Our Community's Expansion Pack allows you to use S.E.A.S. in ParaWorld. It adds many new features, like new units and buildings! Download it now, for free!

Post news Report RSS CEP 1.1.0 Released!

So guys, Finally CEP 1.1.0 is out! Well all I can say is that it was worth waiting ;)

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So guys, Finally CEP 1.1.0 is out! Well all I can say is that it was worth waiting ;)

Introduction:
---
This mod adds the ability to play the SEAS in Paraworld
in skirmish, multiplayer, and campaign! To install it, just
execute the installer, it should detect a version of
ParaWorld automatically. If it also asks you if you want to
overwrite the old version, click "Yes"! Then, it may ask you
to keep your army-sets. A new presets.txt may fix bugs,
but normally you can just click "Yes", to keep your
Presets.txt file for the "My Army" screen in multiplayer.
Incompatible with older versions of Paraworld than 1.05.
All players must start CEP for multiplayer games!
About CEP:
---
This mod is the next SEASMOD. The main aspect that has
changed is the ability to add server-side-scripts. (SSS)
SEASMOD won't be further developed, so you can uninstall
it, since CEP has the same and more functions. Of course
you can also keep the old SEASMOD, it does not require
SSS, so you may prefer it. Just keep in mind that we
won't work on it anymore, and there are bugs for sure.
Also the changelog starts at CEP 1.0.0, if you are
interested in older changelogs, please use
ReadMe SEASMOD.txt for this.
A full list of the credits can be found in credits.txt.
Changelog:
---
CEP 1.1.0 - 21th August 2012
----------------------------------
- Made SEAS playable on all SEK maps (thanks to Henry!)
- Added bigger textures for flying reptiles (thanks to Kharg)
- Many various bugfixes (thanks to Henry & AyCe)
Including:
- All new buildings should adapt the terrain now
- Kharg Club is visible when being built
- Map Pings don't vanish anymore when a level is saved and loaded
- Multiplayer MG-nests and Cannons have their own object now, so their corpses vanish
- AI names are the same for all players now
- Campaign will give the points to the next mission correctly now
- The check for updates button has been fixed
- The SEAS-tric-rescol-all-units-die-on-start-startlocation-bug has been fixed
- CBT rider animation bug fixed (Marksman thought he was an archer)
- Some techtree-bugs fixed
- anurognathus_fruit_bush bugfix
- alternative animations are now used for some buildings which don't have the main animation
- Dustrider HQ wagon adapt to the epochs now
- The icon for hiding will disappear when a unit is not entrenched anymore
- no_spirit addition
- Added SEAS Medic to exclude other healers which are healing when he is healing
- Added SEAS Medic animation for reveal ability
- Brachiosaurus mobile camps produced in the large animal farm didn't get their SetRallySite-button in command bar, only when upgraded from another form: this has been fixed
- The search-radius of resources for workers is increased, and the search-radius to buildup buildings as well
- Units which the player can't control receives kill command, so they can be deleted (see Wardens nest animals)
- Enabled anim looping for SEAS Workers (if they hunt wild animals with slingshot)
- Penalty values are shown with red color in Info panel (bonus still green)
- Smoke bomber effect doesn't work on zeppelin, preventing the use of invisible and undetectable attacks
- Amphibian units will always survive when a ship is killed
- Healers (except for Medic) get different staffs on each level and additional armor for higher levels
- Medic gets the same helaing boost for each new level like druid and monk
- Baryonyx riders & Miyagi can be unloaded from transport ship even its far from the shore
- The big pirate ships parts can be healed at harbours (unless they are already destroyed)
- Carriers couldn't heal hovercrafts and stingers: this has been fixed
- ...most likely more which I forgot
- Many various added features (thanks to... well.. all! :D)
- Babbit's Exo has a jumpjet ability now
- The norsemen bunker has a close range attack now (it has spikes, hasn't it?)
- You can see the author and the version of a level in the multiplayer/skirmish menu now
In combination with the SDK fix:
- New actions & conditions, and many existing ones fixed
- Support for auto-flatten ground of buildings
- Added Hungarian translation! (thanks to Henry!)
- Polish version has polish speechacks for Tarna & Leighton now, also a different unitacks_livingstone_s0.txt
- Also fixes on all translations! (special thanks to Entoursis!)
- Found out how to add texts like the SEK did (thanks to Henry!)
- Added the first CEP-Mission: Seeking Ada (thanks to Synkro!)
- Added Mission 4.3 SEAS-version (thanks to AyCe!)
- Added new SEAS Flamethrower soundset (thanks to Mac Cool!)
- Added a launcher for CEP, you can do everything PW-related easily now! (thanks to Adder & AyCe!)
- Installer will detect the language based on the Boosterpack-language -> Example: You can play with Russian texts while having an english version (thanks to AyCe!)
- Balancing:
- SEAS Big Tent gives 40 instead of 20 unitcap
- SEAS Small Tent gives 500 rescap for each resource and no unitcap
- SEAS need wood for epochs
- SEAS Steelwork has 1000 HP now instead of 500
- Heroes range effect has a bigger radius: from 20m to 25m, except for Warden, his level 2 bonus aura gets 40m radius
- Coles level 2 bonus aura gives infantry unit +10 damage instead of 5
- Bela's level 5 global bonus increases ranged infantry units attack strength by 20% instead of 10%
- Stina's level 5 global bonus gives animals also +20 ranged defense additionally
- Infantry units on a wall receive a range bonus of 10 now
- Changes:
- The small cannon was changed from seas_hq_defense_turret to seas_defense_turret (for MP)
- The MG nest was changed from seas_hq_machinegun_nest to seas_machinegun_nest (for MP)
(Because both have staying corpses)
- The two bunker classes have been reduced to one upgradable
- SEAS have their own "warpgate" now (Babbage's Machine)
- AND FINALLY: Added siege units (MANY THANKS TO HENRY!!! :D)

P.S. Remember to download the new map pack from our website :) (It will be also uploaded here maybe)
That's all folks!

Post comment Comments
Förster44
Förster44 - - 608 comments

Really nice! :-)

Reply Good karma Bad karma+1 vote
AyCe Creator
AyCe - - 241 comments

Fixed version up soon

Reply Good karma+1 vote
wwwkkkk
wwwkkkk - - 2 comments

With the Amazon temple and the Pirate Bay CEP or SEASMOD had no download address? Yes, please do me a favor to send an address

Reply Good karma Bad karma+1 vote
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