Add the german revolver Korth NXS, with animations based on those of Teivaz's Colt 357. Version 1.2: Adjustments and corrections to animations and weapon models and positions. Superfluous files (models, configs and textures) have been removed.
The NXS is an high end, 8 shots capacity revolver manufactured by the renowned German company Korth, and it is chambered in .357 magnum. This weapon is built on a large frame and its modern looks feature a ventilated barrel shroud for faster cooling and remarkable aesthetics. The hammer-forged precision barrel is housed with integrated Picatinny rails on top and bottom, for the option of a variety of accessories, making it very versatile. The cylinder includes a cut to accommodate moon clips for high reloading speeds. Finally, the NXS is finished in DLC, which makes this revolver as durable as it is beautiful and deadly.
Version 1.2: Adjustments and corrections to animations and weapon models and positions. Superfluous files (models, configs and textures) have been removed.
Version 1.1: Added compatibility with the following short range sights (BaS needed for them). World models included.
- Barska electro sight
- Micro T1
- Aimpoint Red Dot
- Aimpoint COMPM4S
- Docter Sight III
- Deltapoint Pro Red Dot
- EOTech XPS3-0
- RMR Red Dot
Requirements:
· Demonized Modded Exes
· Aoldri Universal Animation Scripts
Patches (included):
· Gamma patch: Add files for weapons parts and actor effects.
· Mags redux patch: Add the necessary files for the revolver to use 8 shot speed loaders as magazines to reload ammo. Although revolvers do not use magazines, almost all examples of these weapons imported into Stalker Anomaly use speed loaders in their reloading animations, which, for all practical purposes, function like magazines. This one is not an exception and for those, like me, who want a little extra touch of realism, I made this patch. To properly work, this patch requires "Mags Redux" and my own "Speedloaders for revolvers" (current version 1.25) addons.
- Patches installation: Once the mod is installed, locate its folder, open it and locate and unzip the patches you want to install within the folder.
- Installation order in MO:
NPC users:
- Mercenaries (legend levels)
- ISG (legend levels)
Traders:
Mercenaries, ISG, Sidorovich
Known bugs: Sometimes, when playing the 3 bullets reload animation, the corresponding SFX does not play. It seems completely random and I haven't found the solution yet. If anyone has any idea of the remedy, I would be grateful for the help.
Screenshots:
Video:
Credits:
Yevhenii Levchenko: Original model and textures.
TheTazDJ: Sounds
Teivaz: Animations (original addon)
L4U6H1N6-LUN4T1C: Video tutorial on how to make weapon addons for Stalker Anomaly.
Aoldri: Scripts
Me: 3D model import and config work, screenshots, videos
Awesome, hope to see more classic revolvers.
a Korth now worth the effort of using
Можно ли установить на этот револьвер прицелы?Если нет,какой в нём смысл,если есть Степной орёл с оптическим прицелом и коллиматором?
Until yesterday I didn't know how to add sights to weapons. I'm now working on an update for the NSX and the Rhino so they can mount short range sights.
dope!
feel free to ping me on discord if you need any help!
Thank you so much! Without your video tutorial I wouldn't have gotten this far. Now that I'm thinking about making my own animations for weapons, I would greatly appreciate your experience. Have a nice day!
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'anomaly_weapons\wpn_korth_nxs\x1c1_world.ogf'.
stack trace:
Seems the silencer XC1 isn't properly setup, using the attachment addon for debug which allows all access to attachments, this error pops up. Just wanted you to know :)
Also seems an extra ZIP of one of the ogfs is left in the models folder.
Thank you very much for the warning! It is already corrected. The XC1-C is actually a laser/flashlight module (https://www.surefire.com/xc1-c/) that I was experimenting with the gun but it didn't work out and I scrapped the idea for the time being. You can now download the corrected version.