Do the Lost to The Zone storyline with every faction.
Based on the OG mod by Lt. Kirilov.
No prerequisites. ឴឵᠋
Based on the excellent series of mods by Lt. Kirilov.
(If you want me to take this mod down, let me know, Lieutenant ;)
Created by the common request for a version without the need for HD Models addon.
Before you install (with Mod Organizer 2, for I see no superiors):
Even though I've tried my best to keep this mod bug-free and your experience should be all-smooth,
I can't guarantee it's perfect.
Should you ever encounter a crash like this:
![Be wary. A missing model crash.]()
Report it here, and I'll try to fix it real quick. Ty!
Changelog:
22.07.24:
- Updated the files to support installation through BAIN and removed redundant .meta files.
Sorry to those who had to install the mod manually 😅
---=====------=====--- Original description (with minor changes): ---=====------=====---
Play the Main Quest using Military (+Renegades, Bandits, Sin, Monolith) Faction, Disguise your companions, And a few other changes.
(HD MODELS ADDON REQUIRED TO PLAY THIS ADDON)
List of Changes:
LOST TO THE ZONE
As a military, you can start the Lost to the Zone questline from either General Varonin (duty) or Prof. Sakharov (ecologist)
Most important people and those crucial to the main story are marked "trader" or are Ecologist to make them neutral to the player to avoid problems.
Examples: All guards at the bar are marked Trader to avoid useless bodies that cannot despawn to lie around even if u kill them.
Characters like the Gatekeeper are changed to Ecologists to avoid Military-Stalker enemies problems and to be Enemies to monolith at the same time.
Characters like Beard are made Trader also for such reasons.
Strelok and his friends are made Ecologists to avoid being enemies also.
More starting locations for all factions.
Other Stuff
You can ask most NPCs to disguise themselves as your faction. (or the faction you are disguised as)
Optional: Disguise as a Renegade, Sin, ISG and Monolith.
Compatibility
The addon has issues with Warfare ALife Overhaul addon because the file for disguising other NPC hampers with some of the aspects of the Warfare Overhaul addon dialogues.
If you have that addon I suggest you do not copy the contents in the "script" folder.
To circumvent this, don't install the Disguise NPC's addon contained within the .zip.
If you do install it, Disguising NPC will still show, but will have no effect. The rest of the addon will work fine
Aside form this I personally expect this addon to work with others if said addons do not have anything to do with changing Important people's community or some kind of new custom storyline.
NOTE
You can do the Lost to the Zone from Sakharov with even Renegades, Bandits, Sin or Monolith as long as u disguise yourself to a Faction that is neutral to the Quest NPCs. It works but I have not tested it till the end of Operation Afterglow. And as of ISG, have not tested it at all so I dont know weather it works.
If you get a crashing saying no expression or some files missing it will probably mean you do not have HD MODELS ADDON
If there are any problems do comment and I will try to patch it.
How do you change the faction of Gatekeeper? as i see in the debug mode, it hasn't a stalker_id so i can't change it, otherwise, great mod tho, can be used in my modpack Z.A.C (Zunak's Apocalyptic Chernobyl)? this mod is an upgrade of my Neutral Story Mode Characters and since i just use Loner or Duty maybe i can play as a Military or Bandit too
I have no idea why or how, but rarely, debug mode seems to omit some information about NPC's. Gatekeeper has his own ID just fine (id="stalker_gatekeeper") and the mod sets his faction to ecologists.
If you're asking for compability with your excellent modpack, it should run all-right, you'll just have to omit installing the Disguise addon. since Z.A.C. has Warfare Alife Overhaul and Dialogue Expanded which would bork it.
So with this mod I crash whenever entering Zaton, either by spawning in or traveling there. I have a bunch of other mods to include ones which alter character models so it's probably a compatibility thing. Any idea on how to fix it?
Crash log:
Expression : no expression
function :CModelPool::Instance_Load
File : D:\a\xray-monolith\src\Layers\xrRender\ModelPool.cpp
Line :120
Description : fatal error
Arguments : Can't find model file actors\stalker_neutral\stalker_medic_3_face_1.ogf
It's very likely a mod conflict. What other character mods you are running? I'm not sure it will work, but you can try and see if this mod version works for you, I've swapped out the conflicting model: Drive.google.com
Edit: After installing that patch there is a new crash. This time it can't find model file actors\stalker_neutral_1e_face.ogf
Thanks for making that I think it's conflicting with another mod.
I use a lot of mods which replace character models. I honestly don't know how there was no issues before.
Dux's innumerable characters
Fixed Vanilla Models & Textures (most likely the issue since it changes a lot)
FVM PS6 Voin & Aztec Overhaul
FVM Nosorog/Rhino Overhaul
CSvars - Alternative Clear Sky Variants
I also use: Brotherhood ENG + RUS
Trader Overhaul Complete
Which both modify npcs.
I get this error when entering the Garbage:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_neutral\stalker_neytral_rukzak_2.ogf'.
Fixed it! 👍
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