The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Makes blood decals show up on npcs from further away, vanilla restricts this value to only 50 meters but this mod removes it.

Preview
Long Range Blood Decals
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BadaBoom_0325
BadaBoom_0325 - - 571 comments

I see any good blood mod - automatically rated 10/10!

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INNIES Author
INNIES - - 184 comments

Thanks, enjoy!

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justsilverguy
justsilverguy - - 88 comments

Does this fix dynamic wallmarks (bullet holes, etc) as well? They also have a 50 meter range and past that it stops rendering them.

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INNIES Author
INNIES - - 184 comments

From my breif testing it unfortunatley does not seem like it.
Edit: It feels like the distance is increased but not unlimited.

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justsilverguy
justsilverguy - - 88 comments

I do have a test map that has target models displaying the distance from spawn, so I can use that to measure the rendering distance.

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INNIES Author
INNIES - - 184 comments

Sure, do report back!

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bvcx
bvcx - - 2,140 comments

Can easily make these too, I just don't feel like it's really needed ;]

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justsilverguy
justsilverguy - - 88 comments

Can be useful for proper ballistics test maps like mine to measure weapon accuracy in longer ranges other than just 50 meters.

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justsilverguy
justsilverguy - - 88 comments

Ej testiro sam da li ima razlika, nazalost nema. Maksimalna distanca je jos dalje 50 metara.

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

I'm getting this error in dead city:
LUA error: ...a.l.k.e.r. - anomaly\gamedata\scripts\bloody_wm_x.script:46: attempt to call method 'bone_name' (a nil value)

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INNIES Author
INNIES - - 184 comments

I should have mentioned i have zero experience with scripts so i would not be alot of help with trubleshooting but i can try, are you running the latest version of anomaly?

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

No, it's 1.5.1.
I think a simple error handling will solve this.
You can check if the bone_name actually exist, since it's refering to a nil value.

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INNIES Author
INNIES - - 184 comments

As far as i know its a 1.5.2 feature, but feel free to report if you got it working with 1.5.1

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bvcx
bvcx - - 2,140 comments

Yes, this is for 1.5.2 only, where "bone_name" function was introduced.

Also, this addon isn't really a fix of restriction, more of a quick workaround ;p

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