Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS PVKII 0.4.3.2 + Addressing Bots + Jabroni Brawl

An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! This post has changelog, update addressing misuse of native bots, Jabroni Brawl Episode 3 (JBE3) updates, and PVKII being in a Tyler McVicker video about JBE3!

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An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers!

Changelog

End of MacOS Support
Due to lack of engine support, we will be unable to ship Mac builds going forward. You can read more about it here. Previous MacOS builds have been deprecated, and are unable to join updated servers.

General Changes

  • Added Captain voice lines when parrot dies
  • Added a death knell hitsound that plays on a killing blow
  • Added entity “logic_ruleset”, that allows gameplay cvars to be set for the duration of the map
  • Added server-side “pvk2_support_helper” command (prints OS and CPU information)
  • Atlatl darts are now hidden when the Bondi is out of ammo
  • Fixed caltrops slowing Huscarl and Gestir during their specials
  • Fixed movement speed while blocking with a shield
  • GrogBot chatter is now only displayed in offline bot games
  • Hitsounds now scale in pitch depending on how much damage is done
  • Internet servers with bots are hidden from browser for now
  • Kicking no longer plays a hitsound
  • Offline bot games no longer appear in the server browser
  • Renamed “Casual” ruleset to “Classic”
  • Restricted the server to only being able to execute commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Ruleset is no longer displayed in the loading dialog
  • Small improvements to Javelin and Throwing Axe animations
  • Support helper now recognizes Windows 11
  • Tweaked how long GrogBots chase enemies
  • Updated the friendly fire hitsound
  • Updated the headshot hitsound
  • te_cara rebuilt with correct cave lighting

Balance Changes
General:

  • Clash stun reduced from 1 second to 0.5 seconds
  • Removed shield bash special multiplier

Artisan Pistol:

  • No longer has spread while aiming down sight

ADDRESSING THE MISUSE OF NATIVE BOTS
Due to the constant misuse of bots / fake clients by rogue admins, they're filtered out from server browser for now, this is temporary until there's a better solution this thread has more info (can also comment).

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JABRONI BRAWL x PVKII
Check out Jabroni Brawl's latest media update! Tyler McVicker talks about Jabroni Brawl: Episode 3, a mishmash of Half Life and Source Mods and Culture, featuring classes and maps from PVKII!Jabroni Brawl: Episode 3 Coming Soon only on Steam! Bit.ly

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