Today's post brought to you by Maxx, so enjoy!
Greetings!
I come bearing the gift of news from the development team. It must be nice having myself cater the news directly to you, so I hope you appreciate our efforts!
Flashlights!
So first up on the front of code, the legendary code-warrior Andrew "ssba" Orner has busted out a really amazing piece of code that will blow your socks off especially if you know anything about Source modding. This is a first for Source. We now have implemented in to NMRIH proper, real-life style flashlights. That's right. You can now see other players flashlight cones, and what they're illuminating. All the flashlights cast shadows and they will move with idle animations, reloading animations, sprinting... All that fun stuff! This is a major part of No More Room in Hell gameplay where we don't require teamplay, but encourage teamwork. Now you walk down a dark hallway in an abandoned apartment building, it's pitch black. You have your shotgun and your new friend has a machete and a flashlight. He lights the way, spotting out incoming Zeds for you to pick off. This is No More Room in Hell.
Maps Mapping & Models
On the mapping front our guys have been hard at work prettying up their levels. Sotapoika's map has really come together in a very good way. Those of you who follow his devblog will surely agree. nay0r has also been hard at work on his map "Broadway", based on a real section of Broadway in New York City. It looks phenomenal right now, very New York with plenty of low light and creepy fog... 2d-Chris is redesigning areas of Citylife to better comply with our Extraction entity setup. So far, so good ladies and gentlemen!
I have also completed a piece of eye candy for you. No more placeholders in hell... I finished and finalized the art for something special:
I hope you enjoy, and stick around for more!
Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information
And our IRC channel here:
NMRIH IRC Information
Skeptical about the flashlights, considering the sheer mass of mods and teams who have tried and failed. Including Turtlerock studio's on Left for dead, who dropped it as it was too difficult...
If it is though, i'll play it just to see that working :P
However, he says that they have it implemented and working. So they can't fail if that is the case =P
But good job! Another awesome update! Good work you guys ^_^
Oh it is working. We were playtesting with it last night and it was ******* AWESOME.
It's there and working...
That is only semi true Kit. They did have it working but they took it out due to one of the versions could not handle it.
Either way it will be nice to see it in this mod.
coder of NMRIR > coder os Tutlerock's studio's
nude true :D
i wanna see that flashlight. sounds kick ***
Good to see that mod is still alive :) Cheers and keep up the great work ;D
Flashlight sounds like a great gameplay aspect! Once again, good job guys! :)
Yes, please show us the working flashlights, i'm not sure i quite understand.
Awesome. I can't wait to see the flashlight! :D
I'll record a demo of the flash light at our next playtest.
yeh cant wait to see flashlights, and nice looking shotty model, keep it up.
Where might one find a beast of a gun such as that ingame? Under a bed?
In a gun locker/cabinet, in a bedroom, in a basement, in the back of a truck, etc.
IDEA: Animations for drawing up a flashlight and turning it on/turning off and taking it away/putting it on the weapon etc.
Not seen yet
We already have that, but no attaching flashlights to weapons. You can use the flashlight with one handed weapons.