This mod adds 5 new, cheap early-game alternatives to late-game drugs. FDDA, BHSRO, Cold Mod compatible!
A simple mod I quickly threw together (hence, rushed icons), here's what it adds:
- Paracetamol - a cheap painkiller that will aid any stalker in skirmishes against Cordon bandits when something like morphine ampoules might be too expensive. Found on rookies, sold by medics and traders in southern parts of The Zone.
- Multivitamin supplement - pills that will help boost an average stalkers' immune system and help their body recover over a prolonged period of time. Found on rookies and more seasoned stalkers, sold by medics and traders in southern parts of The Zone.
- Active charcoal - these will help kill off the effects of drugs and alcohol. Found on rookies and more seasoned stalkers, sold by medics and traders in southern parts of The Zone.
- Iodine - an effective, yet cheap counter to radiation poisoning. Found on rookies, sold by medics and traders in southern parts of The Zone.
- Tramadol - a prescription painkiller that's slightly less potent than metamizole and morphine. Pretty rare to find. Only sold by medics.
Shouldn't require a new game, fully works with or without FDDA. Completely DLTX. Link to RU version here.
Feel free to suggest any other meds that I could add.
Credits to NLTP_ASHES for creating custom item effects
Works with body health overhaul?
Haven't tested, so I can't say for sure.
hey dude, i don't know if it's a problem on my side but some meds dont have any effects, just the duration is deplayed in the description. the charcoal dosent do anything at all, the same with the vitamins
All that charcoal does is remove the alcohol effect - it's an invisible effect that is not displayed with an actual icon, it's just that your screen shakes.
Paracetamol gives damage resistance bonus, which is also an invisible stat, there's multiple other items in the game which do this (morphine, metamizole, army medkits, etc.)
As for the multivitamins, are you sure they don't do anything? They should give prolonged healing (2x worse than yadulin). Could this be because you're using BHS? I'll look into it
Maybe it does but i can't see it, yeah i'm using BHS so could be that it's messing with your mod
Heya, I pushed an update that adds compatibility for BHSRO
Thx it's very apreciated
OWA compatible?
Haven't tested, but it should be compatible
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Приветствую, я уже использую мод Moddb.com
Как я посмотрел по файлам, они имеют различные технические название ([drug_charcoal]:booster_multi и [active_charcoal]:booster_multi, что приведёт к дублированию предметов. Кроме того, я заметил что оба предмета имеют различающиеся друг от друга свойства...
К чему я? Сможете сделать что-нибудь с данным, я думаю это можно назвать, конфликтом? Просто у меня не особо есть желание делать удаление того мода с предметами из игры, чтобы затем добавлять ваш предмет себе в инвентарь в замен предыдущему.
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Greetings, I am already using the mod Moddb.com
As I looked at the files, they have different technical name ([drug_charcoal]:booster_multi and [active_charcoal]:booster_multi, which will lead to duplicate items. Also, I noticed that both items have different properties from each other....
What am I saying? Can you do something about this, I guess you could call it, conflict? I just don't really have the desire to delete that mod with items from the game to then add your item to my inventory in place of the previous one.
Translated with DeepL.com (free version)
Oh yes, I know about this mod - I was afraid of it conflicting with the mod you linked, but the items are defined differently. As you said, the one in the mod you linked is called "drug_charcoal" and the one in mine is called "active_charcoal", they should be compatible with one another.
Did your game crash when using this mod with the one you linked?
No, I haven't used it yet, I was just asking if it made sense to have two kinds of "activated charcoal" rather than one unified one
The one in the other mod is better, so I just released an update. The charcoal in my mod is now cheaper and more effective than it was before, essentially making it a lighter and cheaper option to the one in the other mod.
Okay, then that makes sense. Thank you for your service, comrade!
