need someone to help me with a Linux build.
Anyhow, thanks for the feedback! You can always send me more detailed feedback on Discord if you like.
You could use textures from here: Moddb.com I think it will be enough. There are all standard Half-Life textures, except those which should have a transparent background (with "{" prefix). That upscale is not perfect, but I think it's near the best possible result without manual editing.
Very good, very good.
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