[UPDATE 1]
- Activated Charcoal is now cheaper and more effective
У меня есть просьба-предложение: Сделать так, чтобы это добро продавалось торговцами Монолита, Греха и, я думаю, Свободы. А то я как увидел по файлам, оно продаётся преимущественно только Сталкерам и в Баре. Мне кажется, что Военные, Научники и вышеперечисленные тоже должны иметь к ним большой доступ. Именно что "кажется", не обязательно, что я прав.
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I have a request-suggestion: Make it so that this goodness is sold by Monolith, Sin and, I think, Freedom merchants. But I saw in the files, it is sold mainly only to Stalkers and in the Bar. It seems to me that the Military, Scientists and the above mentioned should also have great access to them. Exactly what "seems", not necessarily that I'm right.
Yes, I made it so that stalkers would mostly have them, however, I also made it so that all factions' medics would have them - meaning even the Duty medic will have them for sale and so will other medics.
I think that stalkers, having many traders and rarely any medics, would be the ones to have a large supply of these at medics since stalkers are usually the ones who are more poor than other factions and thus, would have to resort to buying cheaper medicine.
Although I could make it available to Sin and Bandits more.
It's just that the Monolith doesn't really have medics. At least not in Re:Done Collections, I think. Or I just haven't been to Limansk or the Hospital yet.
As for other medications... As a severely depressed person, I think you can add motherwort in tablets. Or the more "heavy" Novo-Passit. Or Corvalol. You can also think about the neuroleptic Quetiapine, which in an hour chills you to sleep anyway, but there is already 027-C in the form of an analog. Huh.
Only if you enter them... I use the mod Moddb.com , which makes Psi stress feel more accurate. This is me as a person with a mental disorder claiming :D
Paracetamol is a weak drug. They put it in a lot of medicines because it has almost no side effects, but it has almost no effect either! Almost a placebo. They take these things more seriously in the military than in the civilian sphere. In the first place, most drugs were developed by armies. If you need a slightly more effective drug, which relieves pain and even gives you some positive mood (not as much as morphine), then tramadol is the winner!
True - the effects of paracetamol are really weak in my mod (script-wise, like 8-10 times weaker than morphine for damage resistance). But I feel like a common stalker would encounter all sorts of minor pains - headaches, paper cuts, all sorts of stuff which would call for something simple like paracetamol and isnt very effective in combat or whatever.
I could definitely add tramadol as a more effective and more
expensive substitute to paracetamol.
Your wish has been granted :)
Great mod. But! All medicines fall in the maximum amount, this disrupts the atmosphere. How do I make sure that the number of uses in the loot is random?
Unfortunately, I have not figured out how to make the amount dropped random - I will try to ask around the modding community and hopefully release a patch soon
[UPDATE 2]
- Added tramadol.
- All meds will now spawn with 1-2 pills per drop, rather than the full 5 pills.
YES !!! You did it. Thank you !
When using tramadol, the game always crashes.
FATAL ERROR
[error]Expression :
[error]Function : invalid_parameter_handler
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
[error]Line : 1057
[error]Description : invalid parameter
I just tested it and had 2 other friends do the same.
For me and another friend, for some reason it plays a bottle sound instead of a popping pill sound
For another, FDDA doesn't work at all.
I will look into this tomorrow and release a patch, hopefully
UPDATE 2, HOTFIX 1
- Fixed FDDA-related issues with Tramadol
And again, thanks a lot!
[UPDATE 3]
- Added Cold Mod compatibility patch
- Added BHS Realistic Overhaul compatibility patch
[UPDATE 4]
- Activated Charcoal now heals bluriness given to the player from my medkit mods (thanks NLTP_ASHES!)
i know that you added compatibility for body health system. but when i tried this with GAMMA it crashes. i think its cuz you only added compatibility for the other BHS not the one that GAMMA uses.
Which BHS does gamma use?
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I don't know if it's because of me having FDDA enhanced or similar FDDA mod or your mod have a really small audio problem. Other pills are fine but tramadol animation has a sound of drinking metal flask instead of norming pill using sound. What's your thought on that?